At last Friday's club meeting Alan and I tried another game between our Mongol and Rus armies using the excellent, Soldiers of God rules. Soldiers of God is designed to refight battles of the Crusades, but after a few games we thought that it might also work for the same time period in Eastern Europe, as all the troops types required are covered by the rules. Currently we use the cards that come with the rules, using the Islam cards for the Mongols and the Crusader cards for the Rus,
Despite a more aggressive battle plan the dice were against the Mongols who deployed first, massing the Mongol cavalry, both light horse archers and lancers, on the left flank and their, less than dependable, Volgar Bulgar allies on the right. The centre was held by a single unit of horse archers, the idea being to delay the Rus centre while the cavalry smash the enemy's right.
The Rus responded by deploying their own allies, all skirmishing cavalry and infantry facing the Volgar Bulgars, their crossbowmen and both mounted and dismounted Druzhina on the right facing the Mongol cavalry and archers backed by urban militia spearmen in the centre with the heavily armoured Senior Druzhina cavalry. Their idea was to hold the flanks whilst destroying the centre and allowing their armoured cavalry to turn and roll-up one of the flanks.
Mongols start to surround the Rus infantry centre.