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Tuesday 27 March 2018

Western Gunfight 3

Mark and Colin joined me in a Wild West gunfight game at the last club night. Using my home brewed rules we got two games in and had a lot of laughs.

The first game was a straight forward "Who's the Boss Around Here?" game. Three gangs fighting to the last man standing. Mark got into character with his Mexican banditos, his boss left his men to do the fighting while he crept around the back of the town and his henchman dodged down the middle of the street from civilian to civilian, using the startled passers by as human shields! Despite this Colin won the first game.

The second game was a treasure hunt. We were all former members of the same gang who had been double crossed by our old gang leader. He had made off with the loot and hidden it about the town before getting himself killed falling over the whorehouse balcony whilst drunk. We needed to search the buildings and find the loot. If a character tried to enter a building through the back door there was a 50/50 chance it was locked. Entering a building by the front door was OK, but if you can in by the back there was a chance that an angry householder would take a pop at you, the chance increasing if you had broken in. One on my minions was the first into a building, when he broke into the back of the hotel. In so doing he woke up the barmaid, who rushed downstairs in her underwear and blew his head off with her trusty winchester! In the end three of the first four kills went to angry townsfolk! But I managed to grab the bulk of the loot and escape, chased by my former gang mates.

 The east side of town.
 And the west side.

 The banditos close in on my gang.
 Colin's gang adopt a cautious approach.
 When searching the saloon, one of the Mexicans takes a break. 
 My encounter with the barmaid!

Other games on that night:

 A Napoleonic naval battle.
 That British ship looks ganged up upon!
Opps, where did me masts go?

 A Dragon Rampant bash.
 A 40K game.
And a 4 player Congo game.

4 comments:

  1. Very entertaining! An armed citizenry adds an interesting dimension.

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    Replies
    1. Thanks. In previous games players had started to avoid the main street and just creep around the back of the buildings, so I thought a bit of added risk would make that more "interesting".

      Delete
  2. is there a way to talk you into emailing a copy of your wild west rules to me?

    ReplyDelete
  3. That's possible, how do I get your email?

    ReplyDelete