We played two scenarios, Genie in The Bottle and The Living Museum. Colin had a Enchanter and his warband (made up from his historical Vikings) and I used my Necromancer and his dubious followers (all the warband are orcs!).
Genie in the Bottle was a very one-sided game. Colin cunningly used his Telekinesis to drag a treasure from the open to drop at the feet of his wizard and three followers. Unfortunately, as soon as one of the minions picked up the treasure, POOF!, the genie appeared. I didn't help things by promptly dropping a Fog just behind the genie to make sure that all it ever saw were Colin's men. His wizard spent most of the game running away from the genie whilst it killed his followers.
This allowed me to gang up on the rest of his warband and cut most of them down, whilst screening his shooters with Fog. I had succeeded in grabbing 5 of the treasures by the end of the game.
The Living Museum, was a much closer game. Colin also had the Fog spell, and having witnessed my use of it in the first, game, used it with abandon. With both sides dropping Fog all over the place our shooters were mainly redundant and it was a close combat, hack-and-bash game. We had both got a shooter into a high vantage point, but with all the Fog drifting around all they could see was each other, so spent the game shooting at their opposite number without much effect.
Eventually, in frustration, Colin's apprentice climbed up onto a wall where he could see my sniper and Pushed him off of his perch. Fortunately his fall was less that 4", so he was unhurt. It was a brave act, but one I took advantage of by having my Necromancer stick a Bone Dart in the apprentice's eye. 19 points of damage against an armour of 10, but as the apprentice had already burnt his fingers failing to cast a previous spell, that was enough to kill him outright!
Great fun was had all round!