tag:blogger.com,1999:blog-31061560441562915842024-03-12T23:30:43.336+00:00Tring Wargames ClubA Blog for current activities and news at Tring Wargames ClubColin's Wargaming Stuffhttp://www.blogger.com/profile/03241431357775571922noreply@blogger.comBlogger92125tag:blogger.com,1999:blog-3106156044156291584.post-36900924572023640922021-12-13T11:45:00.002+00:002021-12-14T09:12:01.701+00:00Fun in Venice<p>I finally got some of my Streets of Venice terrain along to the club and set up a Wolsung steampunk game. Well two games in fact, because the first scenario (my Plague Doctors vs Triad of Lotus Dragon) was over very quickly. Our second game (Plague Doctors vs Redcoats of Her Imperial Majesty) wasv a much closer fight. Sorry about the flash in some of these shots, it came on automatically in some situations!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhIOz9Gmtbu4qA8YdvJelxOQ_GxQDICCiKzrMwPRNVC8JY8sKjltQYtFNSIUjlAwNP5_zLhYW61CjeYHj10345wC5W9Pt4KAL9EJZ97SzwjlXznV-egrfUAKvsenppgWKeMe1bwwViTLxETvltX52j84AqtFIzFGsQqvzLgufoPIX7RmIXb0kWBsTl9=s2210" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2210" data-original-width="1813" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEhIOz9Gmtbu4qA8YdvJelxOQ_GxQDICCiKzrMwPRNVC8JY8sKjltQYtFNSIUjlAwNP5_zLhYW61CjeYHj10345wC5W9Pt4KAL9EJZ97SzwjlXznV-egrfUAKvsenppgWKeMe1bwwViTLxETvltX52j84AqtFIzFGsQqvzLgufoPIX7RmIXb0kWBsTl9=s320" width="263" /></a></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;">The initial set up.</span></div><div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEh8O4lXmL6ey8bVekHlrSVbo8xJ9WE77scy835UHfjPDYhMFG16RtWabPVTk_54mQFKpmVqtm25XxwzGNZrKuqAkP8KLu5G9_cvIlnR3rHSdUJ2gFVm25XkpeWvsYRod3L0nWVkEhHdTz2ysVCeNFv9doHsgooY4SvGQPSZt9mgMz2CVhtKWvGDk881=s3264" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1836" data-original-width="3264" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEh8O4lXmL6ey8bVekHlrSVbo8xJ9WE77scy835UHfjPDYhMFG16RtWabPVTk_54mQFKpmVqtm25XxwzGNZrKuqAkP8KLu5G9_cvIlnR3rHSdUJ2gFVm25XkpeWvsYRod3L0nWVkEhHdTz2ysVCeNFv9doHsgooY4SvGQPSZt9mgMz2CVhtKWvGDk881=s320" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">And viewed from the other side.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEi5kjFX0wWMSPKhJxoH5R9gcEgw1-spqTmiB5-FZ6OvnpVRyHiMzBc1GyAWxNeqlb-PcTeJe2fEUTtEP_UuX-nE1jGT0meUzxR29CvKW3i9GJw_Y4XDf4gEHIT9O3HEm4hBb6RWcWMpWXCPeFzC9SMx_H_VVOqjXU8JbVSVC_xYR0hTiDDx3Y5oAfNi=s3264" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1836" data-original-width="3264" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEi5kjFX0wWMSPKhJxoH5R9gcEgw1-spqTmiB5-FZ6OvnpVRyHiMzBc1GyAWxNeqlb-PcTeJe2fEUTtEP_UuX-nE1jGT0meUzxR29CvKW3i9GJw_Y4XDf4gEHIT9O3HEm4hBb6RWcWMpWXCPeFzC9SMx_H_VVOqjXU8JbVSVC_xYR0hTiDDx3Y5oAfNi=s320" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">A couple of redcoats advance on the flank.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEg7mGBUHkS8ti3ellZN28YQ43_z6BlSaEVB2PSZQWjdb7c0WdV9gHUgavjVQ_9aRiSXCmpULeJuznQo7g_jCcVr47jWO2tUB9L5A4s3H4QmZ2SUx7_L1fyF-04IaI5LZOjexsgyBW4VXQ35gf1Lel6k6Vi2UaOnT_KRGGQt4t_sRznGj9Md-r2ZYDg0=s3264" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1836" data-original-width="3264" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEg7mGBUHkS8ti3ellZN28YQ43_z6BlSaEVB2PSZQWjdb7c0WdV9gHUgavjVQ_9aRiSXCmpULeJuznQo7g_jCcVr47jWO2tUB9L5A4s3H4QmZ2SUx7_L1fyF-04IaI5LZOjexsgyBW4VXQ35gf1Lel6k6Vi2UaOnT_KRGGQt4t_sRznGj9Md-r2ZYDg0=s320" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">While the rest of the company move down the central street.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiBOAmlvY-TWTL8fjoePt3QDnGz-wcB_3CbZ8nZXTeUDjo9VyuPRNN7Z8TlPtUHCvTxOHVlEv2fE87ttnJvdXINqMBEzspz2Am5Ub5rduR-3qbcJcBlbBjzv8UF-VY4yinF4giwEKvkFB5pgWeUdSaCsmyn_vrtCr6xrlvvB5AqUTu6XQ6ZLDNLfk-F=s3264" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1836" data-original-width="3264" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEiBOAmlvY-TWTL8fjoePt3QDnGz-wcB_3CbZ8nZXTeUDjo9VyuPRNN7Z8TlPtUHCvTxOHVlEv2fE87ttnJvdXINqMBEzspz2Am5Ub5rduR-3qbcJcBlbBjzv8UF-VY4yinF4giwEKvkFB5pgWeUdSaCsmyn_vrtCr6xrlvvB5AqUTu6XQ6ZLDNLfk-F=s320" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">Plague victims (zombies) advance towards the bridge.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjDMbPCIvw-tJJ6UzRLe3t0G38zVN_XW8nFd83AOzAzlr6eGsWTajPxcFwMjum3Fpo57AnGqLhtprjajer1MY6ottbnmOpfjF6KyKcN_8lN8_5plxwfIAPwB8pQM9Jk78RH2UCiqsoazA4PJoLQUCVnk46ofaZh7-_PiDmfoB3qrDlwvhYb1lu9ki9q=s3264" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1836" data-original-width="3264" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEjDMbPCIvw-tJJ6UzRLe3t0G38zVN_XW8nFd83AOzAzlr6eGsWTajPxcFwMjum3Fpo57AnGqLhtprjajer1MY6ottbnmOpfjF6KyKcN_8lN8_5plxwfIAPwB8pQM9Jk78RH2UCiqsoazA4PJoLQUCVnk46ofaZh7-_PiDmfoB3qrDlwvhYb1lu9ki9q=s320" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">The Ratcatcher and one of his mutant pets moves up.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEizPuZPeEH5dg38IjI6sxiapbSG-x_pEH77EsHHF1pCASQufRP2TQFISJyBztEgdPfINTtnU0TKOuEgF3YC5OAfYqGxunmu-QSjQGKWjhI3NDb5kzuiB9VQoIG6sFVjSU7xrNXKDaxtB-0xVNciBQeDnStfpITuJmTVtZSt2Vc-HRxilZJmAsvTPJqg=s3264" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1836" data-original-width="3264" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEizPuZPeEH5dg38IjI6sxiapbSG-x_pEH77EsHHF1pCASQufRP2TQFISJyBztEgdPfINTtnU0TKOuEgF3YC5OAfYqGxunmu-QSjQGKWjhI3NDb5kzuiB9VQoIG6sFVjSU7xrNXKDaxtB-0xVNciBQeDnStfpITuJmTVtZSt2Vc-HRxilZJmAsvTPJqg=s320" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">The last plague zombie crossed the bridge as the others were gunned down, he didn't last much longer!</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEg55XqJyNN9jkV12JJNewaqv74GSQM_RtBFWKDH14m24M8Tpr9a0_tCkd_CKRKrYZ42wbJc9jNq-iPHPdVGG7KM9oHHzL1_nUg6rjxynwjS6NTilwV7tNPztNxIg4ESChw3JAcmKTw28wYc53LdA3ebmmbuw-_z6AMY3qCqpwi6INt0c0tEQ0cmoOPS=s3264" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1836" data-original-width="3264" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEg55XqJyNN9jkV12JJNewaqv74GSQM_RtBFWKDH14m24M8Tpr9a0_tCkd_CKRKrYZ42wbJc9jNq-iPHPdVGG7KM9oHHzL1_nUg6rjxynwjS6NTilwV7tNPztNxIg4ESChw3JAcmKTw28wYc53LdA3ebmmbuw-_z6AMY3qCqpwi6INt0c0tEQ0cmoOPS=s320" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">The redcoats main fire support, a clockwork gatling gun cycle, is swamped by a pack of rats (this gives minuses to fighting/shooting rolls.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjeki9V9_81iTy4PQptAMNiJOz8sq5ZHsK4-VYpodGQl-pz4PB11kK0Hni_UpGz4Rfo-OcYo51bqykhHBp-St9cCdAI5SiO1-Kl3PDkttGF4r7A_wk9RFUzoQtp0LsFKsQtWSaAVQh6uO1scKM5S0niVdgGsSOE_XvHo2okmqI26B4JUNh-XrkS4BwF=s3264" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1836" data-original-width="3264" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEjeki9V9_81iTy4PQptAMNiJOz8sq5ZHsK4-VYpodGQl-pz4PB11kK0Hni_UpGz4Rfo-OcYo51bqykhHBp-St9cCdAI5SiO1-Kl3PDkttGF4r7A_wk9RFUzoQtp0LsFKsQtWSaAVQh6uO1scKM5S0niVdgGsSOE_XvHo2okmqI26B4JUNh-XrkS4BwF=s320" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">As the redcoats cross the first bridge and form a firing line, zombies are gathering around the corner.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhmapOlsOYAjkKtTQXoAofGhlh4UXKijuH02kUkXUb4CfNLWac3OZvVMBc3NYLADu_yit1Mk3hqblMfLlWIjHkFJJbUKe8oZN70tmGTTQ7NJbsFLo_IXqS3FXN4UXJYLD5OD8dJPrg7FXO5Fm0yZTUwOAz7ezVPclJDFnJxl_ph_EAF0HbVKB0h9nry=s3264" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1836" data-original-width="3264" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEhmapOlsOYAjkKtTQXoAofGhlh4UXKijuH02kUkXUb4CfNLWac3OZvVMBc3NYLADu_yit1Mk3hqblMfLlWIjHkFJJbUKe8oZN70tmGTTQ7NJbsFLo_IXqS3FXN4UXJYLD5OD8dJPrg7FXO5Fm0yZTUwOAz7ezVPclJDFnJxl_ph_EAF0HbVKB0h9nry=s320" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">Whist a Plague Doctor leads another horde of zombies around their flank.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgSbkE32zHrnMGGyv9gYoPk7sU-hUDZpW6BKgRF6qjUZ59LdXHQek_EGZGcEhk_dkBBi7hwGN2lc9-TCK3kq2V4ywF4gsXyPOpLCLiZCzlDx3IafPoY-5oH7hx-ZCvNcB24TZcMpzWTzjp40Qk3GPriiQzNrMPuP0vXpmhv3hQv2vuz52TjPFL75Kjb=s3264" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1836" data-original-width="3264" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEgSbkE32zHrnMGGyv9gYoPk7sU-hUDZpW6BKgRF6qjUZ59LdXHQek_EGZGcEhk_dkBBi7hwGN2lc9-TCK3kq2V4ywF4gsXyPOpLCLiZCzlDx3IafPoY-5oH7hx-ZCvNcB24TZcMpzWTzjp40Qk3GPriiQzNrMPuP0vXpmhv3hQv2vuz52TjPFL75Kjb=s320" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">A solitary redcoats spots the flanking attempt and runs to alert the Captain, who is otherwise occupied! </div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEg6DOXYFeMC7DEn8Vrk6B4wsl26DUd2VW2CqYszl8JbADb1MXtaxsFF79ESDfWvnLAjXviivZUOgcSyt4qM_2_bQaxxn-3qE62Hui47VrYYW6bLfx7MiT2o2W9tZ36tyWkWerq-dVRCTh6eUNa6SZknPco2juspVJMtD-s-BAoYAO-ipTKwZZUMryaJ=s1641" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1155" data-original-width="1641" height="225" src="https://blogger.googleusercontent.com/img/a/AVvXsEg6DOXYFeMC7DEn8Vrk6B4wsl26DUd2VW2CqYszl8JbADb1MXtaxsFF79ESDfWvnLAjXviivZUOgcSyt4qM_2_bQaxxn-3qE62Hui47VrYYW6bLfx7MiT2o2W9tZ36tyWkWerq-dVRCTh6eUNa6SZknPco2juspVJMtD-s-BAoYAO-ipTKwZZUMryaJ=s320" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">A fierce melee in process between the Captain and one of his redcoats against a giant rat and the Sewer Lurker. Colin's melee dice were awful throughout the game and this ended up with two dead redcoats!</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgF1xwqpltpeTnPfE2fSltCaBomXhonaRrl_KFkwPR27ccJyowVwLMsD2ZnTTqg6vbiDt_RqiOVGi2TmAihrEABbLcB5o-4I2mTVrDcg8CvUrQTBoouvLDfe4OOW57FwynVCyX4-cGkqCCy2imRyf9qhSfgwbOQ4tmlSnpAtdB0bxSmoY4VGS7-iISN=s3264" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1836" data-original-width="3264" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEgF1xwqpltpeTnPfE2fSltCaBomXhonaRrl_KFkwPR27ccJyowVwLMsD2ZnTTqg6vbiDt_RqiOVGi2TmAihrEABbLcB5o-4I2mTVrDcg8CvUrQTBoouvLDfe4OOW57FwynVCyX4-cGkqCCy2imRyf9qhSfgwbOQ4tmlSnpAtdB0bxSmoY4VGS7-iISN=s320" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">Zombies rush the Redcoat line, several are shot down but some get into contact. Despite rolling at least one extra dice in each melee, Colin ended up with most of his men wounded and toppled to the ground.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEh3cpdkmqjide4JgNOdMDjx7qtu96-gnpjnVNbe6wFUq3T5KP5ma65GLPurd1fA0eF4BPnSW9uwrqp9OFZJEv7JDQT9Br2fdw_A4RRwcB-2YaqFFIy7DuVR7BDZxwHS9kq6JcndoGrq_BS8DAXcAA1j_i7koX2ENj-Kpvi3IO_JKEn8GAh2KanUxVsR=s3264" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1836" data-original-width="3264" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEh3cpdkmqjide4JgNOdMDjx7qtu96-gnpjnVNbe6wFUq3T5KP5ma65GLPurd1fA0eF4BPnSW9uwrqp9OFZJEv7JDQT9Br2fdw_A4RRwcB-2YaqFFIy7DuVR7BDZxwHS9kq6JcndoGrq_BS8DAXcAA1j_i7koX2ENj-Kpvi3IO_JKEn8GAh2KanUxVsR=s320" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">Having gunned down the first wave the gatling gun cycle is destroyed by the Zombies coming up behind the Redcoats.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">After the Redcoat Sergeant, who had taken out several zombies single-handed, was cut down by the Sewer Lunker's frenzied attack, the last few Redcoats were over-run by the zombies.</div><br /><p><br /></p></div>Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com2tag:blogger.com,1999:blog-3106156044156291584.post-85857067330105524552021-09-15T16:47:00.000+01:002021-09-15T16:47:07.900+01:00Victorian Zombie Campaign Journal Game 7<h2 style="text-align: left;"> Scenario 7 - The Haunted Houses </h2><p><i><span face=""Calibri",sans-serif" style="font-size: 11pt; line-height: 115%; mso-ansi-language: EN-GB; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Compiled by Alan, of Tring Wargames Club </span></i></p><p>A “village” of six small huts has been found in an area of derelict and disused houses. These small buildings seem to have been used as a storage area of some kind, but the buildings appear out of place - they resemble thatched native huts from the Dark Continent. </p><p>Is this a clue of some kind to the appearance of the Zombies in London, or does only fiendish danger lurk within? </p><p><b>Set-up</b></p><p>The players deploy in the usual way and activate in usual way. Six cache tokens (possibly containing valuable clues) are concealed, one in each of the six huts.</p><p> </p><p> <b>Card Choice</b></p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_14" o:spid="_x0000_i1032" style="flip: x; height: 37.2pt; mso-wrap-style: square; visibility: visible; width: 29.4pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4350f" o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image002.png">
</v:imagedata></v:shape></span><span style="font-size: 8pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Zombie<o:p></o:p></span></p>
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<td style="border-left: none; border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt; width: 76.95pt;" valign="top" width="103">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_1" o:spid="_x0000_i1031" style="height: 37.8pt; mso-wrap-style: square; visibility: visible; width: 46.2pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4876f" o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image003.png">
</v:imagedata></v:shape></span><span style="font-size: 8pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Tank zombie <o:p></o:p></span></p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: 8pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"> </span><span style="font-size: 8pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="_x0000_i1030" style="height: 24pt; mso-wrap-style: square; visibility: visible; width: 19.2pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4350f" o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image004.png">
</v:imagedata></v:shape><v:shape id="_x0000_i1029" style="height: 24pt; mso-wrap-style: square; visibility: visible; width: 19.2pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4350f" o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image004.png">
</v:imagedata></v:shape><v:shape id="Picture_x0020_29" o:spid="_x0000_i1028" style="height: 24pt; mso-wrap-style: square; visibility: visible; width: 19.2pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4350f" o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image004.png">
</v:imagedata></v:shape></span><span style="font-size: 8pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"> </span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Zombie Horde<o:p></o:p></span></p>
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<td style="border-left: none; border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt; width: 63.8pt;" valign="top" width="85">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_43" o:spid="_x0000_i1027" style="height: 28.2pt; mso-wrap-style: square; visibility: visible; width: 31.2pt;" type="#_x0000_t75">
<v:imagedata o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image005.png">
</v:imagedata></v:shape></span><span style="font-size: 8pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: 8pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"> </span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: 8pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">The Round ends. <o:p></o:p></span></p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_48" o:spid="_x0000_i1026" style="height: 38.4pt; mso-wrap-style: square; visibility: visible; width: 39pt;" type="#_x0000_t75">
<v:imagedata o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image006.png">
</v:imagedata></v:shape></span><span style="font-size: 8pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8pt; mso-bidi-font-weight: bold; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Zombie Rising</span><span style="font-size: 8pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
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<td style="border-left: none; border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt; width: 61.15pt;" valign="top" width="82">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_45" o:spid="_x0000_i1025" style="height: 28.2pt; mso-wrap-style: square; visibility: visible; width: 20.4pt;" type="#_x0000_t75">
<v:imagedata o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image007.png">
</v:imagedata></v:shape></span><span style="font-size: 8pt; mso-bidi-font-weight: bold; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8pt; mso-bidi-font-weight: bold; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Random Occurrence Card<o:p></o:p></span></p>
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<td style="border-top: none; border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt; width: 71.75pt;" valign="top" width="96">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b><span lang="EN-US" style="font-size: 12pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">4<o:p></o:p></span></b></p>
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<td style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt; width: 71.75pt;" valign="top" width="96">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b><span lang="EN-US" style="font-size: 12pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">4<o:p></o:p></span></b></p>
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<td style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt; width: 76.95pt;" valign="top" width="103">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b><span lang="EN-US" style="font-size: 12pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">0<o:p></o:p></span></b></p>
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<td style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt; width: 75.55pt;" valign="top" width="101">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b><span style="font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">0<o:p></o:p></span></b></p>
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<td style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt; width: 63.8pt;" valign="top" width="85">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b><span lang="EN-US" style="font-size: 12pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">1<o:p></o:p></span></b></p>
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<td style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt; width: 59.35pt;" valign="top" width="79">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b><span lang="EN-US" style="font-size: 12pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">1<o:p></o:p></span></b></p>
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<td style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt; width: 61.15pt;" valign="top" width="82">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b><span lang="EN-US" style="font-size: 12pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">0<o:p></o:p></span></b></p>
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<p class="MsoNormal"><b> </b></p><p><b> Spawning Points</b></p><p>The Players each place a spawning point in the usual manner as supplies etc. Spawning occurs normally from these spawning points.</p><p><b>Special rules</b></p><p>Every time a figure enters a native hut the player rolls 2D6; on 8+, a Zombie Liche appears and is placed randomly within 2” of the figure. A Zombie also appears on a roll of 7 or more and is placed randomly within 2” of the figure. When the Liche arrives it activates immediately. Only one Liche can be present any one time.</p><p><b>Liche rules</b></p><p>Very occasionally, a zombie retains a degree of intelligence. A Liche is always considered to be “active”, on any Black Number card. The Liche ignores “Knockbacks” and the figure is removed when a 2nd wound is inflicted.</p><p>If at any point in the Liche/Witch’s turn, a survivor is within 10”, the Liche/Witch may “call” other Zombies within 30”, with a high- pitched wail/moan, that counts for zombie activation, for the rest of the ROUND (i.e. deck of cards). </p><p><br /></p><p><b>Victory points</b></p><p>Each Zombie destroyed is worth 1 point; each Zombie Liche or Tank destroyed is worth 5 points to the player. A supply cache when recovered and carried off-table is worth 1 point, and may contain a clue to help explain the existence of the Zombies in London. To obtain the points or clues, the figure needs to survive the game.</p><p><br /></p><p><b>The Adventure</b></p><p>The game began with the deployment of items of interest (the supply tokens), according to the scenario rules, and then with deployment of the Zombie Spawning Points according to the scenario rules. All of the Spawning Points ended up in, or close to the entrances to, the “village” of native huts.</p><p>The Society of Africa team added a new character (Prof Horatio Plum, a colleague of their leader Dr Somerfield), armed with his trusty butterfly net. The other teams went with their current members.</p><p>The Bow St Runners had re-armed PC George Dixon with petrol bombs, since the other teams had demonstrated their usefulness.</p><p>Henry opted for the Southwest corner of the board as a deployment point; Alan took the Southeast corner, while Martin chose the Northeast corner.</p><p>Alan now had the most Victory points, so he had the Initiative for the first move. On subsequent turns, we diced for the Initiative, and then proceeded clockwise around the table from the high roller.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr5Bvvj-sAacGLZSSoxRwtTPt1AQ1FouT8fG7FxN8qBrISXYMn8MeltYCQFguIggO_FODW6xd-JCVU0ZAjTbqQOiwvZQFjAMGdWm942-DaICtCGyVpRtGHGX6g-ZU0gSlr8yk8Bzrm0zw/s1033/Fig-1-The-terrain-looking-North-west.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1033" data-original-width="960" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr5Bvvj-sAacGLZSSoxRwtTPt1AQ1FouT8fG7FxN8qBrISXYMn8MeltYCQFguIggO_FODW6xd-JCVU0ZAjTbqQOiwvZQFjAMGdWm942-DaICtCGyVpRtGHGX6g-ZU0gSlr8yk8Bzrm0zw/s320/Fig-1-The-terrain-looking-North-west.jpg" width="297" /></a></div><br /><p>Fig 1: The terrain looking North-west</p><p>The first turn commenced with a Human move. All teams moved from their respective jump-off points towards the native huts at the centre of the table.</p><p>The Zombies then got no less than three moves in succession. Unfortunately for them, there were at that point no Zombies on the table, so on the next Human move, all three teams continued their advance.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXwQV7r1HKat08CWKsByUWr4-RU8j5e00_TpD9dywtt9uZl-ZqhFCxC4aN-gL-fFbXOFfL01XVrxvP8owUHQpX4vDoZcHT3t-NnTshvjLl8u6SLOmPS7bgGG3EcfiBlPP02SPW_gFofUg/s808/Fig-2-The-Society-of-Africa-closes-in-on-the-nearest-corner-of-the-native-village.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="808" data-original-width="805" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXwQV7r1HKat08CWKsByUWr4-RU8j5e00_TpD9dywtt9uZl-ZqhFCxC4aN-gL-fFbXOFfL01XVrxvP8owUHQpX4vDoZcHT3t-NnTshvjLl8u6SLOmPS7bgGG3EcfiBlPP02SPW_gFofUg/s320/Fig-2-The-Society-of-Africa-closes-in-on-the-nearest-corner-of-the-native-village.jpg" width="319" /></a></div><br /><p>Fig 2 The Society of Africa closes in on the nearest corner of the native village</p><p>A Zombie Restock then gave them six Zombies, a Zombie Tank, and a Zombie Horde, as reinforcements.</p><p>On the next Human move, The Butcher St Boys continue their usual tactics of cautious advance. Sgt Calahan of the Bow St Runners killed one Zombie with his shotgun, and his team-mates also advanced slowly towards the village.</p><p>The Society of Africa decided on a bolder approach. Leaving the others to fight the newly-appeared Zombies, Scoop rushed forward and made contact with the native hut nearest the Runners’ corner of the village. He successfully grabbed the supply token, but in accordance with the scenario rules, in doing so he activated a Liche and a Zombie. The Liche tried to grab Scoop but failed, while the Zombie was just too far away. </p><p>The effort was not without a cost however. While Rose killed one Zombie, Lord Dunce was wounded by another, though fortunately not infected. Both Rev Green and Harry attacked the Zombie Tank, but with no effect. Brian fired his shotgun at the Liche, and got a kill result, but of course a Liche requires two “kills” to finish it off, so it was merely “wounded”.</p><p>The Humans then got another move, and fortunately for the Society members, the Butcher St Boys were close enough to the far side of the native village to attract the Zombies clustering in the centre. The Bow St Runners had also arrived at the edge of the village, but were displaying far more caution than their customary gung-ho approach.</p><p>For the Society, Scoop used the opportunity to escape from the village carrying his supply token with him. Brian shot at the Liche but missed this time, and Kate was unable to shoot her pistol for fear of hitting one of her own team members. Meanwhile the duel with the Tank continued – the Rev Green tried to hit it with his heavy Bible and got one “kill” result, but Harry failed in his melee and was killed (so he was out for the rest of the scenario), while Lord Dunce did succeed in getting a “kill“ result on the tank facing him. As with the Liche though, a Tank requires multiple “kills” to finish it off, so in both cases they were merely “wounded”.</p><p>Fred, Rose and Prof Plum fell back into the ruined houses, in the hope of drawing off some of the Zombies which were surrounding Rev Green and Lord Dunce.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhSDfDZ7CHglEQ_gYVUo1I99FR68L-54jWsVFT8FJUZLtoJULyCsGyW0Cu6kqGKb7S5m7SEqgqw3bbxQoPnhN8ZGtth_LwT0NLlTK_u-WLwwC5_Gyi1KHPMVlwL8WaCQJYMnz_2pj-TQQ/s786/Fig-3-The-Society-fights-the-Tank-and-Zombies-while-Scoop-escapes-with-a-supply-token.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="725" data-original-width="786" height="295" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhSDfDZ7CHglEQ_gYVUo1I99FR68L-54jWsVFT8FJUZLtoJULyCsGyW0Cu6kqGKb7S5m7SEqgqw3bbxQoPnhN8ZGtth_LwT0NLlTK_u-WLwwC5_Gyi1KHPMVlwL8WaCQJYMnz_2pj-TQQ/s320/Fig-3-The-Society-fights-the-Tank-and-Zombies-while-Scoop-escapes-with-a-supply-token.jpg" width="320" /></a></div><br /><p>Fig 3 The Society fights the Tank and Zombies while Scoop escapes with a supply token</p><p>Meanwhile, the Butcher St Boys were engaging in their trademark long-range fire on the Zombies on their side of the village. Their shooting was about what we have come to expect during the campaign, however; they missed everything except one member of the Zombie Horde. The Duchess threw one of her petrol bombs, and succeeded in immolating two Zombies perilously close to the Society of Africa team.</p><p><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpN619pz6dLjL4Vz1xMHw6s8M9Ad1TxlI2eqZ3QZkZ5AAGXVKNp02Fq3IU7dFl5nrZGW1aCuUQtkFxICii4IVAd1JcoLYuxcBn_FR7Jk4VseM1-ByIzwduBH3PaaidAE1nY9ezJGSn6vs/s951/Fig-4-The-Butcher-St-Boys-engage-the-Zombies-at-their-end-of-the-village.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="951" data-original-width="735" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpN619pz6dLjL4Vz1xMHw6s8M9Ad1TxlI2eqZ3QZkZ5AAGXVKNp02Fq3IU7dFl5nrZGW1aCuUQtkFxICii4IVAd1JcoLYuxcBn_FR7Jk4VseM1-ByIzwduBH3PaaidAE1nY9ezJGSn6vs/s320/Fig-4-The-Butcher-St-Boys-engage-the-Zombies-at-their-end-of-the-village.jpg" width="247" /></a></div><br />Fig 4 The Butcher St Boys engage the Zombies at their end of the village<p></p><p>The Bow St Runners also appeared to be playing things cautiously this time. They had split into two teams, and one group fired at the Zombies on the nearest Spawning Point; Insp Gadget tried to “bag” the Liche, which was already “wounded” and therefore potentially vulnerable, but he only succeeded in getting a Knockback result, which was ignored by the Liche.</p><p>The Runners’ other group appeared nonplussed to find that the Society had seized the supply token from the hut nearest their corner of the village. </p><p><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTwmxTcbwE6qkq481WYGzyYQiYCbShoR3rOiCbsH5Y5N7wlhWKhSMg5KzVoX9oAyZqDns7ASCFAAw7D6w8ivlhu4v1WbgmzCVf-4-YAh-mUii5v3fvq65puR5DzFonckNXCMf_-6wwCyo/s910/Fig-5-The-Bow-St-Runners-look-undecided-at-one-corner-of-the-native-village.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="910" data-original-width="843" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTwmxTcbwE6qkq481WYGzyYQiYCbShoR3rOiCbsH5Y5N7wlhWKhSMg5KzVoX9oAyZqDns7ASCFAAw7D6w8ivlhu4v1WbgmzCVf-4-YAh-mUii5v3fvq65puR5DzFonckNXCMf_-6wwCyo/s320/Fig-5-The-Bow-St-Runners-look-undecided-at-one-corner-of-the-native-village.jpg" width="296" /></a></div><br />Fig 5 The Bow St Runners look undecided at one corner of the native village<p></p><p>That ended the first turn.</p><p>In turn 2, the Zombies got their automatic Restock, which gave them another five Zombies and a Tank, and the turn then immediately ended.</p><p><br /></p><p>In turn 3, the Zombies automatic Restock earned them another bunch of Zombies, plus yet another Tank, as reinforcements. Things were beginning to look very ugly for the Society of Africa; they were now fighting no less than three Tanks at their end of the village.</p><p>The Zombie Tanks then got a move. One of them attacked Rev. Green and another Lord Dunce; Rev Green was able to put a second wound on his, but Lord Dunce was wounded a second time by the Tank he was fighting.</p><p>Meanwhile, the third Zombie Tank hurled debris at Brian, and succeeded in killing him (so he was out for the rest of the scenario). A Zombie pursued Prof Plum into the ruins, but could not quite reach him.</p><p><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmBK2JvHvv-UwhbHa9-OrKgovRDVgTe36JGL7SMLCetqU4urunhpJ9xRTJal_dLI4WEoIcET973nAIGHCT-TsM_plcPriBb9QONJMxrEwMeh3tL9M3LCYqE_uHUdKCjw3mIj8GZPWvIgw/s1077/Fig-6-Desperate-times-for-the-Society-of-Africa-facing-three-Zombie-Tanks.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1077" data-original-width="848" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmBK2JvHvv-UwhbHa9-OrKgovRDVgTe36JGL7SMLCetqU4urunhpJ9xRTJal_dLI4WEoIcET973nAIGHCT-TsM_plcPriBb9QONJMxrEwMeh3tL9M3LCYqE_uHUdKCjw3mIj8GZPWvIgw/s320/Fig-6-Desperate-times-for-the-Society-of-Africa-facing-three-Zombie-Tanks.jpg" width="252" /></a></div><br />Fig 6 Desperate times for the Society of Africa facing three Zombie Tanks<p></p><p>On the next Human move, the Bow St Runners took a heavy toll on the Zombies which had populated the Spawning Point nearest to them. PC Dixon threw a petrol bomb, killing five, while Sgt Calahan despatched another with his shotgun. Insp Gadget tried for another long-range shot against the Liche, but missed. The remainder of their team retreated from the village through a derelict house.</p><p>For the Society, Kate missed with her shot, but Scoop hit and killed off the Liche. Rev Green successfully wounded the Tank which was facing Lord Dunce, but once again Dunce could only achieve a draw.</p><p>In the ruined buildings, Rose attempted to Wrestle Free from the Tank pursuing her, and succeeded, but Prof Plum failed to Wrestle Free of the Zombie attacking him. Forced to fight it for his second action, he was wounded in the melee.</p><p>At the other end of the village, The Duchess killed three more Zombies with a petrol bomb, and Purdy got a Knockback on another Zombie with his shotgun.</p><p>The Zombies then got a move. One attacked Lord Dunce, who was finally able to defend himself effectively, and killed it. Another two Zombies attacked Prof Plum, but he was able to beat off their attack with no ill effects. These were the only contacts, as the other two teams were too far away.</p><p>On the next Human move, Rev Green attacked the Zombie Tank nearest him, but his luck had finally run out, and he was wounded, though fortunately not infected. Lord Dunce attacked the Tank nearest him, but to no effect. Prof Plum finally rose to the occasion and killed the two Zombies closing with him, but the Society’s marksmanship had fallen to Butcher St Boys’ standards, and their shots all missed.</p><p>Meanwhile the Duchess used another petrol bomb to incinerate four Zombies; the remainder of her team could not see any other Zombies to shoot at. </p><p>The Bow St Runners two sub-teams reunited behind the derelict houses.</p><p>The Zombies then got another move. No less than three Zombies attacked Rev Green, but were unable to injure him further. However, Prof Plum was attacked by two more Zombies in the ruined building, and in the ensuing melee, he was killed (so he was out for the rest of the scenario).</p><p>The Zombies then got a Restock, giving them another six Zombies and two more Hordes; most of these were concentrated at the Butcher St Boys’ end, so it was pretty clear that they would not be able to fight their way into the village.</p><p><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPu_vv5h2if-rK69FTP3dcGMulVTxwIRQvfDNlsG3tS0fgzsm9OXJSWq0A0ByBe5HfBY4W9EbHauF4iuvIGxHS5-2nd-0XrLuzBRvBZicMhxR7jHv56x5QUw9f7PW8VYsQAgEJNWnpZPA/s865/Fig-7-A-heavy-Zombie-concentration-at-the-Butcher-St-Boys%2527-end-of-the-village.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="825" data-original-width="865" height="305" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPu_vv5h2if-rK69FTP3dcGMulVTxwIRQvfDNlsG3tS0fgzsm9OXJSWq0A0ByBe5HfBY4W9EbHauF4iuvIGxHS5-2nd-0XrLuzBRvBZicMhxR7jHv56x5QUw9f7PW8VYsQAgEJNWnpZPA/s320/Fig-7-A-heavy-Zombie-concentration-at-the-Butcher-St-Boys%2527-end-of-the-village.jpg" width="320" /></a></div><br />Fig 7 A heavy Zombie concentration at the Butcher St Boys' end of the village<p></p><p>That ended the third turn.</p><p>In turn 4, the Zombies got their automatic Restock, which gave them another five Zombies and a Horde.</p><p>The Zombies then got a Tank move, which was really bad news for the Society of Africa, who were still facing all three of them currently on the table.</p><p>The first Tank attacked Rose, and she achieved a “kill” result, which means it was “wounded”. The second Tank attacked Rev. Green, and he was wounded again, though again he escaped infection. The third Tank attacked and killed Lord Dunce (so he was out for the rest of the scenario).</p><p>That ended the fourth turn.</p><p><br /></p><p>In turn 5, the Zombies got their automatic Restock, which gave them another six Zombies and a Horde.</p><p>The Zombies then got a move. Rev Green was attacked, bitten and infected, although he was lucky enough to roll a whole six turns before he would “Zombiefy”. Kate was also attacked and bitten, but fortunately not infected.</p><p>The Zombies then got a second move, which enabled them to make many more contacts. In the ensuing fights, Purdy killed two Zombies, and the Duchess and Dapper Dan accounted for one each.</p><p>PC Plod also killed a Zombie, but Insp Gadget was killed in his melee (so he was out for the rest of the scenario), while PC Dixon was wounded and infected. Fortunately for him, Dixon was able to Wrestle Free with his second action, and fell back to rendezvous with Dr Watson.</p><p>For the Society, both Scoop and Dr Kate Somerfield were killed in their melees (so they were out for the rest of the scenario).</p><p>In the next Human move, PC Dixon was “Stabilised” by Dr Watson, while PC Plod attacked and killed a Zombie. Sgt Calahan killed one Zombie out of the nearest Horde, but Sgt Carter missed a second one.</p><p>Meanwhile, Rose could only achieve a draw with the Tank she was fighting, while Rev Green received a third wound from the one facing him. Rev Green was now effectively surrounded, with no way out.</p><p><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzGJDU5ThQ7MkDbl6OnoBO_68PMTrq-VvP514VXV8y_SKgijf21M77cNdbjqyUZNx6fgThLrXiXUUB6mESN5kC-BVapwGDorWDpWBu9kf7jWdzg-qst9D9OO_uwfH_cF1vLR1Mb50tp1A/s858/Fig-8-No-escape-for-the-Rev-Green.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="742" data-original-width="858" height="277" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzGJDU5ThQ7MkDbl6OnoBO_68PMTrq-VvP514VXV8y_SKgijf21M77cNdbjqyUZNx6fgThLrXiXUUB6mESN5kC-BVapwGDorWDpWBu9kf7jWdzg-qst9D9OO_uwfH_cF1vLR1Mb50tp1A/s320/Fig-8-No-escape-for-the-Rev-Green.jpg" width="320" /></a></div><br />Fig 8 No escape for the Rev Green<p></p><p>Fred used a petrol bomb to kill two Zombies from the nearest Horde, effectively downgrading it to a single remaining Zombie.</p><p>The Humans then got another move. For the Butcher St Boys, the Detective and the Duchess killed a Zombie each, but the rest of the team lived up to their usual reputation as rotten shots, missing everything.</p><p>For the Runners, Sgts Carter and Calahan also missed, but PC Plod was able to evade a Grab by a Zombie he had allowed to get a little too close, and he fell back towards his team-mates.</p><p>For the Society of Africa, Rose was unable to Wrestle Free from the Tank facing her, so she was forced to fight it with her second action. She was wounded in the melee, but fortunately not infected by the Zombie’s bite.</p><p>At this point, we belatedly realised that we had not been considering the effects of “wounds” on the attacks made by the Zombie Liche and Tanks; the Society’s fighters should have been doing a lot more damage, and receiving less, than they were. It was too late to refight all the combats up to that point, so all we could do was to apply the combat rules correctly in subsequent combats.</p><p>Fred had one petrol bomb remaining, and Alan was reluctant to deliberately target Rev Green and the large number of Zombies surrounding him, but Henry and Martin persuaded him it was the “humane” thing to do. Fred achieved a direct hit, killing two Tanks, and three Zombies, along with the Rev Green (who was then out for the rest of the scenario).</p><p>On the next Human move, the Society of Africa was by now in desperate straits, and their luck continued to desert them. Rose failed to Wrestle Free from the Tank facing her, but she did hold the melee to a draw. Fred raced across to try and help her.</p><p>The Butcher St Boys fell back as the Zombies advanced towards them, and their marksmanship was up to its usual abysmal standard at this point; they missed everything. The Bow St Runners also fell back, although Sgt Calahan did manage to kill another Zombie.</p><p>The Zombie Hordes then got a move, and they advanced towards the Bow St Runners and the Butcher St Boys. Contact with the Runners was avoided by the narrowest of margins – lucky, as contact with a Horde is an automatic kill.</p><p><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8N3nC0EGFhermO4qXWfv4Mm56OXphMc9B1hYn7n6yCH62hUVoaK_PKnHwzzIQ3WWJxfTX4H8dHZXMGVvEO-U7yoeBvWphEbes0OeY7DQSLW9YevYOUv35F8c3x2wOUcwwQSM-cYawVQM/s1059/Fig-9-The-Zombies-pursue-the-Boys-and-the-Runners.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1059" data-original-width="835" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8N3nC0EGFhermO4qXWfv4Mm56OXphMc9B1hYn7n6yCH62hUVoaK_PKnHwzzIQ3WWJxfTX4H8dHZXMGVvEO-U7yoeBvWphEbes0OeY7DQSLW9YevYOUv35F8c3x2wOUcwwQSM-cYawVQM/s320/Fig-9-The-Zombies-pursue-the-Boys-and-the-Runners.jpg" width="252" /></a></div><br />Fig 9 The Zombies pursue the Boys and the Runners<p></p><p>In the next Zombie move, the Detective and the Doctor for the Boys were the only contacts, but they were both able to kill their attacking Zombies.</p><p>The Butcher St Boys then fell back again, as the Zombies had closed with them considerably. The Detective achieved a Knockback result on one Zombie, but the others achieved their usual shooting results.</p><p>For the Runners, PC Dixon threw a petrol bomb and managed to miss everything with it, while Sgt Carter killed one Zombie from one of the Hordes.</p><p>For the Society, Fred attacked the Tank that was facing Rose, but was unable to damage it. Meanwhile Rose, despite her own wound, managed to inflict a second one on the Tank.</p><p>That ended the fifth turn.</p><p><br /></p><p>In turn 6, the Zombies got their automatic Restock, which gave them another eight Zombies and a Horde.</p><p>The Bow St Runners got off to a good start, with Sgts Carter and Calahan each killing a Zombie with their shotguns, while PC Dixon threw his last petrol bomb and killed another.</p><p>For the Society, Fred and Rose both attacked the Tank facing them, and Fred got a third “kill” result on it, which successfully despatched it. </p><p><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKIUuHoEx_W9hUCrOFHuVqQYRFerj__I441g0a_YsA9b5FYPpm9933d3iib3lZaRsWi1Zp4wUuE-xUJDH7bZxvsdu5klxaX61Jbp3jM-SiviRYu4y2fXewiKV1xcRL4paDXQbAou0LMZg/s773/Fig-10-Fred-and-Rose-finish-off-the-Tank-facing-them.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="773" data-original-width="574" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKIUuHoEx_W9hUCrOFHuVqQYRFerj__I441g0a_YsA9b5FYPpm9933d3iib3lZaRsWi1Zp4wUuE-xUJDH7bZxvsdu5klxaX61Jbp3jM-SiviRYu4y2fXewiKV1xcRL4paDXQbAou0LMZg/s320/Fig-10-Fred-and-Rose-finish-off-the-Tank-facing-them.jpg" width="238" /></a></div><br />Fig 10 Fred and Rose finish off the Tank facing them<p></p><p>The Butcher St Boys fell back again, which was just as well, as the Zombies then got a move, which otherwise would have brought them into contact again.</p><p>In the ensuing Human move, all the teams decided to withdraw.</p><p>A final Zombie move saw most of the Zombies head towards the Bow St Runners, who were by now the closest remaining team to the centre of the table. However, there were no new contacts.</p><p>All three teams moved off the table in the next Human move, thus ending the game.</p><p>Tallying the Adventure</p><p>Under the campaign rules, Victory Points were awarded for gathering supply caches (1 point) and killing Zombies (1 point each), Liches and Tanks (5 points each). Wounds on Liches or Tanks counted for nothing, as they would simply regenerate.</p><p>No team successfully retrieved any supply tokens. Scoop from the Society of Africa was the only Human character to successfully enter one of the native huts and retrieve a token, but he did not survive the scenario, so the token (and the clue it may have contained about the existence of the Zombies in London) was forfeit.</p><p>The Bow St Runners obtained a total of 15 Zombie kills, and their Insp Gadget made his saving throw at the end of the scenario, so they gained all 15 Victory Points. PC Dixon, who had been wounded and infected by a Zombie bite, was healed in-game by Dr Watson, and therefore did not require a saving throw.</p><p>Insp Gadget will return for the next scenario, and will start with one wound.</p><p>The Butcher St Boys killed a total of 18 Zombies, and suffered no casualties, so they gained all 18 Victory Points.</p><p>The Society of Africa earned Victory Points for killing a total of 6 Zombies and 3 Tanks – 21 points. Actually, they killed more Zombies than this (Scoop killed one Zombie and the Liche, and Prof Plum killed two Zombies), but the responsible characters failed to make their saving throws, and therefore the points were forfeit under the scenario rules. The same applied to the supply token and possible clue retrieved by Scoop.</p><p>Lord Dunce, Prof Plum, and Scoop were all killed in this scenario, and failed to make their saving throws, so they are out of the campaign.</p><p>Harry, Dr Somerfield, the Rev Green, and Brian were also all killed in this scenario, but did successfully make their saving throws, so they return for the next scenario, which they will start with one wound apiece.</p><p>Rose was wounded in this scenario, but successfully made her saving throw, so she can return for the next scenario, fully healed.</p><p>Of the Society of Africa members, only Fred escaped this scenario unscathed. The Society of Africa thus earned a very Pyrrhic victory this time out.</p><div><br /></div>Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com0tag:blogger.com,1999:blog-3106156044156291584.post-51879042322763815092021-09-02T09:31:00.005+01:002021-09-02T09:31:53.729+01:00Victorian Zombie Campaign Journal Game 6<h2 style="text-align: left;"> Scenario 6 – The Invasion of the Tanks</h2><h2><o:p></o:p></h2>
<p class="MsoNormal"><i>Compiled by Alan, of Tring Wargames Club</i></p><p class="MsoNormal">It all started as a “normal” day, but it came to be known as
the “Day of the Tanks”.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Set-up<o:p></o:p></b></p>
<p class="MsoNormal">Set up as per normal game with the players deploying in the
usual way and activate in usual way. Players each place two caches of supplies
in the usual manner.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Card Choice<o:p></o:p></b></p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_1" o:spid="_x0000_i1031" style="height: 37.8pt; mso-wrap-style: square; visibility: visible; width: 46.2pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4876f" o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image003.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Tank zombie <o:p></o:p></span></p>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.55pt;" valign="top" width="101">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="_x0000_i1030" style="height: 24pt; mso-wrap-style: square; visibility: visible; width: 19.2pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4350f" o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image004.png">
</v:imagedata></v:shape><v:shape id="_x0000_i1029" style="height: 24pt; mso-wrap-style: square; visibility: visible; width: 19.2pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4350f" o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image004.png">
</v:imagedata></v:shape><v:shape id="Picture_x0020_29" o:spid="_x0000_i1028" style="height: 24pt; mso-wrap-style: square; visibility: visible; width: 19.2pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4350f" o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image004.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: 12.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p> </o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Zombie Horde<o:p></o:p></span></p>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 63.8pt;" valign="top" width="85">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_43" o:spid="_x0000_i1027" style="height: 28.2pt; mso-wrap-style: square; visibility: visible; width: 31.2pt;" type="#_x0000_t75">
<v:imagedata o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image005.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p> </o:p></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">The Round ends. <o:p></o:p></span></p>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 59.35pt;" valign="top" width="79">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_48" o:spid="_x0000_i1026" style="height: 38.4pt; mso-wrap-style: square; visibility: visible; width: 39pt;" type="#_x0000_t75">
<v:imagedata o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image006.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-bidi-font-weight: bold; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Zombie Rising</span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 61.15pt;" valign="top" width="82">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_45" o:spid="_x0000_i1025" style="height: 28.2pt; mso-wrap-style: square; visibility: visible; width: 20.4pt;" type="#_x0000_t75">
<v:imagedata o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image007.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-bidi-font-weight: bold; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-bidi-font-weight: bold; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Random Occurrence Card<o:p></o:p></span></p>
</td>
</tr>
<tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 71.75pt;" valign="top" width="96">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">5<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 71.75pt;" valign="top" width="96">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">4<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 76.95pt;" valign="top" width="103">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">2<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.55pt;" valign="top" width="101">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">0<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 63.8pt;" valign="top" width="85">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">1<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 59.35pt;" valign="top" width="79">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">1<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 61.15pt;" valign="top" width="82">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">0<o:p></o:p></span></b></p>
</td>
</tr>
</tbody></table>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><o:p> </o:p></b></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Spawning Points</b><o:p></o:p></p>
<p class="MsoNormal">The Players each place a Spawning Point in the usual manner
as supplies etc.<span style="mso-spacerun: yes;"> </span>Spawning happens in the
usual way from the spawning points in addition to the special rule noted below.
<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Special rules<o:p></o:p></b></p>
<p class="MsoNormal">When a Zombie activation starts, each player rolls 2D6, add
+1 to the roll for every supply token picked up, on 8+ a Zombie Tank appears
and is placed within 2” of the supply collector. A single Zombie also appears
on a roll of 7or less.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Zombie “Tanks” <o:p></o:p></b></p>
<p class="MsoNormal"><span style="mso-bidi-font-family: Arial;">In rare cases, the
Zombie virus mutates the corpse, into a stronger, more aggressive Zombie. These
“Tanks “often hurl debris at survivors before moving in for the kill. </span><o:p></o:p></p>
<p class="MsoNormal"><span style="mso-bidi-font-family: Arial;">When a “Tank “is
activated, if there is a survivor within 10”, roll 1d6 – on a 5 or 6, instead of
moving, the Tank hurls debris (doesn’t need to be represented on the table) at
the nearest survivor. The survivor is hit on a 4,5,6, with damage inflicted as
per close combat</span><o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Victory points<o:p></o:p></b></p>
<p class="MsoNormal">Each Tank Zombie destroyed is worth 5 points to the player.
A supply token when recovered is worth 1 point to the player.<span style="mso-spacerun: yes;"> </span>To obtain the points the figure needs to
survive the game.<o:p></o:p></p>
<h2>The Adventure<o:p></o:p></h2>
<p class="MsoNormal">The game began with the deployment of items of interest
(supply caches), according to the campaign rules, and then with deployment of
the Zombie Spawning Points according to the scenario rules.<o:p></o:p></p>
<p class="MsoNormal">The Society of Africa team added a new character (Harry, a dock-worker).
The Butcher St Boys team added a new character (the “Duchess”). <span style="mso-spacerun: yes;"> </span>The Bow St Runners<span style="mso-spacerun: yes;"> </span>team added a new character (PC George Dixon),
to replace PC McGarry 452, who was killed in the last scenario. <o:p></o:p></p>
<p class="MsoNormal">Each team also beefed up their skills and weapons to the
extent permitted.<o:p></o:p></p>
<p class="MsoNormal">Henry opted for the Southwest corner of the board as a
deployment point; Alan took the Southeast corner, while Martin chose the
Northeast corner.<o:p></o:p></p>
<p class="MsoNormal">Martin still had the most Victory points, so he had the
Initiative for the first move. On subsequent turns, we diced for the
Initiative, and then proceeded clockwise around the table from the high roller.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9pQp1eobTJ1J1lHfv1VLxGRWMYDqnCNrP4Dgokb4xKhjLA6AkEEPaDqNTSioGbwoUOTweB4wwwfFgrnnKTtN_UN0njnay-vCjHe9xF-e-MN4EM1_7KE4j2thtIC2UUHFfyDc5ahLcnjc/s960/Fig-1-The-terrain-looking-North-west.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="913" data-original-width="960" height="304" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9pQp1eobTJ1J1lHfv1VLxGRWMYDqnCNrP4Dgokb4xKhjLA6AkEEPaDqNTSioGbwoUOTweB4wwwfFgrnnKTtN_UN0njnay-vCjHe9xF-e-MN4EM1_7KE4j2thtIC2UUHFfyDc5ahLcnjc/s320/Fig-1-The-terrain-looking-North-west.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 1: The terrain looking
North-west<o:p></o:p></i></p>
<p class="MsoNormal">The <span style="mso-spacerun: yes;"> </span>scenario started
with the Zombies restocking immediately, which gave them 10 Zombies on the
table.<o:p></o:p></p>
<p class="MsoNormal">All the teams began by moving towards the centre of the
table, from their respective jump-off points. The Butcher St Boys split into
two teams, with one led by their new character the “Duchess”, who was carrying
a crate of petrol bombs.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcQv5BNjc_9HtySrF5EDaaeHAQ_bfPV9Y9hEibL0b-EpTHH3X96bBr4rlb_EcvFwnn6QNdby97ejKXd-B1RHSe470jhApvwl7XxN1usv-BFND3-yUnECdL25zxKC2bJDTqF7pWrvcemBc/s715/Fig-2---The-Duchess%252C-the-Detective-and-Basher%252C-of-the-Butcher-St-Boys..jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="436" data-original-width="715" height="195" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcQv5BNjc_9HtySrF5EDaaeHAQ_bfPV9Y9hEibL0b-EpTHH3X96bBr4rlb_EcvFwnn6QNdby97ejKXd-B1RHSe470jhApvwl7XxN1usv-BFND3-yUnECdL25zxKC2bJDTqF7pWrvcemBc/s320/Fig-2---The-Duchess%252C-the-Detective-and-Basher%252C-of-the-Butcher-St-Boys..jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;"><span style="mso-spacerun: yes;"> </span>Fig 2 - The Duchess, the Detective and Basher,
of the Butcher St Boys</i><o:p></o:p></p>
<p class="MsoNormal">The Society of Africa had also split into two sub-teams
again, with Lord Dunce leading Rose, Brian, and their new character Harry, towards
a Spawning point containing a small group of Zombies.<o:p></o:p></p>
<p class="MsoNormal"><o:p></o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6NgURLz4SCS-0gXVL5UtGAP9kelqL_ech3A9ArawXj2D0sjqXKlAXOiLT85ouT1cIUevM09It7z-bzG3rztgG2TBAf7idBylT-XZP1CNzl0qDZnS9NHyzLvn0_bCuLhs8A846lP6cW8E/s801/Fig-3-Lord-Dunce%252C-Rose%252C-Fred-and-Brian-of-the-Society-of-Africa-encounter-some-Zombies.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="801" data-original-width="763" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6NgURLz4SCS-0gXVL5UtGAP9kelqL_ech3A9ArawXj2D0sjqXKlAXOiLT85ouT1cIUevM09It7z-bzG3rztgG2TBAf7idBylT-XZP1CNzl0qDZnS9NHyzLvn0_bCuLhs8A846lP6cW8E/s320/Fig-3-Lord-Dunce%252C-Rose%252C-Fred-and-Brian-of-the-Society-of-Africa-encounter-some-Zombies.jpg" width="305" /></a></div><br /> <p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 3 Lord Dunce, Rose,
Harry and Brian, of the Society of Africa encounter some Zombies<o:p></o:p></i></p>
<p class="MsoNormal">The Zombies then got a move, and the Bow St Runners were now
close enough to attract the Zombies’ attention, as they tried to grab their
first supply cache.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlf2jATgQtCaFRAeXtRpRcAAF2Ein_6DDDbBKgnscEq3-eq8PNplY6SXfaPaHzsC5RxE5IzNL5gFz8wkIyvXmGCaCvPUXPGcgtv_dsdE4gR-juDLD-A5qNkdF_mL9wecqx_7PTZ0YZVlQ/s885/Fig-4-The-Bow-St-Runners-attract-attention-as-they-grab-their-first-supply-cache.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="785" data-original-width="885" height="284" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlf2jATgQtCaFRAeXtRpRcAAF2Ein_6DDDbBKgnscEq3-eq8PNplY6SXfaPaHzsC5RxE5IzNL5gFz8wkIyvXmGCaCvPUXPGcgtv_dsdE4gR-juDLD-A5qNkdF_mL9wecqx_7PTZ0YZVlQ/s320/Fig-4-The-Bow-St-Runners-attract-attention-as-they-grab-their-first-supply-cache.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 4 The Bow St
Runners attract attention as they grab their first supply cache<o:p></o:p></i></p>
<p class="MsoNormal">Sgt Calahan fired his shotgun, but missed his target, while
PC Plod picked up the supply cache.<span style="mso-spacerun: yes;"> </span>All
the other Human characters moved towards their objectives, either the supply
caches or to get to grips with the Zombies.<o:p></o:p></p>
<p class="MsoNormal">The Zombies got the next move, and promptly attacked PC
Plod, who fought back and succeeded in killing one Zombie, but another was
closing in on him.<o:p></o:p></p>
<p class="MsoNormal">Thus ended the first turn.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">In the Zombie Restock at the start of turn 2, they got ten
reinforcements plus a Zombie Horde. The Zombies then moved, but were unable to
contact any other Humans. <o:p></o:p></p>
<p class="MsoNormal">A second Zombie Restock meant there were already well over
twenty Zombies on the table - things were heating up for the Human teams.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7eLjNtZC8njYvLfPU44DJ_LFIcv_P7P7aq5XRyAaC058CeC2p2TjzYsiWujUB9KHJnfUO7_r6P8f0LFsNAFXIpaS7dx4vexABPhUHNQ0oH0QXlgfNnyHvjWyOhKVhkONcX24yiTzEO3k/s1120/Fig-5-Suddenly-the-Bow-St-Runners-faced-lots-more-Zombies.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1120" data-original-width="882" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7eLjNtZC8njYvLfPU44DJ_LFIcv_P7P7aq5XRyAaC058CeC2p2TjzYsiWujUB9KHJnfUO7_r6P8f0LFsNAFXIpaS7dx4vexABPhUHNQ0oH0QXlgfNnyHvjWyOhKVhkONcX24yiTzEO3k/s320/Fig-5-Suddenly-the-Bow-St-Runners-faced-lots-more-Zombies.jpg" width="252" /></a></div><br /> <p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 5 Suddenly the Bow
St Runners face lots more Zombies<o:p></o:p></i></p>
<p class="MsoNormal">The Butcher St Boys continued to live up to the reputation
they have acquired in this campaign for poor marksmanship. Purdy fired his
shotgun, but missed, and the Detective fired his pistol and also missed.<span style="mso-spacerun: yes;"> </span>The Inspector did hit his target, but only
obtained a Knockback result. Meanwhile, the Duchess evaded a Zombie that was
getting a little too close for comfort, leaving Dapper Dan to attack and kill
it. <o:p></o:p></p>
<p class="MsoNormal">Over on the northern side of the table, the Bow St Runners
were mostly moving to try and gain advantageous positions. However, PC Plod
tried to evade a Zombie Grab, but failed, so he was forced to use his second
action to Wrestle Free, which he succeeded in doing. Sgt Calahan then fired his
shotgun at the Zombie but missed, while PC Dixon grabbed another supply cache.<o:p></o:p></p>
<p class="MsoNormal">On the other side of the table, the Society of Africa was
having a much more successful time. Scoop fired his pistol, getting a Knockback
on one Zombie, and although Kate missed with her pistol, Brian killed another
one.<o:p></o:p></p>
<p class="MsoNormal">Meanwhile Lord Dunce, the Rev. Green, and Rose all attacked
and killed Zombies, thus demonstrating to the new guy Harry how it should be
done. Fred moved into a good position and threw a petrol bomb, immolating no less
than another three Zombies.<o:p></o:p></p>
<p class="MsoNormal">Thus ended the second turn.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">In the Zombie Restock at the start of turn 3, they got nine
reinforcements, followed immediately by a Zombie activation, which generated a
Zombie Tank under the special rule for this scenario.<o:p></o:p></p>
<p class="MsoNormal">The Zombie move also allowed them to initiate some combats,
and Dapper Dan was able to despatch two Zombies, while Fred finished off
another one.<o:p></o:p></p>
<p class="MsoNormal">The Zombies then got another move – no Tank was generated
this time, but it did enable them to close on more Human characters and
initiate combats. Two Zombies moved towards Sgt Calahan and one Zombie was able
to attack him, but his thick uniform saved him from being wounded. The Society
of Africa took the brunt of the Zombie attacks, but their team was in fine fettle,
and Lord Dunce, Rose, and Fred each finished off another Zombie.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOGUFezNax2n-MUjS1anBfMkOHTHdvxgaaEncxiVws7MaJChUW5DOa32ePevRZbtPwDy1TyiauuGOZyj28r0p8bN_PTrEcyvNieTEoLsWDQypw4PE-xbdsAUDwj32SZol_fCkAs8MzPDQ/s968/Fig-6-The-Society-of-Africa-melee-with-multiple-Zombies.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="968" data-original-width="787" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOGUFezNax2n-MUjS1anBfMkOHTHdvxgaaEncxiVws7MaJChUW5DOa32ePevRZbtPwDy1TyiauuGOZyj28r0p8bN_PTrEcyvNieTEoLsWDQypw4PE-xbdsAUDwj32SZol_fCkAs8MzPDQ/s320/Fig-6-The-Society-of-Africa-melee-with-multiple-Zombies.jpg" width="260" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 6 The Society of
Africa melee with multiple Zombies<o:p></o:p></i></p>
<p class="MsoNormal">In the next Human move, Sgt Calahan was able to Wrestle Free
of a Zombie which had successfully Grabbed him. Insp. Gadget fired his shotgun and
missed, but PC Plod successfully killed one Zombie. Dr Watson felt a little
exposed, and fell back behind his colleagues. <o:p></o:p></p>
<p class="MsoNormal">For the Society, Brian moved and then shot and killed a
Zombie with his second action, while Scoop and Harry were both also able to
achieve kills. Fred threw his second petrol bomb, but failed to hit anything
with it.<o:p></o:p></p>
<p class="MsoNormal">However, the Duchess also threw a petrol bomb, and succeeded
in killing five Zombies with a direct hit.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5PJlBhgETm7hdw7Tocgn3q7EWt_Tfi2eVuUFv7TYJNs9mCUOAS1rqo_PpohmjNMqCZ7jc0HlDBHH97c7hUP_w0dO7-TnbS3kaDXp5u8kTvyZSDEcxuxGwmf7wVIgTVKk1pUn__JdRs0I/s826/Fig-7-The-Duchess-throws-a-petrol-bomb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="716" data-original-width="826" height="277" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5PJlBhgETm7hdw7Tocgn3q7EWt_Tfi2eVuUFv7TYJNs9mCUOAS1rqo_PpohmjNMqCZ7jc0HlDBHH97c7hUP_w0dO7-TnbS3kaDXp5u8kTvyZSDEcxuxGwmf7wVIgTVKk1pUn__JdRs0I/s320/Fig-7-The-Duchess-throws-a-petrol-bomb.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 7 The Duchess
throws a petrol bomb<o:p></o:p></i></p>
<p class="MsoNormal">A Zombie Restock then gave them six additional Zombies, plus
a Zombie Liche. The centre of the table was fast becoming a very unhealthy
place to be.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYsOEOOFH4CTs3ItgQgYIifv9HR3mLg-LKzHQN_5uaSevbZ8BOCREiT0vsSxsdudhnSQfXZ71AxgGPpW0MApcCJh_Qax3oAIc0dX8A860K6p9qkru_U7nKsBbkqvyHTUmQKFFVYYYJe3s/s880/Fig-8-Hordes-of-Zombies-occupy-the-centre-of-the-table.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="686" data-original-width="880" height="249" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYsOEOOFH4CTs3ItgQgYIifv9HR3mLg-LKzHQN_5uaSevbZ8BOCREiT0vsSxsdudhnSQfXZ71AxgGPpW0MApcCJh_Qax3oAIc0dX8A860K6p9qkru_U7nKsBbkqvyHTUmQKFFVYYYJe3s/s320/Fig-8-Hordes-of-Zombies-occupy-the-centre-of-the-table.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 8 Hordes of
Zombies occupy the centre of the table<o:p></o:p></i></p>
<p class="MsoNormal">PC Plod was grabbed by one of the new Zombies, and failed to
Wrestle Free, but he was able to kill it in the ensuing melee, while the rest
of his team retreated.<o:p></o:p></p>
<p class="MsoNormal">For the Society, Brian fired at a new Zombie, but missed.
However, Fred hurled his last petrol bomb, and succeeded in killing a Zombie
Tank, the Zombie Liche, and one other Zombie. He then moved to grab a supply
cache before the Zombies could regroup.<o:p></o:p></p>
<p class="MsoNormal">The Butcher St Boys continued the strategy that had worked
well for them thus far, of avoiding close contact with the Zombies whenever possible.
Dapper Dan, Basher, and the Duchess fell back, while Purdy, the Doctor, and the
Detective all fired. However, as has become the norm in this campaign, their
marksmanship was poor, and only the Detective managed to kill his target.<o:p></o:p></p>
<p class="MsoNormal">In the ensuing Zombie move, the Zombies in the centre split
to pursue the Bow St Runners and the Society of Africa. The Butcher St Boys
were too far away to attract any Zombies towards themselves.<o:p></o:p></p>
<p class="MsoNormal">The Zombies then got another move, but only PC Dixon was
close enough to be contacted by them. He was able to kill his first Zombie in
the resulting melee.<o:p></o:p></p>
<p class="MsoNormal">In the next Human move, the Society of Africa continued to
withdraw towards their jump-off point. Brian fired his shotgun to cover their
retreat, and succeeded with a Knockback on one Zombie.<o:p></o:p></p>
<p class="MsoNormal">The Butcher St Boys were also in full retreat, with the
Duchess leading the way. The Detective and Purdy gave covering fire, and for
once they succeeded in obtaining a Knockback on one Zombie and killing another.<o:p></o:p></p>
<p class="MsoNormal">However, the big success of the turn went to the Bow St
Runners. Sgts Carter and Calahan, and Insp Gadget all fired at the same Zombie
Tank, each inflicting a “kill” result. Tanks are extra-tough Zombies, which
need to accumulate three “kills” to finish them off; until then, the “kills”
are treated as “wounds”, which merely slow the Tank down and make it less
effective in combat. The Runners were delighted therefore, to have finished off
a Tank with such relative ease.<o:p></o:p></p>
<p class="MsoNormal">Thus ended the third turn.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">In the Zombie Restock at the start of turn 4, they got nine
reinforcements plus a Zombie Horde, followed immediately by a Zombie
activation, which again generated them a Tank, under the scenario rule.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoxDv4yXFV9PUFAr_AFW-qiAQ25FNstizuzTDf3FJa160TvqlmR7kJUQiWptS21iQE_Uqo2Dm0ttZWb9jKI9F1xVE8_95OAp_m1MjzlI6kvGhPiHzlpm9JaVqAcs_m-IVMxZ_KJvE2v3o/s764/Fig-9-The-centre-of-the-table-was-now-infested-with-Zombies.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="694" data-original-width="764" height="291" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoxDv4yXFV9PUFAr_AFW-qiAQ25FNstizuzTDf3FJa160TvqlmR7kJUQiWptS21iQE_Uqo2Dm0ttZWb9jKI9F1xVE8_95OAp_m1MjzlI6kvGhPiHzlpm9JaVqAcs_m-IVMxZ_KJvE2v3o/s320/Fig-9-The-centre-of-the-table-was-now-infested-with-Zombies.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 9 The centre of
the table was now infested with Zombies<o:p></o:p></i></p>
<p class="MsoNormal">All the Human teams demonstrated little appetite for
continuing the fight against the thirty-plus Zombies, two Hordes, and a Tank
infesting the centre of the table.<o:p></o:p></p>
<p class="MsoNormal">The Society of Africa led the way, with all team members
withdrawing off-table. <o:p></o:p></p>
<p class="MsoNormal">The Butcher St Boys fired their parting shots, in the shape
of a final petrol bomb from the Duchess, which killed two Zombies.<o:p></o:p></p>
<p class="MsoNormal">The Bow St Runners also retired off-table, which ended the
game.<o:p></o:p></p>
<h2>Tallying the Adventure<o:p></o:p></h2>
<p class="MsoNormal">Under the campaign rules, Victory Points were awarded for
gathering supply caches (1 point) and killing Zombies (1 point each).<span style="mso-spacerun: yes;"> </span>A Liche was worth 1 point, and a Zombie Tank
was worth 5 points.<o:p></o:p></p>
<p class="MsoNormal">Henry’s<span style="mso-spacerun: yes;"> </span>Butcher St
Boys had retrieved 2 supply caches, and killed 13 Zombies – worth a total of 15
points.<o:p></o:p></p>
<p class="MsoNormal">Martin’s Bow St Runners had retrieved 2 supply caches, and
killed 4 Zombies and one Tank – worth a total of 11 points. <o:p></o:p></p>
<p class="MsoNormal">Alan’s Society of Africa had retrieved 2 supply caches, and
killed 14 Zombies, one Liche, and one Tank – worth a total of 22 points.<o:p></o:p></p>
<p class="MsoNormal">The Society of Africa was awarded victory in this scenario.<span style="mso-spacerun: yes;"> </span><o:p></o:p></p>Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com0tag:blogger.com,1999:blog-3106156044156291584.post-76602177071039269342021-08-26T14:19:00.001+01:002021-08-26T14:19:09.851+01:00Victorian Zombie Campaign Journal Game 5<h2 style="text-align: left;"> Scenario 5 – The Walled Garden</h2><h2><o:p></o:p></h2>
<p class="MsoNormal"><o:p> </o:p><i><span style="font-family: "Calibri",sans-serif; font-size: 11.0pt; line-height: 115%; mso-ansi-language: EN-GB; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Compiled by Alan, of Tring Wargames Club<br /></span></i></p>
<p class="MsoNormal">When searching the ruined town, a walled garden in the ruins
of a manor house is found.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Set-up<o:p></o:p></b></p>
<p class="MsoNormal">In the centre of the board is a 12” square walled area
contains 6 statues each on a plinth.<span style="mso-spacerun: yes;"> </span>A
cache of supplies is at the base of each of the statues.<span style="mso-spacerun: yes;"> </span>Players deploy in the usual way and activate
in usual way.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Card Choice<o:p></o:p></b></p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Zombie Horde<o:p></o:p></span></p>
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<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 63.8pt;" valign="top" width="85">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_43" o:spid="_x0000_i1027" style="height: 28.2pt; mso-wrap-style: square; visibility: visible; width: 31.2pt;" type="#_x0000_t75">
<v:imagedata o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image005.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p> </o:p></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">The Round ends. <o:p></o:p></span></p>
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<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 59.35pt;" valign="top" width="79">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_48" o:spid="_x0000_i1026" style="height: 38.4pt; mso-wrap-style: square; visibility: visible; width: 39pt;" type="#_x0000_t75">
<v:imagedata o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image006.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-bidi-font-weight: bold; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Zombie Rising</span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_45" o:spid="_x0000_i1025" style="height: 28.2pt; mso-wrap-style: square; visibility: visible; width: 20.4pt;" type="#_x0000_t75">
<v:imagedata o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image007.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-bidi-font-weight: bold; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-bidi-font-weight: bold; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Random Occurrence Card<o:p></o:p></span></p>
</td>
</tr>
<tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 71.75pt;" valign="top" width="96">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">4<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 71.75pt;" valign="top" width="96">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">4<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 76.95pt;" valign="top" width="103">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">0<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.55pt;" valign="top" width="101">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">0<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 63.8pt;" valign="top" width="85">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">1<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 59.35pt;" valign="top" width="79">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">0<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 61.15pt;" valign="top" width="82">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">0<o:p></o:p></span></b></p>
</td>
</tr>
</tbody></table>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><o:p> </o:p></b></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Spawning Points<o:p></o:p></b></p>
<p class="MsoNormal">The Players each place a spawning point in the usual manner
as supplies etc.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Special rules<o:p></o:p></b></p>
<p class="MsoNormal">As soon as anyone picks up a supply token the statue reveals
a Zombie, which activates immediately.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Victory points<o:p></o:p></b></p>
<p class="MsoNormal">Each statue-generated Zombie killed is worth 2 points to the
player. Other Zombies are worth their usual points values. A supply token when
recovered is worth 1 point to the player.<span style="mso-spacerun: yes;">
</span>To obtain the points, the figure needs to survive the game.<o:p></o:p></p>
<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Calibri",sans-serif; font-size: 14.0pt; line-height: 115%; mso-ansi-language: EN-GB; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><br clear="all" style="mso-special-character: line-break; page-break-before: always;" />
</span></b>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 14.0pt; line-height: 115%;"><o:p> </o:p></span></b></p>
<h2>The Adventure<o:p></o:p></h2>
<p class="MsoNormal">The game began with the deployment of items of interest
(supply caches) according to the scenario rules, and then with deployment of
the Zombie Spawning Points according to the scenario rules.<o:p></o:p></p>
<p class="MsoNormal">All Spawning Points ended up inside the garden, but no
Zombies had put in an appearance yet.<o:p></o:p></p>
<p class="MsoNormal">The Society of Africa team added a new character (Brian, armed
with a replacement shotgun), and each team also beefed up their skills and weapons
to the extent allowed. <span style="mso-spacerun: yes;"> </span><o:p></o:p></p>
<p class="MsoNormal">Martin’s Bow St Runners deployed Sgt Calahan to replace PC
Dibble who had been killed in the previous scenario, with his Bow St Runners,
and he would receive a shotgun. Sgt Carter would retain the use of the shotgun
he had in the last scenario, so it appeared that the Runners intended to rely
on superior firepower for this scenario.<o:p></o:p></p>
<p class="MsoNormal">Henry’s<span style="mso-spacerun: yes;"> </span>Butcher St
Boys team was unchanged.<o:p></o:p></p>
<p class="MsoNormal">Henry opted for the Southwest corner of the board as a
deployment point; Alan took the Southeast corner, while Martin chose the
Northeast corner.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZYuSryOa72gaVWYMbGAVTnpT8WFtJZPe9JRmbzyJD6ur0SZIc9sLqtMB_XitZXaqIdfckxppY7eDRoMhNQPzccS4XpUSyU5vBZ5MzRchYoDr5IYyrQnFutWw42OvC6rsp0MFMIBabP2U/s1155/Fig-1-The-terrain-looking-North-west.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1155" data-original-width="960" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZYuSryOa72gaVWYMbGAVTnpT8WFtJZPe9JRmbzyJD6ur0SZIc9sLqtMB_XitZXaqIdfckxppY7eDRoMhNQPzccS4XpUSyU5vBZ5MzRchYoDr5IYyrQnFutWw42OvC6rsp0MFMIBabP2U/s320/Fig-1-The-terrain-looking-North-west.jpg" width="266" /></a></div><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 1: The terrain
looking North-west<o:p></o:p></i></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Martin still had the most Victory points, so he had the
Initiative for the first move. On subsequent turns, we diced for the
Initiative, and then proceeded clockwise around the table from the high roller.<o:p></o:p></p>
<p class="MsoNormal">The first moves saw all teams heading for the entrances to
the garden, as there were no Zombies around to worry about. Suddenly, however,
nine Zombies put in an appearance, blocking the nearest entrances to the three
teams. The Zombies then got a move, which resulted in them making contact with
the Society of Africa team.<span style="mso-spacerun: yes;"> </span>Lord Dunce
killed one Zombie, but the Rev. Green could only manage a stand-off in his
melee.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLhZxxO1XmbR_zWoFoP1V8-5-m2GHqb7wdADUVS1xXJ26PG3FWecx01An_Jgfxa9XZRbdOwVI8osnSraJ-SUB4viucGKQuhMttfIyCs0KrpT_L690nPBP9aaaheV8JniLHi_15-ygN_XE/s960/Fig-2-Lord-Dunce-and-Rev-Green-lead-the-Society-of-Africa-assault-on-one-garden-gate.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="766" data-original-width="960" height="255" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLhZxxO1XmbR_zWoFoP1V8-5-m2GHqb7wdADUVS1xXJ26PG3FWecx01An_Jgfxa9XZRbdOwVI8osnSraJ-SUB4viucGKQuhMttfIyCs0KrpT_L690nPBP9aaaheV8JniLHi_15-ygN_XE/s320/Fig-2-Lord-Dunce-and-Rev-Green-lead-the-Society-of-Africa-assault-on-one-garden-gate.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 2 Lord Dunce and
Rev Green lead the Society of Africa assault on one garden gate<o:p></o:p></i></p>
<p class="MsoNormal">The Zombies then re-stocked at the start of the next turn,
earning themselves no less than seven Zombie reinforcements, plus a Zombie
Horde, which was close to the garden’s southern wall, where it could prevent
the Butcher St Boys using the southern gate, as well as present a threat to the
Society of Africa if they entered the garden.<o:p></o:p></p>
<p class="MsoNormal">They immediately followed up with a Zombie move, but since
there was still only a single contact, the Society’s Rev Green fought a 1:1
melee. He lost, and was immediately declared dead. He would get a saving throw
at the end of the scenario, but for now he was out of the game. <o:p></o:p></p>
<p class="MsoNormal">In retaliation, Brian killed a Zombie with the shotgun, and
Lord Dunce killed another with his sword-stick. The reporter Scoop fired his
pistol but missed, and Fred tried a petrol bomb, but also missed completely,
doing no damage to anything, apart from some blistered paint on the garden
railings.<o:p></o:p></p>
<p class="MsoNormal">For the other teams, Purdy of the Butcher St Boys let fly
with his shotgun, but missed. The Bow St Runners are closer to the action, and
both Sgts Carter and Calahan let fly with their shotguns, and both missed.
Meanwhile PC Plod managed to kill a Zombie, and a second Zombie Grab on Plod
failed.<o:p></o:p></p>
<p class="MsoNormal">On the western side of the garden, the Butcher St Boys had
found themselves a cosy little niche from which to play. The Zombies attracted
to them by their scent had been halted by the railings of the garden, which
they were unable to break down, and meanwhile they were prime targets for the
Boys guns. Unfortunately, their shooting was not quite up to the mark; Purdy
killed one Zombie with the shotgun, but the Detective and Dr Watson both missed
with their pistols.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEgdG68wJQ5-mET3HTAgBGiQDg5V6aJG4FMsCKtgKFoW-_kjuUbU2Z1DNm269PmoAzZ6eja4WGqVoaCuus0oL0PvzhK2ZD9pWYD5hJqu7BLamBn6ye8ahmL_r21h_Dy-8jeY2Ha8u70lI/s1004/Fig-3-The-Butcher-St-Boys-prove-less-than-effective-in-the-Zombie-shooting-gallery.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1004" data-original-width="960" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEgdG68wJQ5-mET3HTAgBGiQDg5V6aJG4FMsCKtgKFoW-_kjuUbU2Z1DNm269PmoAzZ6eja4WGqVoaCuus0oL0PvzhK2ZD9pWYD5hJqu7BLamBn6ye8ahmL_r21h_Dy-8jeY2Ha8u70lI/s320/Fig-3-The-Butcher-St-Boys-prove-less-than-effective-in-the-Zombie-shooting-gallery.jpg" width="306" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 3 The Butcher St
Boys prove less than effective in the Zombie “shooting gallery”<o:p></o:p></i></p>
<p class="MsoNormal">Meanwhile, at the garden’s northern gate, the Zombies had
more success, and they broke open the garden gate by sheer weight of numbers,
and scrambled towards the Bow St Runners. Faced with a “target-rich
environment” however, the Runners proved equal to the task, and Sgts Carter and
Calahan, Insp. Gadget, and PC Plod all killed a Zombie each, thus despatching
all of the Zombies that had made it out of the garden.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLpg-FaJuQ2e1ywC1jc5ymIAqM5tyu2_N5XH5laTQvnWizNlPDygj2UbYrlRqg854Y8KQhiCip8feLmF5z73MYIGDx7Hmb7Spp5wI0VhRmtfxG261dh2vsF0MQ2ut2TmTreS-5PZ59ZYY/s950/Fig-4-The-Bow-St-Runners-kill-all-the-Zombies-outside-the-northern-garden-gate.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="950" data-original-width="812" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLpg-FaJuQ2e1ywC1jc5ymIAqM5tyu2_N5XH5laTQvnWizNlPDygj2UbYrlRqg854Y8KQhiCip8feLmF5z73MYIGDx7Hmb7Spp5wI0VhRmtfxG261dh2vsF0MQ2ut2TmTreS-5PZ59ZYY/s320/Fig-4-The-Bow-St-Runners-kill-all-the-Zombies-outside-the-northern-garden-gate.jpg" width="274" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 4 The Bow St
Runners kill all the Zombies outside the northern garden gate<o:p></o:p></i></p>
<p class="MsoNormal">The Society of Africa was doing a similarly good job of
clearing the garden’s eastern gate. Brian shot and killed one Zombie, and while
Scoop missed with his pistol, Kate was able to kill a second Zombie with hers.
Fred threw a petrol bomb over the garden railing, which successfully immolated
two more Zombies, including one from the first Zombie Horde.<span style="mso-spacerun: yes;"> </span>Rose the maid and Lord Dunce tried to follow
up by advancing through the narrow gate, into the garden. However, Rose ended
up standing right on a Spawning Point – the folly of this position would become
apparent later.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidlrAQMC7xhiGUCKBbo1eqkjGB7iyZfEbiACzEvZ2vheMyOzqkw8MqGWFgur60di6ZHPSU2TksOFgMxCVxFT0b3x47neQg7Rlj_bI2wlVd6MrmpyQnqjpVt03tN7LWcp6bV4ybxCyd4HI/s876/Fig-5-The-Society-fight-their-way-through-the-eastern-gate%253B-Rose-ends-up-on-a-Spawning-Point.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="850" data-original-width="876" height="311" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidlrAQMC7xhiGUCKBbo1eqkjGB7iyZfEbiACzEvZ2vheMyOzqkw8MqGWFgur60di6ZHPSU2TksOFgMxCVxFT0b3x47neQg7Rlj_bI2wlVd6MrmpyQnqjpVt03tN7LWcp6bV4ybxCyd4HI/s320/Fig-5-The-Society-fight-their-way-through-the-eastern-gate%253B-Rose-ends-up-on-a-Spawning-Point.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 5 The Society
fight their way through the eastern gate; Rose ends up on a Spawning Point<o:p></o:p></i></p>
<p class="MsoNormal">At this point, the turn ended again, and the Zombies
restocked. This time they got a total of six reinforcements, plus a second
Horde; this one was also on the Spawning Point close to the garden’s southern
wall.<o:p></o:p></p>
<p class="MsoNormal">The Butcher St Boys continued their shooting duel with the
Zombies lining the garden railings, but with little more success than before. Purdy
got a Knockback on one with the shotgun, but both the Detective and Dr Watson
missed again with their pistols. The Boys seemed to be of the opinion that
discretion was the only part of valour, and were making no obvious attempt to
enter the garden itself.<o:p></o:p></p>
<p class="MsoNormal">The Bow St Runners, however, were more than making up for
the Boys’ lack of bravado; they seemed to have learned little from their narrow
escapes in the last two scenarios. <o:p></o:p></p>
<p class="MsoNormal">PC Plod, seeing the garden gate unguarded by Zombies,
charged through, and reached the northwestern-most statue, to grab its supply
cache. Doing so triggered a Zombie appearance, and in the ensuing melee, Plod
was wounded.<o:p></o:p></p>
<p class="MsoNormal">Sgt Carter moved through the gate in support, and then shot
and killed a Zombie. Sgt Calahan followed suit, and succeeded in getting a
Knockback on a second Zombie. <o:p></o:p></p>
<p class="MsoNormal">Dr Watson moved through the gate to make base contact with
PC Plod, and then used his second action to heal Plod’s wound. This represented
the first use of the Doctor skill in the campaign; up to that point we were
beginning to think it was pretty useless.<o:p></o:p></p>
<p class="MsoNormal">Meanwhile for the Society, Fred threw a petrol bomb ,
killing a Zombie, and another one from each of the two Zombie Hordes by the
southern gate. The first of these was consequently reduced to a single Zombie,
so it in effect it ceased to be a Horde at all.<span style="mso-spacerun: yes;">
</span>Kate fired her pistol, achieving a Knockback on another of the Zombies
in the second Horde.<o:p></o:p></p>
<p class="MsoNormal">By the eastern gate, Rose put her trusty hatpin to good use,
killing another Zombie, but Lord Dunce could only achieve a draw with the
Zombie he was meleeing with.<o:p></o:p></p>
<p class="MsoNormal">In the ensuing Zombie move, several new contacts were made
with the Human teams, but the Zombies failed to achieve any further combat
successes. Quite the contrary – PC McGarry 452 and PC Plod each killed a Zombie
in the garden’s northwest corner, while Rose and Lord Dunce killed one each by
the eastern gate.<o:p></o:p></p>
<p class="MsoNormal">However, just as it looked like the garden might be cleared
of Zombies, they got an opportunity to Restock, with no less than eleven
reinforcements scattered evenly round the garden on the Spawning Points.<o:p></o:p></p>
<p class="MsoNormal">This time the Human teams were not so fortunate. Dunce
succeeded in killing the Zombie facing him, but this time Rose could only
manage a draw. For the Bow St Runners, Sgts Calahan and Carter achieved draws
with their opponents, and while PC McGarry 452 did kill another Zombie, PC Plod
was both bitten and infected by the Zombie facing him.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmG8vgTPyi8eEvtikPO6ENxa2y9kCXJTdXybJ_EtuISsuhztBFzND6fRbhj8Q5_-GG2l_lu0Xr7Xo64-wGcP0VjmhSV2bzw6yK1RWjiO2bFsl36dwMduYIynXEwaFOXaOj5s5vZk-DXE8/s723/Fig-6-PC-Plod-is-bitten-and-infected-in-the-furious-melee-in-the-garden%2527s-northwest-corner.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="637" data-original-width="723" height="282" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmG8vgTPyi8eEvtikPO6ENxa2y9kCXJTdXybJ_EtuISsuhztBFzND6fRbhj8Q5_-GG2l_lu0Xr7Xo64-wGcP0VjmhSV2bzw6yK1RWjiO2bFsl36dwMduYIynXEwaFOXaOj5s5vZk-DXE8/s320/Fig-6-PC-Plod-is-bitten-and-infected-in-the-furious-melee-in-the-garden%2527s-northwest-corner.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 6 PC Plod is
bitten and infected in the furious melee in the garden's northwest corner<o:p></o:p></i></p>
<p class="MsoNormal">Meanwhile, the Butcher St Boys tactic of hanging back and
only engaging the Zombies with firearms was not paying off. Although they were
not at much risk of casualties, despite their best efforts, not a single team
member managed to score any points by killing Zombies either.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge6BMCDqyFm47pE_z60ai2Nn4zdEtCZ_7GaEUQnpnVbWmRjdWbMZvLbRDLHQVW2dnq-TKKDL2Ha-ukSKrTAcXX7r0Ax0HmmOlAetBnjcbnRET8caBo843Tzw5XkUchKK2xSYA2ovy2n4A/s898/Fig-7-The-Butcher-St-Boys+shoot-at-the-Zombies-through-the-garden-railings-but-miss-every-shot.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="898" data-original-width="844" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge6BMCDqyFm47pE_z60ai2Nn4zdEtCZ_7GaEUQnpnVbWmRjdWbMZvLbRDLHQVW2dnq-TKKDL2Ha-ukSKrTAcXX7r0Ax0HmmOlAetBnjcbnRET8caBo843Tzw5XkUchKK2xSYA2ovy2n4A/s320/Fig-7-The-Butcher-St-Boys+shoot-at-the-Zombies-through-the-garden-railings-but-miss-every-shot.jpg" width="301" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 7 The Butcher St
Boys shoot at the Zombies through the garden railings but miss every shot<o:p></o:p></i></p>
<p class="MsoNormal">Once again, the turn ended again, and the Zombies Restocked.
This time they got another seven Zombie reinforcements, plus a couple of Hordes.
It was at this point that the folly of Rose standing on a Spawning Point became
apparent – when it produced a Horde, she was faced with immediate death, unless
she could kill two of the three Zombies comprising the Horde in the resulting
combat.<o:p></o:p></p>
<p class="MsoNormal">Amazingly, Rose and her trusty hatpin did precisely that. In
killing two Zombies (by virtue of rolling high in the melee, and thus having
spare pips on her combat dice roll), she reduced the Zombie Horde to a single
Zombie, and therefore she avoided the automatic death result for being in
contact with a Horde.<o:p></o:p></p>
<p class="MsoNormal">The Bow St Runners now appeared to recognise the imminent
danger they were in. Sgts Carter and Calahan and Insp. Gadget all retreated,
while PC McGarry 452 failed to wrestle free from the grasp of the Zombie he was
facing, but he did then succeed in killing it. PC Plod continued his melee with
yet another Zombie, but handicapped by his wound, he could only achieve a draw.<o:p></o:p></p>
<p class="MsoNormal">For the Society, Kate and Scoop both managed to kill a
Zombie each from the second nearby Horde with their pistols, downgrading it to
a single Zombie. Despite her success in the last combat round, Rose was still
outnumbered 2:1 in her melee, so she put up another great fight, and killed two
more Zombies. Her luck couldn’t last however - she was Grabbed by a third
Zombie as she tried to fall back through the eastern gate towards the rest of
her team, and was killed in the ensuing melee. She would get a saving throw at
the end of the scenario, but in the meantime she was out of the game.<o:p></o:p></p>
<p class="MsoNormal">The Butcher St Boys shooting accuracy had still not showing
any signs of improvement. Purdy fired his shotgun at the Horde nearest his
team, but only managed to achieve a Knockback result. The Detective also tried
with his pistol, and got a hit, but failed to do any damage.<o:p></o:p></p>
<p class="MsoNormal">On the next Human move, both the Society of Africa and the
Butcher St Boys started to fall back and regroup, as it looked like the garden
was all but impenetrable, with so many Zombie Spawning Points in position.<o:p></o:p></p>
<p class="MsoNormal">For the Runners, Sgts Calahan and Carter both killed a
Zombie, but Insp. Gadget missed with his pistol.<span style="mso-spacerun: yes;"> </span>PC Plod was still unable to wrestle free of
the Zombie closest to him and was hit again in melee, but luckily for him, his
thick coat absorbed the Zombie’s bite.<span style="mso-spacerun: yes;">
</span>PC McGarry 452 was not so fortunate however; he lost his melee and was
killed. He would get a saving throw at the end of the scenario, but in the
meantime he was out of the game.<span style="mso-spacerun: yes;"> </span><o:p></o:p></p>
<p class="MsoNormal">For the Society, Kate killed another Zombie with her pistol,
though both Scoop and Brian missed with their shots. Lord Dunce meleed with and
killed a Zombie which had approached too close to the garden’s east gate, then
fell back through it. Brian took up a new position firing through the railings
outside the east gate. At this point, all of the Society of Africa team was
safely outside the garden.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWJOZC0Y8QahLnfTZZBB9ggxKXBsgczP-sjni0LwUvFCJj84lIFk2Y_ncRTW3H4f85JypGf2R0HC3hflatQU5SzONzfyffol1iSvaTdGseTulxusBTpsdrJCVwvF-L84CGGHYKFDydz2E/s938/Fig-8-The-Society-of-Africa-takes-position-outside-the-garden%2527s-east-gate.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="931" data-original-width="938" height="318" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWJOZC0Y8QahLnfTZZBB9ggxKXBsgczP-sjni0LwUvFCJj84lIFk2Y_ncRTW3H4f85JypGf2R0HC3hflatQU5SzONzfyffol1iSvaTdGseTulxusBTpsdrJCVwvF-L84CGGHYKFDydz2E/s320/Fig-8-The-Society-of-Africa-takes-position-outside-the-garden%2527s-east-gate.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 8 The Society of
Africa takes position outside the garden's east gate<o:p></o:p></i></p>
<p class="MsoNormal">The Butcher St Boys were still having no luck at all with
their weapons. All three team members fired and missed dismally.<o:p></o:p></p>
<p class="MsoNormal">Amazingly, the Humans then got yet another move. PC Plod
finally managed to wrestle free from the Zombie fighting with him, and fell
back to Dr Watson; he desperately needed to get his infection Stabilised, since
Plod was due to “Zombify” at the end of the current turn.<o:p></o:p></p>
<p class="MsoNormal">Dr Watson served his purpose by stabilising PC Plod, which
meant that he would not “Zombify” during the scenario, though he would still
have to make a stiff saving throw at the end of the game. Sgt Calahan fell back
to cover the nearest garden gate; clearly the Runners did not want a Zombie Restock
to cut off their line of retreat, as so nearly happened in the last scenario.<o:p></o:p></p>
<p class="MsoNormal">While Sgt Calahan moved to take up a new firing position by
the northern gate, suddenly the poor shooting skill of the Butcher St Boys seemed
to afflict all of the Human teams. <o:p></o:p></p>
<p class="MsoNormal">Sgt Carter could only achieve a Knockback result with his
shotgun against a member of the nearest Horde, and Imps Gadget missed
completely with his pistol. The Butcher St Boys missed everything they shot at
– again – while Kate and Scoop both missed with their pistols. Only Brian - the
new kid in the Society of Africa team, and who had not yet acquired any skill
with his shotgun - did any damage, killing yet another Zombie.<o:p></o:p></p>
<p class="MsoNormal">At this point, the Zombies got a Restock, and added a total
of seven reinforcements to their strength inside the garden.<span style="mso-spacerun: yes;"> </span>This was followed by the end of the turn,
whereupon the Zombies got another Restock, which added a further nine Zombies
and two more Zombie Hordes. The Zombies then immediately headed for the garden
gates, attracted by the scent of the Humans; it was becoming apparent that no
one was going to get into the garden in this scenario.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib84q08Nl6YKaHTdGpt7ZqaehDCrArQtUQzjGX3ppt_NG4WOia_JB-lJejJXaaxG-wIQLqYsyZbj30Yiw1trKXsksFOgHk5LCxyiwy24QYbLswhJuLzooYLb8h5GuzxAC_uTphdFuyffQ/s945/Fig-9-Zombies-begin-to-pour-out-of-the-garden%2527s-north-and-west-gates.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="794" data-original-width="945" height="269" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib84q08Nl6YKaHTdGpt7ZqaehDCrArQtUQzjGX3ppt_NG4WOia_JB-lJejJXaaxG-wIQLqYsyZbj30Yiw1trKXsksFOgHk5LCxyiwy24QYbLswhJuLzooYLb8h5GuzxAC_uTphdFuyffQ/s320/Fig-9-Zombies-begin-to-pour-out-of-the-garden%2527s-north-and-west-gates.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 9 Zombies begin to
pour out of the garden's north and west gates<o:p></o:p></i></p>
<p class="MsoNormal">Unfortunately for the Human teams, it seemed that their
shooting prowess had deserted all of them. In the face of the overwhelming
numbers of Zombies making a beeline for them, the best they could achieve was a
single Zombie kill from each team. All three teams fell back in some disarray.<o:p></o:p></p>
<p class="MsoNormal">The Zombie Hordes then got a move. Fortunately for the
Humans, there were no team members within range, so they suffered no automatic
casualties.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-KeAsFFRj2h41B2qH-iI346W2EmTC1IEwMK3XJ0lPw4mbLaSYLjyAgeqc7Zpj2atrAK6UqBiDxxu9n6cE3tlLz90ib7GwGKwDO5o7ur99d7LvU19fwXlhLOhmRdqRRrVMjBlnPdybnOo/s889/Fig-10-Zombies-begin-pouring-out-of-the-garden%2527s-east-gate-as-well.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="812" data-original-width="889" height="292" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-KeAsFFRj2h41B2qH-iI346W2EmTC1IEwMK3XJ0lPw4mbLaSYLjyAgeqc7Zpj2atrAK6UqBiDxxu9n6cE3tlLz90ib7GwGKwDO5o7ur99d7LvU19fwXlhLOhmRdqRRrVMjBlnPdybnOo/s320/Fig-10-Zombies-begin-pouring-out-of-the-garden%2527s-east-gate-as-well.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 10 Zombies begin
pouring out of the garden's east gate as well<o:p></o:p></i></p>
<p class="MsoNormal">Events virtually repeated themselves on the next Human move.
Sgt Carter killed one Zombie for the Runners, while Purdy bagged one for the
Butcher St Boys. The Society of Africa might as well have been firing blanks,
for all the good they could do.<o:p></o:p></p>
<p class="MsoNormal">At this point, the Zombies got two moves in succession,
which placed then in close proximity to some of the Humans. At that point the
turn ended again.<o:p></o:p></p>
<p class="MsoNormal">The Zombie Restock added another eleven Zombies on the
Spawning Points inside the garden. Clearly a lot was going to hinge on the next
few cards revealed, to see if the Humans could get away or the Zombies would
catch them.<o:p></o:p></p>
<p class="MsoNormal">The first move was a Human one, and the Butcher St Boys
moved off the table. Sgt Carter of the Runners killed another Zombie, and his
team then began to move off-table as well. The Society of Africa elected to
stand and shoot, but achieved nothing by doing so.<o:p></o:p></p>
<p class="MsoNormal">The Zombies then got a move, which meant that they got close
enough to Brian, who was covering his team’s retreat, to attempt a Zombie grab
in the next Human move.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR9iQ-FBFWl48KKzOLhH0l1osTgF3xg0fO3FWGhyphenhyphen9aHW50Uuj7NtMdKVckQ7z7mk9GDXD1Vsf_TuweYC42FgVKJ-aFYWHbK0fxmdZQoMv2Qj6vOpHMAel7p-MSEHLlvgtCkgGDJ1hvl8w/s1204/Fig-11-The-Zombies-almost-catch-Brian-as-he-covers-the-Society-of-Africa%2527s-retreat.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="636" data-original-width="1204" height="169" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR9iQ-FBFWl48KKzOLhH0l1osTgF3xg0fO3FWGhyphenhyphen9aHW50Uuj7NtMdKVckQ7z7mk9GDXD1Vsf_TuweYC42FgVKJ-aFYWHbK0fxmdZQoMv2Qj6vOpHMAel7p-MSEHLlvgtCkgGDJ1hvl8w/s320/Fig-11-The-Zombies-almost-catch-Brian-as-he-covers-the-Society-of-Africa%2527s-retreat.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 11 The Zombies
almost catch Brian as he covers the Society of Africa's retreat<o:p></o:p></i></p>
<p class="MsoNormal">Luckily for Brian, the next move was a Human one; the Zombie
Grab failed, and Brian despatched the Zombie with his shotgun, before moving
off-table with the rest of the Society of Africa team.<o:p></o:p></p>
<p class="MsoNormal">With no teams left on the table, that ended the scenario. <o:p></o:p></p>
<h2>Tallying the Adventure<o:p></o:p></h2>
<p class="MsoNormal">Under the scenario rules, Victory Points were awarded for
gathering supply caches (1 point) and killing Zombies (1 point each).<o:p></o:p></p>
<p class="MsoNormal">NONE of the Human teams were able to retrieve any supply
caches in this scenario. PC Plod of the Bow St Runners had grabbed a supply
cache from a statue (which by the scenario rules was a worth 2 points), but he
dropped it again in the ensuing melee when he was wounded and infected.<o:p></o:p></p>
<p class="MsoNormal">Martin’s Bow St Runners had killed 12 Zombies – worth a
total of 12 points. <o:p></o:p></p>
<p class="MsoNormal">PC McGarry 452 failed his saving throw, and is therefore out
of the campaign.<o:p></o:p></p>
<p class="MsoNormal">Henry’s<span style="mso-spacerun: yes;"> </span>Butcher St
Boys had killed 6 Zombies – worth a total of 6 points.<o:p></o:p></p>
<p class="MsoNormal">Alan’s Society of Africa had killed 21 Zombies – worth a
total of 21 points.<o:p></o:p></p>
<p class="MsoNormal">Rose survived her saving throw, and therefore her Zombie
kills counted towards the Society’s total. The Rev. Green survived his saving
throw as well, but he will start the next scenario with one wound remaining.<o:p></o:p></p>
<p class="MsoNormal">The Society of Africa was awarded victory in this scenario.<o:p></o:p></p>
<p class="MsoNormal">Once again, it was universally agreed that this scenario was
a very enjoyable game, which confirmed that the modified Zombie movement and
spawning rules are working. No further rule changes were made after this
scenario, beyond a few minor points of clarification.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com0tag:blogger.com,1999:blog-3106156044156291584.post-66579444130033910702021-08-21T15:50:00.000+01:002021-08-21T15:50:06.356+01:00Victorian Zombie campaign Journal Game 4<h1 style="text-align: left;"> Scenario 4 – The Library</h1>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;"><i>Compiled by
Alan, of Tring Wargames Club </i></p><p class="MsoNormal">When searching a ruined section of the town, a basement
library is found.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Set-up<o:p></o:p></b></p>
<p class="MsoNormal">An underground maze is entered by 4 stairways, located in
each corner of the 3’x3’ table. The terrain used for this scenario came in part
from Alan’s D&D collection of dungeon scenery. A lot of the bookcases used
were scratch-built by Henry specifically for this scenario.<o:p></o:p></p>
<p class="MsoNormal">Players deploy in the usual way and activate in the usual
way. Players each place two caches of supplies in the usual manner.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Card Choice<o:p></o:p></b></p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Survivor<o:p></o:p></span></p>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 71.75pt;" valign="top" width="96">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_14" o:spid="_x0000_i1032" style="flip: x; height: 37.2pt; mso-wrap-style: square; visibility: visible; width: 29.4pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4350f" o:title="" src="file:///C:/Users/GRAHAM~1/AppData/Local/Temp/msohtmlclip1/01/clip_image002.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Zombie<o:p></o:p></span></p>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 76.95pt;" valign="top" width="103">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_1" o:spid="_x0000_i1031" style="height: 37.8pt; mso-wrap-style: square; visibility: visible; width: 46.2pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4876f" o:title="" src="file:///C:/Users/GRAHAM~1/AppData/Local/Temp/msohtmlclip1/01/clip_image003.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Tank zombie <o:p></o:p></span></p>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.55pt;" valign="top" width="101">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="_x0000_i1030" style="height: 24pt; mso-wrap-style: square; visibility: visible; width: 19.2pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4350f" o:title="" src="file:///C:/Users/GRAHAM~1/AppData/Local/Temp/msohtmlclip1/01/clip_image004.png">
</v:imagedata></v:shape><v:shape id="_x0000_i1029" style="height: 24pt; mso-wrap-style: square; visibility: visible; width: 19.2pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4350f" o:title="" src="file:///C:/Users/GRAHAM~1/AppData/Local/Temp/msohtmlclip1/01/clip_image004.png">
</v:imagedata></v:shape><v:shape id="Picture_x0020_29" o:spid="_x0000_i1028" style="height: 24pt; mso-wrap-style: square; visibility: visible; width: 19.2pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4350f" o:title="" src="file:///C:/Users/GRAHAM~1/AppData/Local/Temp/msohtmlclip1/01/clip_image004.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: 12.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p> </o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Zombie Horde<o:p></o:p></span></p>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 63.8pt;" valign="top" width="85">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_43" o:spid="_x0000_i1027" style="height: 28.2pt; mso-wrap-style: square; visibility: visible; width: 31.2pt;" type="#_x0000_t75">
<v:imagedata o:title="" src="file:///C:/Users/GRAHAM~1/AppData/Local/Temp/msohtmlclip1/01/clip_image005.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p> </o:p></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">The Round ends. <o:p></o:p></span></p>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 59.35pt;" valign="top" width="79">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_48" o:spid="_x0000_i1026" style="height: 38.4pt; mso-wrap-style: square; visibility: visible; width: 39pt;" type="#_x0000_t75">
<v:imagedata o:title="" src="file:///C:/Users/GRAHAM~1/AppData/Local/Temp/msohtmlclip1/01/clip_image006.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-bidi-font-weight: bold; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Zombie Rising</span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 61.15pt;" valign="top" width="82">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_45" o:spid="_x0000_i1025" style="height: 28.2pt; mso-wrap-style: square; visibility: visible; width: 20.4pt;" type="#_x0000_t75">
<v:imagedata o:title="" src="file:///C:/Users/GRAHAM~1/AppData/Local/Temp/msohtmlclip1/01/clip_image007.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-bidi-font-weight: bold; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-bidi-font-weight: bold; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Random Occurrence Card<o:p></o:p></span></p>
</td>
</tr>
<tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 71.75pt;" valign="top" width="96">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">4<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 71.75pt;" valign="top" width="96">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">4<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 76.95pt;" valign="top" width="103">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">0<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.55pt;" valign="top" width="101">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">0<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 63.8pt;" valign="top" width="85">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">1<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 59.35pt;" valign="top" width="79">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">1<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 61.15pt;" valign="top" width="82">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">0<o:p></o:p></span></b></p>
</td>
</tr>
</tbody></table>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><o:p> </o:p></b></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Spawning Points<o:p></o:p></b></p>
<p class="MsoNormal">The Players each place a spawning point in the usual manner
as supplies etc.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Special rules<o:p></o:p></b></p>
<p class="MsoNormal">Figures may only leave the table by the stairway it entered
by, or a stairway not used by any other group to enter.<o:p></o:p></p>
<p class="MsoNormal">Since we had a few concealed doorways among the scenery, we
elected to make a rule for opening a concealed doorway. It took no additional
action to locate a concealed doorway, but the first time one is opened, roll
1D6 for what is on the other side – 1,2 nothing; 3,4 a supply token and a
Zombie; 5,6, a Zombie.<o:p></o:p></p>
<p class="MsoNormal">Concealed doors can be opened from either side, and remain
open as long as a figure is touching the base, then close. Zombies cannot open
concealed doors, although they can keep one open and/or <span style="mso-spacerun: yes;"> </span>pass through an open one.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Victory points<o:p></o:p></b></p>
<p class="MsoNormal">A supply token when recovered is worth 1 point to the
player. Each Zombie killed is worth 1 point to the player. To obtain the points
the character earning them needs to survive the game.<o:p></o:p></p>
<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Calibri",sans-serif; font-size: 14.0pt; line-height: 115%; mso-ansi-language: EN-GB; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><br clear="all" style="mso-special-character: line-break; page-break-before: always;" />
</span></b>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 14.0pt; line-height: 115%;"><o:p> </o:p></span></b></p>
<h2>The Adventure<o:p></o:p></h2>
<p class="MsoNormal">The game began with the deployment of items of interest (supply
caches), according to the campaign rules, and then with deployment of the
Zombie Spawning Points according to the scenario rules.<o:p></o:p></p>
<p class="MsoNormal">The Society of Africa team added a new character (Bill
“Scoop” Harrison, a reporter for the <i style="mso-bidi-font-style: normal;">Daily
Wail</i>), and each team also beefed up their skills and weapons to the extent
allowed. <span style="mso-spacerun: yes;"> </span>Martin decided not to deploy
Sgt Calahan, who had been wounded in the previous scenario, with his Bow St
Runners; Sgt Carter would use his shotgun instead.<o:p></o:p></p>
<p class="MsoNormal">Henry opted for the Southwest corner of the board as a
deployment point; Alan took the Southeast corner, while Martin chose the
Northeast corner.<o:p></o:p></p>
<p class="MsoNormal">Henry won scenario 3, so he had the Initiative for the first
move. On subsequent turns, we diced for the Initiative, and then proceeded
clockwise around the table from the high roller.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjubacnXLKuxPNdpDcP8ec2jCmHzCUil3JVF_VjjOFvb440Mtjdf506Jy4-moLbk7SxGxkEMmTbWkfkgu1om0R_Lz7NlykPLXIFRazw7pGp9gwJpPgbkgRRPNbOCRTA6jjJBHX2-z3wNLE/s1166/Fig-1---The-terrain-looking-North-west.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="868" data-original-width="1166" height="238" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjubacnXLKuxPNdpDcP8ec2jCmHzCUil3JVF_VjjOFvb440Mtjdf506Jy4-moLbk7SxGxkEMmTbWkfkgu1om0R_Lz7NlykPLXIFRazw7pGp9gwJpPgbkgRRPNbOCRTA6jjJBHX2-z3wNLE/s320/Fig-1---The-terrain-looking-North-west.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 1: The terrain looking
North-west<o:p></o:p></i></p>
<p class="MsoNormal">As in the last scenario, the Zombies immediately got two
moves in a row, but this time, with no Zombies on the table yet, this had no
effect.<o:p></o:p></p>
<p class="MsoNormal">The Butcher St Boys got off to a quick start this time, and
Basher grabbed the nearest supply cache. This produced a Zombie as well, which
was promptly killed by the Detective.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaf_p6PI8e5CPaxAMpOtfUk_zIDnmOzfag9TGWYK_FVO3NwqQ6LZVTBW9rotI6Ma0CkR4vwrRjJwtVFZpq9CGsTjxqWHH925E0k9MpD4a0t8XVRrTT__zfUfwvs-qdL6JjEhxQDRnHPcg/s960/Fig-2---The-Butcher-St-Boys-are-quickly-in-action.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="806" data-original-width="960" height="269" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaf_p6PI8e5CPaxAMpOtfUk_zIDnmOzfag9TGWYK_FVO3NwqQ6LZVTBW9rotI6Ma0CkR4vwrRjJwtVFZpq9CGsTjxqWHH925E0k9MpD4a0t8XVRrTT__zfUfwvs-qdL6JjEhxQDRnHPcg/s320/Fig-2---The-Butcher-St-Boys-are-quickly-in-action.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 2 - The Butcher St
Boys are quickly in action<o:p></o:p></i></p>
<p class="MsoNormal">The Bow St Runners moved too, and Dr Watson picked up a supply
cache, triggering another Zombie, which was promptly shot and killed by Insp.
Gadget. <o:p></o:p></p>
<p class="MsoNormal">The Society of Africa had split into two sub-teams again,
and Lord Dunce was able to reach a concealed door. Upon opening it, his
sub-team moved through, and Fred picked up the cache concealed behind it; this
time nothing haoppened.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeClFtv6W3CPwelPp0BRaOdONVHeivxisKZ0KkDlXvoSqNp4fzZurkU7Ka5MHGUTfpsTVlmp9JokN4JlAipf832iTju5lUv7XysU0Pirnw-J8XXoMtE_CbCZQFDQHXu93GazFTn3VjHvk/s950/Fig-3---The-Society-members-find-a-concealed-door.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="950" data-original-width="888" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeClFtv6W3CPwelPp0BRaOdONVHeivxisKZ0KkDlXvoSqNp4fzZurkU7Ka5MHGUTfpsTVlmp9JokN4JlAipf832iTju5lUv7XysU0Pirnw-J8XXoMtE_CbCZQFDQHXu93GazFTn3VjHvk/s320/Fig-3---The-Society-members-find-a-concealed-door.jpg" width="299" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 3 - The Society
members find a concealed door<o:p></o:p></i></p>
<p class="MsoNormal">Meanwhile the other sub-team also reached a supply cache,
and Rose went to pick it up, triggering yet another Zombie appearance.<span style="mso-spacerun: yes;"> </span>The Society’s new character, “Scoop”, charged
the Zombie but lost the struggle. Fortunately for him, the Zombie was only able
to sink its teeth into his trench-coat.<o:p></o:p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;"><o:p> </o:p></i></p><div class="separator" style="clear: both; text-align: center;"><i style="mso-bidi-font-style: normal;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhc9xM-VvlUKLaH9mffeymWgfOLEruGEy_cPSNOBILVk5NMBEVWdayyynDTj7jkhzFKpVfyyCNGVJZu2Yv69Ie9PbfZkDDDs8pRI8eznE9lal1-ykTm2tQ-W6Rdz6RG4lXXypenTL-1AJo/s960/Fig-4---Rose-and-Scoop-struggle-with-a-Zombie-.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="647" data-original-width="960" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhc9xM-VvlUKLaH9mffeymWgfOLEruGEy_cPSNOBILVk5NMBEVWdayyynDTj7jkhzFKpVfyyCNGVJZu2Yv69Ie9PbfZkDDDs8pRI8eznE9lal1-ykTm2tQ-W6Rdz6RG4lXXypenTL-1AJo/s320/Fig-4---Rose-and-Scoop-struggle-with-a-Zombie-.jpg" width="320" /></a></i></div><i style="mso-bidi-font-style: normal;"><br /></i><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 4 - Rose and Scoop
struggle with a Zombie <o:p></o:p></i></p>
<p class="MsoNormal">Scoop eventually killed the Zombie, and Rose and George
retreated, carrying the supply cache with them, while Kate and Scoop rejoined
the remainder of their team.<o:p></o:p></p>
<p class="MsoNormal">The Butcher St Boys picked up two more supply caches, which
both triggered Zombie appearances. One was<span style="mso-spacerun: yes;">
</span>killed by Purdy with his shotgun,<span style="mso-spacerun: yes;">
</span>but another Zombie grabbed Dapper Dan, who managed to get the better of
it in the ensuing melee. However, the gunfire had served to attract more
Zombies, and suddenly the tables turned on all three teams as the odds against them
began to mount.<o:p></o:p></p>
<p class="MsoNormal">Dr Watson of the Bow St Runners<span style="mso-spacerun: yes;"> </span>was attacked by two Zombies while struggling
to carry off the supply caches his team had found to date.<span style="mso-spacerun: yes;"> </span>In an effort to defend him, Sgt Carter missed
one Zombie<span style="mso-spacerun: yes;"> </span>with his shotgun, while Insp.
Gadget fired his pistol at the second one and also missed.<o:p></o:p></p>
<p class="MsoNormal">The Doctor was eventually able to wrestle free of the
Zombies and beat a hasty retreat, but he dropped one of the supply caches in
doing so.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p><i><o:p> </o:p></i></p><p class="MsoNormal"><i style="mso-bidi-font-style: normal;"><o:p></o:p></i></p><div class="separator" style="clear: both; text-align: center;"><i style="mso-bidi-font-style: normal;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjhVaVrBUhe1HXui0fDHfw9wMvnXo5rTKyoa12iQ_pVAQafDEddPFSr1WdM3XblAMGHUzZ2-L-4Wp1wo1PxeH3GIVN6fn74CRVNNs_3Xqco-gqwCjGbCjVokz7FfNcXEb8n-dQPhVRUn8/s716/Fig-5---Dr-Watson-is-attacked-by-two-Zombies.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="716" data-original-width="691" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjhVaVrBUhe1HXui0fDHfw9wMvnXo5rTKyoa12iQ_pVAQafDEddPFSr1WdM3XblAMGHUzZ2-L-4Wp1wo1PxeH3GIVN6fn74CRVNNs_3Xqco-gqwCjGbCjVokz7FfNcXEb8n-dQPhVRUn8/s320/Fig-5---Dr-Watson-is-attacked-by-two-Zombies.jpg" width="309" /></a></i></div><i style="mso-bidi-font-style: normal;"><br /></i><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">Fig 5 - Dr Watson is
attacked by two Zombies<o:p></o:p></span></i></p>
<p class="MsoNormal">Meanwhile, for the Society, George located a concealed door
near an archway, and found a supply cache and a Zombie on the far side. More
Zombies were approaching through the archway, and in an effort to defend George,
the Rev. Green and Lord Dunce attacked two Zombies and killed them, but Angus Hudson
the butler was killed by a third one. <o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDjW-CWdRCxzSJ7pqaFTHeM1GSDqMHxIzoeQrY_14J6wL2NuWXyUwXzlTPsG-rl2_SzKADbBeZdVvLZBEIajBxy0n-Gl1PAkXA3MPs58gsZZUIn_hnNx5J2XmAaeYvdO1S6LSdkm9Upvg/s760/Fig-6---The-Society-confronts-Zombies-in-an-archway.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="677" data-original-width="760" height="285" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDjW-CWdRCxzSJ7pqaFTHeM1GSDqMHxIzoeQrY_14J6wL2NuWXyUwXzlTPsG-rl2_SzKADbBeZdVvLZBEIajBxy0n-Gl1PAkXA3MPs58gsZZUIn_hnNx5J2XmAaeYvdO1S6LSdkm9Upvg/s320/Fig-6---The-Society-confronts-Zombies-in-an-archway.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 6 - The Society
confronts Zombies in an archway<o:p></o:p></i></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">The
Zombies then had an opportunity to restock the spawning points, which made the
situation significantly worse for all three human players.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">Two
of the Bow St Runners, Dr Watson and PC McGarry 452, had become separated from
the rest of their team by a number of Zombies, and were forced to try and fight
their way out. As a doctor, Watson lacked any fighting skills, and he could
only parry the Zombie’s attempts to bite him, but PC McGarry 452 was successful
in despatching one of the Zombies facing them. <o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;"><o:p> </o:p></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3gSozS9X2t6FxX_kRBjBFk-4qsswa6_V2TMbmZx_FhKtCw6syYxDs31NBf5A-74OVj97zuWXLx7yjpGhaHd7Iw8X2qqgfxMdS74NCAKNuLfUcLiXCs2gMAfDp3hNWPQk0dJb1OAE_l-A/s744/Fig-7---Dr-Watson-and-PC-McGarry-isolated-by-Zombies.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="658" data-original-width="744" height="283" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3gSozS9X2t6FxX_kRBjBFk-4qsswa6_V2TMbmZx_FhKtCw6syYxDs31NBf5A-74OVj97zuWXLx7yjpGhaHd7Iw8X2qqgfxMdS74NCAKNuLfUcLiXCs2gMAfDp3hNWPQk0dJb1OAE_l-A/s320/Fig-7---Dr-Watson-and-PC-McGarry-isolated-by-Zombies.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">Fig 7 - Dr Watson and PC
McGarry 452 isolated by Zombies<o:p></o:p></span></i></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">Meanwhile
the number of Zombies now facing the Society of Africa had grown alarmingly,
and faced with the threat of being flanked through the archway, the team was
forced to retreat. However, George was<span style="mso-spacerun: yes;">
</span>unable to wrestle free of the Zombie he was fighting, and found himself
trapped on the wrong side of the concealed door, with a corridor-full of
Zombies.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;"><o:p> </o:p></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbXtHrwIrCmfERahDu1G9ha_D_n_dusDymUIG30Lkvb1-L2WyYEQD6aHIxpIFTZ_lIsREe8rtHKqf_e4_Ft8dDljPMyJOrSDwRJMFm0h0TdSNzIwB-rD_GlYJY7NQwlkd8ykAAZWr9OKY/s868/Fig-8---George-is-trapped-in-a-corridor-full-of-Zombies.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="868" data-original-width="845" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbXtHrwIrCmfERahDu1G9ha_D_n_dusDymUIG30Lkvb1-L2WyYEQD6aHIxpIFTZ_lIsREe8rtHKqf_e4_Ft8dDljPMyJOrSDwRJMFm0h0TdSNzIwB-rD_GlYJY7NQwlkd8ykAAZWr9OKY/s320/Fig-8---George-is-trapped-in-a-corridor-full-of-Zombies.jpg" width="312" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">Fig 8 - George is trapped
in a corridor full of Zombies<o:p></o:p></span></i></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">At
this point, the Zombies replenished their spawning points again, and the
situation for the Bow St Runners and the Society of Africa became really dire.
Meanwhile, the Butcher St Boys saw the writing on the wall and decided that
discretion was the better part of valour, so they began to fall back, shooting
two Zombies who threatened <span style="mso-spacerun: yes;"> </span>to get too
close.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;"><o:p> </o:p></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilujxCMkwAzuP_4IuXf4mjemFbn8w1PpSpuCrSrBh9Y0R89dyGaIQHaTo9UUsagHlmCUAkvxrp2CCx6TS8Ch3GMtxTP33MyAxLzr1uKuD6pRG0OkDZ6sj1GZKWYEriYu7KNYima3vaIEs/s1203/Fig-9---The-Butcher-St-Boys-beat-a-retreat-with-their-loot.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1203" data-original-width="726" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilujxCMkwAzuP_4IuXf4mjemFbn8w1PpSpuCrSrBh9Y0R89dyGaIQHaTo9UUsagHlmCUAkvxrp2CCx6TS8Ch3GMtxTP33MyAxLzr1uKuD6pRG0OkDZ6sj1GZKWYEriYu7KNYima3vaIEs/s320/Fig-9---The-Butcher-St-Boys-beat-a-retreat-with-their-loot.jpg" width="193" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">Fig 9 - The Butcher St Boys
beat a retreat with their loot<o:p></o:p></span></i></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">For
the Runners, the Doctor was barely hanging on in his grappling with the
Zombies, though PC McGarry 452 had some luck and managed to finish off another
one.<span style="mso-spacerun: yes;"> </span>The rest of the Runners team were
trying to fight their way through to the colleagues, but the Zombies were
simply multiplying faster than they could be killed.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;"><o:p> </o:p></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit_pat8gjGSUQK1I1mDiwJglH_iAXgNmGgfOrkjeJXdKqDIzibLm0_w0G_m059asI6jy_F5NtbU9d0WDk4zGCFxtGqgdF4P0xXWFac-6sGMQEBvw50y07J_z12Hk6eESEuuxB5r5pceW8/s1057/Fig-10---The-Bow-St-Runners-try-to-get-through-to-their-colleagues.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1057" data-original-width="716" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit_pat8gjGSUQK1I1mDiwJglH_iAXgNmGgfOrkjeJXdKqDIzibLm0_w0G_m059asI6jy_F5NtbU9d0WDk4zGCFxtGqgdF4P0xXWFac-6sGMQEBvw50y07J_z12Hk6eESEuuxB5r5pceW8/s320/Fig-10---The-Bow-St-Runners-try-to-get-through-to-their-colleagues.jpg" width="217" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">Fig 10 - The Bow St Runners
try to get through to their colleagues<o:p></o:p></span></i></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">The
Society was desperately trying to save their isolated character too.
Outnumbered in melee, George was<span style="mso-spacerun: yes;"> </span>unable
to use his shotgun, and though he was able to hold his own, the odds against
him were not improving. Lord Dunce killed one Zombie as it came through the
archway at the rest of the team, but they simply could not get to George.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">Meanwhile
though, in response to desperate calls from the rest of the Society team, Fred
has handed his supply cache to Rose, and run back to rejoin his other team-mates,
in the hope that his Petrol Bombs may yet save the day.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;"><o:p> </o:p></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlRupNenTlyPEKlpgc8C4uqcc4pbLlZXipIqMIMPPjDx7mVV-QlyI0HcJwWWQrIj2TnVQ6piXPJw9FY2-gLXCCA-NprrSQrsnciwtb1-hnuwwjASNCATQvlu3ZfuXu2VsaPmX5bTX7Qes/s797/Fig-11---Fred-comes-running-to-rescue-his-team.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="797" data-original-width="578" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlRupNenTlyPEKlpgc8C4uqcc4pbLlZXipIqMIMPPjDx7mVV-QlyI0HcJwWWQrIj2TnVQ6piXPJw9FY2-gLXCCA-NprrSQrsnciwtb1-hnuwwjASNCATQvlu3ZfuXu2VsaPmX5bTX7Qes/s320/Fig-11---Fred-comes-running-to-rescue-his-team.jpg" width="232" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">Fig 11 - Fred comes running
to rescue his team<o:p></o:p></span></i></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">On
the next Human move, the Butcher St Boys continued their retreat.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">For
the Bow St Runners, the Doctor finally wrestled free from the Zombie he had
been strugging with, and retreated his 3” move, which took him off the table
with the two supply caches he was carrying. Their team missed with all their
firearms, but PC Plod was able to kill another Zombie with his cutlass.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">The
Zombies got a move, which enabled them to attack the Runner’s Insp. Gadget, who
was hit, but luckily the damage was absorbed by his thick coat. <o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;"><o:p> </o:p></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1Qdrkgd3pi1x1hRA7orDCgJsWEjIpppD02Y7fetpo2guF7EBLsfZbILfqf6HA-qpXHWG-RnaQo21irGL000GFUQYk7A2t49Bt_SL_gIjgYQ60_gQDyCi_f26WuUxi76JXQydyX_Yb1kE/s1280/Fig-12---Some-of-the-Bow-St-Runners-in-a-desperate-fight.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1280" data-original-width="960" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1Qdrkgd3pi1x1hRA7orDCgJsWEjIpppD02Y7fetpo2guF7EBLsfZbILfqf6HA-qpXHWG-RnaQo21irGL000GFUQYk7A2t49Bt_SL_gIjgYQ60_gQDyCi_f26WuUxi76JXQydyX_Yb1kE/s320/Fig-12---Some-of-the-Bow-St-Runners-in-a-desperate-fight.jpg" width="240" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">Fig 12 - Some of the Bow St
Runners in a desperate fight<o:p></o:p></span></i></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">George,
of the Society, was not so lucky. He had continued to fight desperately, but
alone and outnumbered, his fate was really only a matter of time. Suddenly he
was wounded by one of the Zombies, although his wound was not Infected.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">On
the next Human move, the Butcher St Boys once again continued their retreat,
but their hopes of scoring additional points by finisheing off some Zombies
with long-rangegunfire came to naught.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">Sgt
Carter, who was grabbed by a Zombie as he tried to move away, falied to wrestle
free, but he did kill the Zombie in the ensuing tussle.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">George
tried one last time to wrestle free of the Zombies attacking him, but he was
wounded again, and this time it proved fatal.<span style="mso-spacerun: yes;">
</span>In revenge, Fred managed to lob a Petrol Bomb through the archway, immolating
two Zombies.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">The
Zombies restocked, and then immediately got a move. Three of them caught Insp.
Gadget, of the Bow St Runners. He managed to kill one, but was wounded in the
fight.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;"><o:p> </o:p></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfNm-W87dPVldiDG-m46F9X5cJkn6w39aMzkHA4Mutde6fMbsJ5wviHc7VjfsoAWJNxm08or1sClef4qkWhhtBQLXtlipINWEXGocA-ANkg-TgOj_HQjX24XIWtox3-bEEvSSyFAPmY1s/s786/Fig-13---Insp.-Gadget-is-wounded-as-he-and-his-men-retreat.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="622" data-original-width="786" height="253" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfNm-W87dPVldiDG-m46F9X5cJkn6w39aMzkHA4Mutde6fMbsJ5wviHc7VjfsoAWJNxm08or1sClef4qkWhhtBQLXtlipINWEXGocA-ANkg-TgOj_HQjX24XIWtox3-bEEvSSyFAPmY1s/s320/Fig-13---Insp.-Gadget-is-wounded-as-he-and-his-men-retreat.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">Fig 13 - Insp. Gadget is
wounded as he and his men retreat<o:p></o:p></span></i></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">The
Butcher St Boys left the table, meaning that play will end at the next “End of
Turn” card.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">The
Society of Africa decided to fall back, but Fred had decided that he “loves the
smell of burning Zombies in the morning”, and despatched four more of them with
a second Petrol Bomb. Coincidentally, this opened a possible escape route for
the Bow St Runners. <o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">Insp.
Gadget of the Bow St Runners wrestled free of the Zombies still holding on to
him, and PC McGarry 452 was able to kill one. Sgt Carter fired at a Zombie and
missed.<span style="mso-spacerun: yes;"> </span>PC Dibble lost his melee with
yet another Zombie, and was killed.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-fareast-language: EN-GB; mso-no-proof: yes;">That
ended the turn, and hence </span>the scenario. <o:p></o:p></p>
<h2>Tallying the Adventure<o:p></o:p></h2>
<p class="MsoNormal">Under the campaign rules, Victory Points were awarded for
gathering supply caches (1 point) and killing Zombies (1 point each).<o:p></o:p></p>
<p class="MsoNormal">Martin’s Bow St Runners had retrieved 2 supply cache, and
killed 5 Zombies – worth a total of 8 points. <o:p></o:p></p>
<p class="MsoNormal">His PC Dibble failed his saving throw, and is therefore out
of the campaign; Dibble’s points for Zombie kills are therefore lost. Insp.
Gadget wound has failed to heal, and he will commence the next scenario with 1
wound.<o:p></o:p></p>
<p class="MsoNormal">Henry’s<span style="mso-spacerun: yes;"> </span>Butcher St
Boys had retrieved 4 supply caches, and killed 7 Zombies – worth a total of 11
points.<o:p></o:p></p>
<p class="MsoNormal">Alan’s Society of Africa had retrieved 2 supply caches, and
killed 10 Zombies – worth a total of 12 points.<o:p></o:p></p>
<p class="MsoNormal">However, both George and Angus Hudson failed their saving
throws, and they are therefore out of the campaign; their points for Zombie
kills are therefore lost. To add insult to injury, the team’s shotgun was lost
with George, and will cost 3 points to replace.<o:p></o:p></p>
<p class="MsoNormal">The Society of Africa was awarded victory in this scenario.<o:p></o:p></p>
<p class="MsoNormal">It was universally agreed that this scenario was by far the
most enjoyable game so far. The new Zombie movement rules seemed to work well, <span style="mso-spacerun: yes;"> </span>and the Humans now have to work very hard to
keep the Zombies down to manageable numbers. Two teams came close to being
trapped in this scenario, and both paid for the mistake with team members
killed.<o:p></o:p></p>
<h3><o:p> </o:p></h3>
<h3>Note:<span style="mso-spacerun: yes;"> </span>A Point About “Petrol Bombs”<o:p></o:p></h3>
<p class="MsoNormal">Although this description has used the term “petrol bomb”,
and we do envisage a Molotov cocktail type of device, we recognise that
“petrol” in the modern sense would not have been in widespread use or supply in
Victorian London.<o:p></o:p></p>
<p class="MsoNormal">The device is therefore far more likely to actually use
“whale oil” or “coal oil” as the inflammable ingredient. However, we will
continue to use the term “petrol bomb” in our descriptions, as that will be
more familiar to a modern reader.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com0tag:blogger.com,1999:blog-3106156044156291584.post-45340859344640936372021-08-13T11:42:00.004+01:002021-08-13T11:42:31.399+01:00Victorian Zombie Campaign Journal Game 3<h2 style="text-align: left;">Scenario 3 – The Silent Towers</h2>
<p class="MsoNormal"> <i>Compiled by Alan, of Tring Wargames Club </i><i><span style="font-size: 12pt;">©2021</span></i></p><p class="MsoNormal">While searching a ruined section of the town, a group of
ominously silent Towers is discovered.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Set-up<o:p></o:p></b></p>
<p class="MsoNormal">A ruined tower of 10” and 3 floors high is central. On
either side linked by catwalks are three smaller towers. The area around the
towers is the usual ruins and buildings.<span style="mso-spacerun: yes;">
</span>The Towers were scratch-built by Henry just for this scenario.<o:p></o:p></p>
<p class="MsoNormal">One Special supply token is placed at the top level of the
tallest Tower. Players deploy in the usual way and activate in usual way. One
cache of supplies is placed at the top level of each of the other three Towers.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Card Choice<br /><o:p></o:p></b></p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shapetype coordsize="21600,21600" filled="f" id="_x0000_t75" o:preferrelative="t" o:spt="75" path="m@4@5l@4@11@9@11@9@5xe" stroked="f">
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<v:imagedata o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image001.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Survivor<o:p></o:p></span></p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_14" o:spid="_x0000_i1032" style="flip: x; height: 37.2pt; mso-wrap-style: square; visibility: visible; width: 29.4pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4350f" o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image002.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Zombie<o:p></o:p></span></p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_1" o:spid="_x0000_i1031" style="height: 37.8pt; mso-wrap-style: square; visibility: visible; width: 46.2pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4876f" o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image003.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Tank zombie <o:p></o:p></span></p>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.55pt;" valign="top" width="101">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="_x0000_i1030" style="height: 24pt; mso-wrap-style: square; visibility: visible; width: 19.2pt;" type="#_x0000_t75">
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</v:imagedata></v:shape><v:shape id="_x0000_i1029" style="height: 24pt; mso-wrap-style: square; visibility: visible; width: 19.2pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4350f" o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image004.png">
</v:imagedata></v:shape><v:shape id="Picture_x0020_29" o:spid="_x0000_i1028" style="height: 24pt; mso-wrap-style: square; visibility: visible; width: 19.2pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4350f" o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image004.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: 12.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p> </o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Zombie Horde<o:p></o:p></span></p>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 63.8pt;" valign="top" width="85">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_43" o:spid="_x0000_i1027" style="height: 28.2pt; mso-wrap-style: square; visibility: visible; width: 31.2pt;" type="#_x0000_t75">
<v:imagedata o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image005.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p> </o:p></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">The Round ends. <o:p></o:p></span></p>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 59.35pt;" valign="top" width="79">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_48" o:spid="_x0000_i1026" style="height: 38.4pt; mso-wrap-style: square; visibility: visible; width: 39pt;" type="#_x0000_t75">
<v:imagedata o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image006.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-bidi-font-weight: bold; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Zombie Rising</span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 61.15pt;" valign="top" width="82">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_45" o:spid="_x0000_i1025" style="height: 28.2pt; mso-wrap-style: square; visibility: visible; width: 20.4pt;" type="#_x0000_t75">
<v:imagedata o:title="" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image007.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-bidi-font-weight: bold; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-bidi-font-weight: bold; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Random Occurrence Card<o:p></o:p></span></p>
</td>
</tr>
<tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 71.75pt;" valign="top" width="96">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">4<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 71.75pt;" valign="top" width="96">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">4<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 76.95pt;" valign="top" width="103">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">0<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.55pt;" valign="top" width="101">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">0<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 63.8pt;" valign="top" width="85">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">1<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 59.35pt;" valign="top" width="79">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">0<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 61.15pt;" valign="top" width="82">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">0<o:p></o:p></span></b></p>
</td>
</tr>
</tbody></table>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><o:p> </o:p></b></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Spawning Points<o:p></o:p></b></p>
<p class="MsoNormal">The Players each place a spawning point in the usual manner
as supplies etc.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Special rules<o:p></o:p></b></p>
<p class="MsoNormal">The towers are strange places were firearms mysteriously
don’t seem to work inside and the walls of the towers block line of sight into
the tower. <o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Victory points<o:p></o:p></b></p>
<p class="MsoNormal">The Special supply token when recovered is worth 1D6 points
to the player.<o:p></o:p></p>
<p class="MsoNormal">If the leader of the group is the one discovering the supply
token he receives 5 Points. To obtain the points the figure need to survive the
game.<o:p></o:p></p>
<span style="font-family: "Calibri",sans-serif; font-size: 11.0pt; line-height: 115%; mso-ansi-language: EN-GB; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><br clear="all" style="mso-special-character: line-break; page-break-before: always;" />
</span>
<p class="MsoNormal"><b><span style="color: #4f81bd; font-family: "Cambria",serif; font-size: 13.0pt; line-height: 115%; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: major-fareast; mso-hansi-theme-font: major-latin; mso-themecolor: accent1;"><o:p> </o:p></span></b></p>
<h2>The Adventure<o:p></o:p></h2>
<p class="MsoNormal">The game began with the deployment of items of interest
(supply caches), according to the campaign rules, and then with deployment of
the Zombie Spawning Points according to the scenario rules.<o:p></o:p></p>
<p class="MsoNormal">Alan won scenario 2, so he had the Initiative for the first
move. On subsequent turns, we diced for the Initiative, and then proceeded
clockwise around the table from the high roller.<o:p></o:p></p>
<p class="MsoNormal">Each team had added a new character, and also beefed up
their skills and weapons to the extent allowed. <o:p></o:p></p>
<p class="MsoNormal">As before, Henry opted for the Northwest corner of the board
as a deployment point; Alan took the Southwest corner, while Martin chose the
Northeast corner.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAi6oHmZi0Ankm67-4tbE8PWQZZ6YSqiMSS1NToqnWxvJrBWv3NUVPEgksqwzdCINsfFnY9nWxvUgN2PDFxFi43lQLCUPZTBHDXI6ceZ41zKkcjknvfwQOfKKaN1-uTJLwUYBqJnge5ok/s866/Fig+1+The-terrain-looking-North.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="866" data-original-width="837" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAi6oHmZi0Ankm67-4tbE8PWQZZ6YSqiMSS1NToqnWxvJrBWv3NUVPEgksqwzdCINsfFnY9nWxvUgN2PDFxFi43lQLCUPZTBHDXI6ceZ41zKkcjknvfwQOfKKaN1-uTJLwUYBqJnge5ok/s320/Fig+1+The-terrain-looking-North.jpg" width="309" /></a></div><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 1: The terrain
looking North<o:p></o:p></i></p>
<p class="MsoNormal">In this scenario, the Zombie Spawning immediately produced a
Zombie Liche plus another Zombie in the middle of the board, together with a
number of Zombies clustering in the towers. <o:p></o:p></p>
<p class="MsoNormal">The Zombies immediately got a move, which resulted in the Liche
calling as well. This had the effect of causing all the Zombies to move towards
the centre of the board, where the Liche was, even those in the towers, who
began to descend to ground level.<o:p></o:p></p>
<p class="MsoNormal">Henry’s Butcher St Boys and Alan’s Society of Africa were a
little cautious, but at the first available opportunity, Martin’s Bow St
Runners advanced and started to ascend the tower nearest to the Northeast
corner.<span style="mso-spacerun: yes;"> </span>Sgt Calahan climbed immediately
to the top of the tower, intending to melee with the Zombie remaining
there.<span style="mso-spacerun: yes;"> </span>The Zombie successfully grabs
him, and Sgt Calahan is defeated in the ensuing melee – he is down and out of
the game, although he will get a saving throw at the end.<o:p></o:p></p>
<p class="MsoNormal">The Liche call moves the Zombies away from Martin’s other
characters; however, in doing so, they succeed in blocking the Bow St Runners’
exit from the tower.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-6GIVKUgsSV_ovdHvf9BFFTTnzk2H0O-itOZTFdgBfdJ7J0ZRvZHDBjikVIbWrjKlznW4esyObErcwt0YSGDyaJlV6_k2X6LXnoYY7vnY6Xk9dY7PmEz1WvxwLJ90zDP7PoQ4058fjSs/s1035/Fig+2+The+Zombies+block+the+Bow+St+Runners+escape+route.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1035" data-original-width="792" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-6GIVKUgsSV_ovdHvf9BFFTTnzk2H0O-itOZTFdgBfdJ7J0ZRvZHDBjikVIbWrjKlznW4esyObErcwt0YSGDyaJlV6_k2X6LXnoYY7vnY6Xk9dY7PmEz1WvxwLJ90zDP7PoQ4058fjSs/s320/Fig+2+The+Zombies+block+the+Bow+St+Runners+escape+route.jpg" width="245" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 2: The Zombies
block the Bow St Runners escape route <o:p></o:p></i></p>
<p class="MsoNormal">Meanwhile, the Butcher St Boys and the Society of Africa
have been considerably more circumspect in avoiding the attention of the
Zombies; the Society climbs their nearest tower without attracting attention.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEG-0FNlZtXrESO4UPjTqzPG7eJhKPHMGYOpg91GmCwApt8Nvbi78D-rJlDBwZ9ZSYUnJPsaumR7Y7Z0_gb5lVpzWFxqBuSl6hDyDAF1IeRsPkfsNOxss8plcZVnVuap_VMaDHvPngecw/s1042/Fig-3-The-Society-of-Africa-climbs-a-tower-looking-for-supplies.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1042" data-original-width="786" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEG-0FNlZtXrESO4UPjTqzPG7eJhKPHMGYOpg91GmCwApt8Nvbi78D-rJlDBwZ9ZSYUnJPsaumR7Y7Z0_gb5lVpzWFxqBuSl6hDyDAF1IeRsPkfsNOxss8plcZVnVuap_VMaDHvPngecw/s320/Fig-3-The-Society-of-Africa-climbs-a-tower-looking-for-supplies.jpg" width="241" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 3 - The Society of
Africa climbs a tower looking for supplies <o:p></o:p></i></p>
<p class="MsoNormal">At this point, the Bow St Runners are in fairly serious
trouble. With Zombies both ahead and behind, they have no option but to fight
their way out; their best option looks like the catwalk across to another
tower. One Zombie blocking the way forward is killed, and a second one fails to
grab PC Plod, who is bringing up the rear.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh49ahxhv4I4bt9F2qA_cFoAScDTOWWII93_ByNvIadGIdaWHuvc_a_3H_jZXuRjMl6hzp4xYxStG1z4syPnBK0iGTvXRPIHlieMQNbkrmQ0P0sbtI5a4HhUiHbLV19tW1CtCbTYDZ4T-w/s821/Fig-4---The-Bow-St-Runners-evade-the-Zombies.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="811" data-original-width="821" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh49ahxhv4I4bt9F2qA_cFoAScDTOWWII93_ByNvIadGIdaWHuvc_a_3H_jZXuRjMl6hzp4xYxStG1z4syPnBK0iGTvXRPIHlieMQNbkrmQ0P0sbtI5a4HhUiHbLV19tW1CtCbTYDZ4T-w/s320/Fig-4---The-Bow-St-Runners-evade-the-Zombies.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 4 - The Bow St Runners
evade the Zombies- JUST!<o:p></o:p></i></p>
<p class="MsoNormal">The Runners charge round the tower making for the catwalk;
the last one grabs the supply cache as they pass it, snatching it from under
the noses of the Zombies who are trying to close in.<o:p></o:p></p>
<p class="MsoNormal">At this point, the Zombies spawn again.<o:p></o:p></p>
<p class="MsoNormal">Up to this point, the Butcher St Boys have been staying well
away from trouble, while working their way towards the tallest Tower. Suddenly
they race up the tall Tower, to seize the Special supply cache, while the
Society of Africa also grabs the supply cache in their Tower.<o:p></o:p></p>
<p class="MsoNormal"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmlCSMfoBebJPLCr76oNTdapst_J0GiCuIj0sxNt3fwOY4QnUfVe49xu79sPnhAw3S4FZCO_-sDUAr4-dg2MCBensANYy4-oS1IMvUkq2OIBW0-s19F3vyVA5Qrp2nSntq1Hgsfy1lULg/s796/Fig-5---The-Liche-climbs-the-Tower.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="796" data-original-width="764" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmlCSMfoBebJPLCr76oNTdapst_J0GiCuIj0sxNt3fwOY4QnUfVe49xu79sPnhAw3S4FZCO_-sDUAr4-dg2MCBensANYy4-oS1IMvUkq2OIBW0-s19F3vyVA5Qrp2nSntq1Hgsfy1lULg/s320/Fig-5---The-Liche-climbs-the-Tower.jpg" width="307" /></a></div><br /> <p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 5 - The Liche
climbs the Tower<o:p></o:p></i></p>
<p class="MsoNormal">The Bow St Runners are now surrounded by Zombies and are
forced to fight their way out - a seemingly hopeless task, as they are all
being summoned by the Liche, and that team is by far the closest.<span style="mso-spacerun: yes;"> </span>The Liche starts to ascend the Tower in
pursuit, drawing the rest of the Zombies to it.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhj4VVKQBtUm50m43K_zI7t7b2JIxKXVtV4JZl6Pcy23GZHUCz20BUpTWEW9VtlnSS7SYjN3BxTdRgU1ZuqID60wAOLnK8tkBrB5P6darLwk86sSFQ41MLzC_Vvb-mAjCNPW7FIgfB0NTA/s1217/Fig-6---The-Bow-St-Runners-fight-their-way-out.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="657" data-original-width="1217" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhj4VVKQBtUm50m43K_zI7t7b2JIxKXVtV4JZl6Pcy23GZHUCz20BUpTWEW9VtlnSS7SYjN3BxTdRgU1ZuqID60wAOLnK8tkBrB5P6darLwk86sSFQ41MLzC_Vvb-mAjCNPW7FIgfB0NTA/s320/Fig-6---The-Bow-St-Runners-fight-their-way-out.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 6 - The Bow St
Runners fight their way out<o:p></o:p></i></p>
<p class="MsoNormal">The Runners kill one Zombie blocking their escape, and the
PC McGarry kills another. Their escape route now looks clear, and they race
across the catwalk. <o:p></o:p></p>
<p class="MsoNormal">At this point, it is clear that there is little advantage to
remaining in the Towers, and the Butcher St Boys and the Society of Africa
begin to retrace their steps to ground level.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><p class="MsoNormal"><i style="mso-bidi-font-style: normal;"></i></p><div class="separator" style="clear: both; text-align: center;"><i style="mso-bidi-font-style: normal;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuvfPuoikuGmHldqrmCFs-XpfxROB4AZ3vZhMvuWPuvHaGtzR84Qy0Qm5cz40haw639sih9uUDS4QcEAcUGLcto5bdD3vUJynsUfh0EGIl8YMlgL118I8tMiQ_2GI3zeE4NeW68tGIcOo/s994/Fig-7---The-Bow-St-Runners-come-face-to-face-with-the-Butcher-St-Boys.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="994" data-original-width="960" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuvfPuoikuGmHldqrmCFs-XpfxROB4AZ3vZhMvuWPuvHaGtzR84Qy0Qm5cz40haw639sih9uUDS4QcEAcUGLcto5bdD3vUJynsUfh0EGIl8YMlgL118I8tMiQ_2GI3zeE4NeW68tGIcOo/s320/Fig-7---The-Bow-St-Runners-come-face-to-face-with-the-Butcher-St-Boys.jpg" width="309" /></a></i></div><i style="mso-bidi-font-style: normal;"><br />Fig 7 - The Bow St
Runners come face to face with the Butcher St Boys<o:p></o:p></i><p></p>
<p class="MsoNormal">Suddenly the Runners come face to face with the Butcher St
Boys’ Lord Muck, who happens to be carrying the Special supply cache; behind
him is Dapper Dan, who is carrying a regular supply cache – all in all, quite a
haul of Victory Points. All that separates them is a gap in the floor where it
has fallen away. Will the two teams ignore the Zombie threat and attack each
other over the supplies?<o:p></o:p></p>
<p class="MsoNormal">Unfortunately for Martin’s<span style="mso-spacerun: yes;">
</span>Runners, they have no actions left on that round, and on the next human
move, Henry rolled the higher Initiative. His Butcher St Boys elect to continue
retreating from the Tower, hotly pursued by the Runners, but the Runners prove
unable to catch them.<o:p></o:p></p>
<p class="MsoNormal">The Zombies, led by the Liche, respond by also descending
from the Towers, and spreading out at ground level.<span style="mso-spacerun: yes;"> </span>Bothe the Butcher St Boys and the Society of
Africa form defensive lines at the base of the Towers, to cover the retreat of
their colleagues.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNbWDjTOL_Q0RyeumhMBrKOI6tV8u34f2P549Fmt0if1oKfU2ywSTmQeoX9XHZ-nU9PR4se484EXw54_7sve31FY4mFMHP9SVE9Lv8JghzlIUHGrp065LsB9Hy72Ck9RMbVnR7hLQ4p-0/s844/Fig-8---Members-of-the-Society-of-Africa-cover-their-colleagues-retreat-.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="844" data-original-width="704" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNbWDjTOL_Q0RyeumhMBrKOI6tV8u34f2P549Fmt0if1oKfU2ywSTmQeoX9XHZ-nU9PR4se484EXw54_7sve31FY4mFMHP9SVE9Lv8JghzlIUHGrp065LsB9Hy72Ck9RMbVnR7hLQ4p-0/s320/Fig-8---Members-of-the-Society-of-Africa-cover-their-colleagues-retreat-.jpg" width="267" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 8 - Members of the
Society of Africa cover their colleagues retreat<o:p></o:p></i></p>
<p class="MsoNormal">And the Butcher St Boys do the same on their side of the
table, while Dapper Dan and Lord Muck retreat off-table with the loot.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA_fg1z8yAcCMovPvqEtNnQShXvvMeUEvBCc4KSDpKlu5nYlezATptxiyT3LHD8xHNDTGn3oNOIRAuMetWVpGllcd9Q6NcCZ7PKEMLeQkdhjCGi5fQwv2bFatQI4PP8-pdYUXIIO7z-i4/s876/Fig-9---The-Butcher-St-Boys-defend-their-Tower.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="866" data-original-width="876" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA_fg1z8yAcCMovPvqEtNnQShXvvMeUEvBCc4KSDpKlu5nYlezATptxiyT3LHD8xHNDTGn3oNOIRAuMetWVpGllcd9Q6NcCZ7PKEMLeQkdhjCGi5fQwv2bFatQI4PP8-pdYUXIIO7z-i4/s320/Fig-9---The-Butcher-St-Boys-defend-their-Tower.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 9 - The Butcher St
Boys defend their Tower<o:p></o:p></i></p>
<p class="MsoNormal">At this point the Zombies spawn, followed by an end of turn,
followed by another Zombie spawning. There are now 4 Zombie hordes, 1 Tank, 1
Liche, and 26 ordinary Zombies on the table, far too many even for all three
teams to combat together.<o:p></o:p></p>
<p class="MsoNormal">Back on the ground however, the teams discover that their
firearms are suddenly working again, so they decide to rack up a few points by
killing Zombies. For the Society, Lord Dunce kills one Zombie with his new
sword-stick, while George pots one with his shotgun. He fails to get a clean
kill, but does achieve a knock-back.<o:p></o:p></p>
<p class="MsoNormal">As the Bow St Runners retreat off-table with their loot, the
Butcher St Boys become the object of the Zombies’ attention, and the Liche
starts summoning all Zombies to converge on them. The Detective retaliates, by
shooting the Liche, and causing 1 wound, but their man with the shotgun is
unable to finish it off. <o:p></o:p></p>
<p class="MsoNormal">The Zombies move, threatening to engage the Butcher St Boys.
Fortunately for them, on the next Human move, they are able to kill the Liche
with the shotgun, and then retreat off-table to safety. This concluded the
scenario. <o:p></o:p></p>
<h2>Tallying the Adventure<o:p></o:p></h2>
<p class="MsoNormal">Under the campaign rules, Victory Points were awarded for
gathering supply caches (3 points) and killing Zombies (1 point each), and
under the scenario rules, points were awarded for capturing the Special supply
cache.<o:p></o:p></p>
<p class="MsoNormal">Martin’s Bow St Runners had retrieved a supply cache, and
killed 3 Zombies – worth a total of 6 points. His Sgt Calahan made a successful
saving throw, and lives to fight another day.<o:p></o:p></p>
<p class="MsoNormal">Henry’s<span style="mso-spacerun: yes;"> </span>Butcher St
Boys had retrieved a supply cache, and the Special supply cache (for which he rolled
1D6, but only scored 2), <span style="mso-spacerun: yes;"> </span>and killed 1
Liche (only worth 2 points in this scenario) – worth a total of 7 points.<o:p></o:p></p>
<p class="MsoNormal">Alan’s Society of Africa had retrieved a supply cache, and
killed 2 Zombies – worth a total of 5 points.<o:p></o:p></p>
<p class="MsoNormal">Thus the Butcher St Boys were awarded victory in this
scenario.<o:p></o:p></p>
<p class="MsoNormal">In discussion after the game, we decided that the Zombie
movement rules needed some work, so that the Liche summoning did not override
all other considerations. The new rule that we came up with prioritises
different criteria, based mainly on distance, to which the Zombies respond:-<o:p></o:p></p>
<p class="MsoNormal">1<sup>st</sup> priority – a Human within 10” <span style="mso-bidi-font-family: Arial;">(sight and/or smell).<br />
</span>2<sup>nd</sup> priority – a Loud Noise within 20” in THIS ROUND <span style="mso-bidi-font-family: Arial;">(i.e. since the card deck was last shuffled).<br />
</span>3<sup>rd</sup> priority – a<span style="mso-spacerun: yes;"> </span>Liche
“wail” within 30” in THIS ROUND<o:p></o:p></p>
<p class="MsoNormal"><span style="mso-bidi-font-family: Arial;">Examples of a Loud
Noise are:- a gunshot, explosion, vehicle moving, shouting, screaming, door
slamming, etc.<o:p></o:p></span></p>
<p class="MsoNormal">In each case, the Zombie will move directly towards the
nearest Human which meets the criteria stated. If it collides with an obstacle,
it will “slide” along the obstacle until it is no longer impeded. Note that a
Zombie does NOT have to have LOS, to react to the presence of a Human.<o:p></o:p></p>Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com0tag:blogger.com,1999:blog-3106156044156291584.post-72513079562631102092021-08-05T10:11:00.004+01:002021-08-05T10:11:50.159+01:00Victorian Zombie Campaign Journal Game 2<h2 style="text-align: left;"> Scenario 2 – The Zombie Liche</h2>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;"><i>Compiled by
Alan, of Tring Wargames Club </i><i><span style="font-size: 12.0pt; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;">©2021<o:p></o:p></span></i></p><p class="MsoNormal">While searching the ruined town, one group discovers the
presence of a special Zombie, the Liche.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Set-up<o:p></o:p></b></p>
<p class="MsoNormal">The table represents a partly ruined town. Players deploy in
the usual way and activate in usual way. Players each place two caches of
supplies in the usual manner.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Card Choice<o:p></o:p></b></p>
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</o:lock></v:path></v:stroke></v:shapetype><v:shape id="Picture_x0020_3" o:spid="_x0000_i1033" style="height: 37.2pt; mso-wrap-style: square; visibility: visible; width: 29.4pt;" type="#_x0000_t75">
<v:imagedata o:title="" src="file:///C:/Users/GRAHAM~1/AppData/Local/Temp/msohtmlclip1/01/clip_image001.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Survivor<o:p></o:p></span></p>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 71.75pt;" valign="top" width="96">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_14" o:spid="_x0000_i1032" style="flip: x; height: 37.2pt; mso-wrap-style: square; visibility: visible; width: 29.4pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4350f" o:title="" src="file:///C:/Users/GRAHAM~1/AppData/Local/Temp/msohtmlclip1/01/clip_image002.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Zombie<o:p></o:p></span></p>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 76.95pt;" valign="top" width="103">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_1" o:spid="_x0000_i1031" style="height: 37.8pt; mso-wrap-style: square; visibility: visible; width: 46.2pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4876f" o:title="" src="file:///C:/Users/GRAHAM~1/AppData/Local/Temp/msohtmlclip1/01/clip_image003.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Tank zombie <o:p></o:p></span></p>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.55pt;" valign="top" width="101">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="_x0000_i1030" style="height: 24pt; mso-wrap-style: square; visibility: visible; width: 19.2pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4350f" o:title="" src="file:///C:/Users/GRAHAM~1/AppData/Local/Temp/msohtmlclip1/01/clip_image004.png">
</v:imagedata></v:shape><v:shape id="_x0000_i1029" style="height: 24pt; mso-wrap-style: square; visibility: visible; width: 19.2pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4350f" o:title="" src="file:///C:/Users/GRAHAM~1/AppData/Local/Temp/msohtmlclip1/01/clip_image004.png">
</v:imagedata></v:shape><v:shape id="Picture_x0020_29" o:spid="_x0000_i1028" style="height: 24pt; mso-wrap-style: square; visibility: visible; width: 19.2pt;" type="#_x0000_t75">
<v:imagedata cropbottom="4350f" o:title="" src="file:///C:/Users/GRAHAM~1/AppData/Local/Temp/msohtmlclip1/01/clip_image004.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: 12.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p> </o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Zombie Horde<o:p></o:p></span></p>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 63.8pt;" valign="top" width="85">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_43" o:spid="_x0000_i1027" style="height: 28.2pt; mso-wrap-style: square; visibility: visible; width: 31.2pt;" type="#_x0000_t75">
<v:imagedata o:title="" src="file:///C:/Users/GRAHAM~1/AppData/Local/Temp/msohtmlclip1/01/clip_image005.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p> </o:p></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">The Round ends. <o:p></o:p></span></p>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 59.35pt;" valign="top" width="79">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_48" o:spid="_x0000_i1026" style="height: 38.4pt; mso-wrap-style: square; visibility: visible; width: 39pt;" type="#_x0000_t75">
<v:imagedata o:title="" src="file:///C:/Users/GRAHAM~1/AppData/Local/Temp/msohtmlclip1/01/clip_image006.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-bidi-font-weight: bold; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Zombie Rising</span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 61.15pt;" valign="top" width="82">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_45" o:spid="_x0000_i1025" style="height: 28.2pt; mso-wrap-style: square; visibility: visible; width: 20.4pt;" type="#_x0000_t75">
<v:imagedata o:title="" src="file:///C:/Users/GRAHAM~1/AppData/Local/Temp/msohtmlclip1/01/clip_image007.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-bidi-font-weight: bold; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-bidi-font-weight: bold; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Random Occurrence Card<o:p></o:p></span></p>
</td>
</tr>
<tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 71.75pt;" valign="top" width="96">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">4<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 71.75pt;" valign="top" width="96">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">4<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 76.95pt;" valign="top" width="103">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">0<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.55pt;" valign="top" width="101">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">0<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 63.8pt;" valign="top" width="85">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">1<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 59.35pt;" valign="top" width="79">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">0<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 61.15pt;" valign="top" width="82">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">0<o:p></o:p></span></b></p>
</td>
</tr>
</tbody></table>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><o:p> </o:p></b></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Spawning Points<o:p></o:p></b></p>
<p class="MsoNormal">The Players each place a spawning point in the usual manner
as supplies etc.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Special rules<o:p></o:p></b></p>
<p class="MsoNormal">When a supply token is collected roll 2D6. On 8+, a Zombie
Liche appears and is placed randomly within 2” of the supply collector. A
Zombie also appears on a roll of 7+.<span style="mso-spacerun: yes;">
</span>Only one Liche may be on the table at any time.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Liche rules<o:p></o:p></b></p>
<p class="MsoNormal">Very occasionally, a Zombie retains a degree of intelligence
a Liche. The Liche is always considered to be “active”, on any Black Number
card. The Liche ignores “Knock-backs” and the figure is removed<span style="mso-spacerun: yes;"> </span>when a 2nd wound inflicted.<o:p></o:p></p>
<p class="MsoNormal">If at any point in the Liche/Witch’s turn, a survivor is
within 10”, the Liche may “call” other zombies, within 30”, with a high-pitched
wail/moan, that counts for Zombie activation, for the rest of the ROUND (i.e.
deck of cards). <o:p></o:p></p>
<p class="MsoNormal">At the end of each turn, one Zombie appears randomly along
each table edge.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Victory points<o:p></o:p></b></p>
<p class="MsoNormal">Each player to activate a Zombie Liche receives 3 victory
points. Treat other supplies as standard.<o:p></o:p></p>
<p class="MsoNormal">For each Zombie Liche killed, the player receives 2 victory
points.<o:p></o:p></p>
<p class="MsoNormal">To obtain the points, the figure needs to survive the game.<b style="mso-bidi-font-weight: normal;"><span style="font-size: 14.0pt; line-height: 115%;"><o:p></o:p></span></b></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 14.0pt; line-height: 115%;"><o:p> </o:p></span></b></p>
<h2>The Adventure<o:p></o:p></h2>
<p class="MsoNormal">The game began with the deployment of items of interest
(supplies), according to the campaign rules, and then with deployment of the
Zombie Spawning Points according to the scenario rules.<o:p></o:p></p>
<p class="MsoNormal">Martin had been the clear winner of scenario 1, by dint of
his Zombie killing-spree, so he had the Initiative for the first move. On
subsequent urns, we diced for the Initiative, and then proceeded clockwise
around the table from the high roller.<o:p></o:p></p>
<p class="MsoNormal">Each team had added a new character, and also beefed up
their skills and weapons to the extent allowed.<span style="mso-spacerun: yes;">
</span>However, we did decide to allow new team members to have a weapon, but
no skill.<o:p></o:p></p>
<p class="MsoNormal">As before, Henry opted for the Northwest corner of the board
as a deployment point; Alan took the Southeast corner, while Martin chose the
Northeast corner.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTjwY3bZAuE_ixqji1FkCrq2Dl_sVIX3mK1HHTKhZpfvx6ysoVKF8003aCSXu42W4Uc2DaU9hscjaSAle23HpsD_s2KN_W7Z4huykcHrY6wX_ztFI55Xc12wRBYRkFEVikDFrD5nOrpRM/s960/Fig-1-The-terrain-looking-North-West.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="901" data-original-width="960" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTjwY3bZAuE_ixqji1FkCrq2Dl_sVIX3mK1HHTKhZpfvx6ysoVKF8003aCSXu42W4Uc2DaU9hscjaSAle23HpsD_s2KN_W7Z4huykcHrY6wX_ztFI55Xc12wRBYRkFEVikDFrD5nOrpRM/s320/Fig-1-The-terrain-looking-North-West.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><p></p><p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 1: The terrain looking
North-West<o:p></o:p></i></p>
<p class="MsoNormal">In this scenario, there were no Zombies present on the board
at the start, so all three teams concentrated initially on locating and
grabbing the supply caches.<o:p></o:p></p>
<p class="MsoNormal">Here, some different strategies were apparent. The Society
of Africa and the Butcher St Boys split their teams in two, and went in
different directions, presumably believing they could concentrate quickly
enough if they ran into trouble.<o:p></o:p></p>
<p class="MsoNormal">The Bow St Runners appeared to be taking a more cautious
approach, advancing in line abreast on a broad front, but remaining within sight
and easy reach of each other.<o:p></o:p></p>
<p class="MsoNormal">The first team to find a supply cache were the Bow St
Runners, who located one in the lane running past the old Apothecary. The
scenario rules called for the taking of a cache to trigger a possible Zombie
appearance - Martin rolled, and found that a Zombie was guarding the cache.<o:p></o:p></p>
<p class="MsoNormal">However, PC 452 McGarry was quick off the mark, and fought
the Zombie with his truncheon, promptly killing it.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPIwWe9qUT7LPwEe8jhUTM0QNjbnTItkr-E0MIkee61eMKrAAtzaBSt6aj8TyUoc2JB5vKPB05Zz2CQYOLJTdOJrLv4-jpmVp5mqpWmsfU8BTQPHw6fDbxY2d9IdCgK5jitriXPz0BOW4/s1147/Fig-2-The-Bow-St-Runners-locate-a-Zombie.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1147" data-original-width="856" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPIwWe9qUT7LPwEe8jhUTM0QNjbnTItkr-E0MIkee61eMKrAAtzaBSt6aj8TyUoc2JB5vKPB05Zz2CQYOLJTdOJrLv4-jpmVp5mqpWmsfU8BTQPHw6fDbxY2d9IdCgK5jitriXPz0BOW4/s320/Fig-2-The-Bow-St-Runners-locate-a-Zombie.jpg" width="239" /></a></div><br /><p></p><p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 2: The Bow St
Runners encounter a Zombie guarding a supply cache<o:p></o:p></i></p>
<p class="MsoNormal">Meanwhile, Dr Somerfield from the Society of Africa and her
bodyguard George were advancing to explore some ruins, so far without finding
anything, while one half of the Butcher St Boys were exploring an alley along
the edge of the board, again without locating anything. The other half of their
team had more luck though, when they located a supply cache next to a low wall.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDGT3lsJ9j_C2rxGdLn90MBvMETBWi1Sq-ofFLiA_2ezdyaeb-fXOe3MkAWYTobBx4ebN9-hrZTTKCyL6mSNV_O-xsdXIk6JRFT8h8PT4i8wgnCwp6znM2movpGxE7D3FvAwlvKVqzAGw/s987/Fig-3-The-Butcher-St-Boys-also-find-a-supply-cache.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="987" data-original-width="856" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDGT3lsJ9j_C2rxGdLn90MBvMETBWi1Sq-ofFLiA_2ezdyaeb-fXOe3MkAWYTobBx4ebN9-hrZTTKCyL6mSNV_O-xsdXIk6JRFT8h8PT4i8wgnCwp6znM2movpGxE7D3FvAwlvKVqzAGw/s320/Fig-3-The-Butcher-St-Boys-also-find-a-supply-cache.jpg" width="278" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 3 - The Butcher St
Boys also find a supply cache<o:p></o:p></i></p>
<p class="MsoNormal">At that point, the two halves of the Butcher St Boys were
out of sight of each other among the buildings, and the wisdom of sticking
together was quickly illustrated as the Bow St Runners unearthed a second
supply cache.<span style="mso-spacerun: yes;"> </span>As they picked it up, a
Liche and a second Zombie suddenly appeared nearby.<o:p></o:p></p>
<p class="MsoNormal">PC Plod bravely tackled the Zombie with his truncheon,
killing it with a single blow.<o:p></o:p></p>
<p class="MsoNormal">Martin’s team had also learned their lesson well in scenario
1, and a fusillade of gunfire greeted the Liche. <span style="mso-spacerun: yes;"> </span>Inspector Gadget managed to wound the Liche
with a headshot, but Sgt. Callahan missed with his pistol. Unfortunately for
the Runners, under our campaign rules, Liches are tougher than ordinary
Zombies, and two fatal wounds are required to destroy them, leaving the Liche
still very much active and dangerous.<o:p></o:p></p>
<p class="MsoNormal">It took the Runners another turn to despatch the Liche when
PC Dibble stormed in to melee, and killed it. Fortunately for the Runners, the
Liche was slow off the mark too, and the Runners got away without any
casualties.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLLuw0BiYL_My6InyN_fF9kzERAJd30zVBtQYa7zIUHePgRvIoQlL6bJeGS2H9vqPhHk4m43bi-NAseKd6xw4tCuyy-5HvYABAsITjJoiKsPsdDRBR_lMUh20-P06KERO7C7cA1l1g_40/s960/Fig-4---The-Runners-duel-ineffectively-with-the-Liche-and-a-Zombie-.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="709" data-original-width="960" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLLuw0BiYL_My6InyN_fF9kzERAJd30zVBtQYa7zIUHePgRvIoQlL6bJeGS2H9vqPhHk4m43bi-NAseKd6xw4tCuyy-5HvYABAsITjJoiKsPsdDRBR_lMUh20-P06KERO7C7cA1l1g_40/s320/Fig-4---The-Runners-duel-ineffectively-with-the-Liche-and-a-Zombie-.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 4 - The Runners duel
ineffectively with the Liche and a Zombie<o:p></o:p></i></p>
<p class="MsoNormal">Meanwhile, over on the South side of the table, the Society
of Africa were about to run into trouble. Dr Somerfield and George located a
supply cache in some ruined buildings, and when George went to collect it,
another Liche and a Zombie appeared close by. Fortunately for George, the Liche
appeared on the western side of the building, allowing him to retreat
eastwards, covering Dr Somerfield, who fell back behind a wall which would
block the Zombies approach for a while. Dr Somerfield, as a doctor, had no
combat skills or weapons at this stage of the campaign.<o:p></o:p></p>
<p class="MsoNormal">George was also able to use his shotgun, inflicting one
wound on the Liche, which was pursuing him through the ruins, and now began
calling to the other Zombies<o:p></o:p></p>
<p class="MsoNormal"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgzNnPcV5QSe6vCeABcZ2-AM-xECx5O5dm5e-48kBA6A8A8oMwOVbMDc9rAMNHRv6fLrUV13O1H6cKyYhx3444C6yeSSeX3vb4rztA0SE_JqhPAqYAlIic1qy9Cs6ajd88weS7AnNz87s/s937/Fig-5---George-wounds-a-Liche.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="937" data-original-width="861" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgzNnPcV5QSe6vCeABcZ2-AM-xECx5O5dm5e-48kBA6A8A8oMwOVbMDc9rAMNHRv6fLrUV13O1H6cKyYhx3444C6yeSSeX3vb4rztA0SE_JqhPAqYAlIic1qy9Cs6ajd88weS7AnNz87s/s320/Fig-5---George-wounds-a-Liche.jpg" width="294" /></a></div><br /><i style="mso-bidi-font-style: normal;"><br /></i><p></p><p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 5 - George wounds
a Liche<o:p></o:p></i></p>
<p class="MsoNormal">Fortunately for George, he proved to be more agile than the
Liche among the ruins, and his second shot despatched the Liche. He then
returned to the ruins to collect the supply cache, and successfully despatched
a Zombie in the process.<o:p></o:p></p>
<p class="MsoNormal">At this point, the Zombies got a chance to spawn, and
suddenly there were a number of them loose on the table. All the gunfire and
the presence of the humans attracted them, and they began to close in on the
teams.<o:p></o:p></p>
<p class="MsoNormal">Suddenly, the Butcher St Boys were surrounded by Zombies as
they tried to collect a supply cache, which turned out to be guarded by a
Zombie. Henry actually rolled and got a Liche as well, but the scenario rules
prohibited more than one Liche on-table at a time, which given the number of
Zombies in close proximity, was perhaps lucky for that half of his team.<o:p></o:p></p>
<p class="MsoNormal">This time, though, it was Henry’s team who prove to have
become the Zombie-killers, and the Zombies were quickly finished off, one by
gunfire and the other in a melee. The team had, however, learned its lesson,
and they regrouped in order to defend themselves and their supply caches.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIriKDSJ9yp3GRLKTkvfTTKod6_osQIaRezTDVGtn0Fengg5M6zoHEvTVPDt_mtNfiefXpUT28CgHg9chzgPZ6CcaFWP2EjB_D-t9lJmhl3k5fCgh4PpHHm84nDuYmCKeTJgDM9Ya2Oz0/s910/Fig-6---The-Butcher-St-Boys-are-surrounded-by-Zombies.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="910" data-original-width="839" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIriKDSJ9yp3GRLKTkvfTTKod6_osQIaRezTDVGtn0Fengg5M6zoHEvTVPDt_mtNfiefXpUT28CgHg9chzgPZ6CcaFWP2EjB_D-t9lJmhl3k5fCgh4PpHHm84nDuYmCKeTJgDM9Ya2Oz0/s320/Fig-6---The-Butcher-St-Boys-are-surrounded-by-Zombies.jpg" width="295" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 6 - The Butcher St
Boys are surrounded by Zombies<o:p></o:p></i></p>
<p class="MsoNormal">Meanwhile, the Rev. Green and Alfred the Butler, from the Society
of Africa’s succeeded in locating their final supply cache, which turned out to
be guarded only by one Zombie.<span style="mso-spacerun: yes;"> </span>Rev Green
once again proved to be deadly with his chosen melee weapon, a heavy Bible. <o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigxy2Cix-WqRC2thyphenhyphenh5FuPfnAc01B5XE_p3Us_actasK0TLp0HwLZ_zDfdHWW2FpEEzaCzrB3ym2UtT7j8AkMvlQNh6pMuwmtfE7GovYVy7-wnQgNfKSyTExg50DnAYY6YbB-q5cQVHA8/s960/Fig-7---the-Society-of-Africa-collects-a-supply-cache-and-faces-a-Zombie.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="937" data-original-width="960" height="312" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigxy2Cix-WqRC2thyphenhyphenh5FuPfnAc01B5XE_p3Us_actasK0TLp0HwLZ_zDfdHWW2FpEEzaCzrB3ym2UtT7j8AkMvlQNh6pMuwmtfE7GovYVy7-wnQgNfKSyTExg50DnAYY6YbB-q5cQVHA8/s320/Fig-7---the-Society-of-Africa-collects-a-supply-cache-and-faces-a-Zombie.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 7 - the Society of
Africa collects a supply cache and faces a Zombie<o:p></o:p></i></p>
<p class="MsoNormal">Alfred collected the supply cache, and together with Lord
Dunce, the third member of their sub-team, they then began to withdraw towards
their deployment point.<o:p></o:p></p>
<p class="MsoNormal">To all intents and purposes, that concluded the scenario. No
Zombies remained close enough to the teams to present a threat, and the ones
which had spawned earlier were simply finished off at long range with firearms,
as the teams withdrew.<o:p></o:p></p>
<h2>Tallying the Adventure<o:p></o:p></h2>
<p class="MsoNormal">We had agreed to rewrite the Doctor rules to accommodate
healing wounds during the game, but as it turned out, none of the teams
received any wounds from the Zombies, so that will have to wait for the next
scenario.<o:p></o:p></p>
<p class="MsoNormal">There was consensus that not enough Zombies were generated
during the game to present a real threat, and/or the Liches were ineffective,
both in terms of their increased hardiness, and their “calling” ability.<o:p></o:p></p>
<p class="MsoNormal">After some discussion, we decided to go with a new
table-driven Zombie spawning rule, which it is hoped will significantly
increase the number of Zombies on-table at any one time.<o:p></o:p></p>
<p class="MsoNormal">Under the campaign rules, Victory Points were awarded for
gathering supply caches, the triggering of a Liche, and the killing of the
Liche and other Zombies.<o:p></o:p></p>
<p class="MsoNormal">Martin’s Bow St Runners had retrieved two supply caches,
summoned a Liche and killed it, and killed 3 Zombies – worth a total of 10
points.<o:p></o:p></p>
<p class="MsoNormal">Henry’s<span style="mso-spacerun: yes;"> </span>Butcher St
Boys<span style="mso-spacerun: yes;"> </span>had retrieved two supply caches,
and killed 4 Zombies – worth a total of 6 points.<o:p></o:p></p>
<p class="MsoNormal">Alan’s Society of Africa had retrieved two supply caches,
summoned a Liche and killed it, and killed 5 Zombies – worth a total of 12
points.<o:p></o:p></p>
<p class="MsoNormal">Thus the Society of Africa was awarded victory in this
scenario.<o:p></o:p></p>Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com0tag:blogger.com,1999:blog-3106156044156291584.post-7235968646399050272021-07-31T13:17:00.003+01:002021-07-31T13:17:27.037+01:00Victorian Zombie Campaign Journal Game 1<p> </p><h2>Scenario 1 – The Old Church<span style="line-height: 115%; mso-bidi-font-size: 12.0pt;"><o:p></o:p></span></h2>
<p class="MsoNormal">The rival Zombie-hunting teams have stumbled across an old
church that has hidden Treasure items, and also seems to be a source of
Zombies.<o:p></o:p></p>
<h3>Set-up<o:p></o:p></h3>
<p class="MsoNormal">In the centre of the 3’ x 3’ table is a church. Each side of
the church has a spawning point, where Zombies can appear from.<span style="mso-spacerun: yes;"> </span>Each corner of the church has a cache of
Treasure. The remainder of the table is dressed with graves and tombs and a
cemetery wall, as well as some buildings in various states of (dis)repair.<o:p></o:p></p>
<p class="MsoNormal">Before the game begins, players each place caches of
(lower-valued) supplies in the usual manner. Players then each place two Zombies
in the same manner as the supplies.<o:p></o:p></p>
<p class="MsoNormal">Players deploy their teams from jump-off points in the
corners of the table in the usual way, and they will also activate using the
card-driven sequence dictated by the rules. <o:p></o:p></p>
<h3>Card Choice<o:p></o:p></h3>
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</td>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;"><v:shape id="Picture_x0020_45" o:spid="_x0000_i1025" style="height: 28.2pt; mso-wrap-style: square; visibility: visible; width: 20.4pt;" type="#_x0000_t75">
<v:imagedata o:title="" src="file:///C:/Users/GRAHAM~1/AppData/Local/Temp/msohtmlclip1/01/clip_image006.png">
</v:imagedata></v:shape></span><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;"><o:p></o:p></span></p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b><span style="font-size: 8.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">Random Occurrence
Card<o:p></o:p></span></b></p>
</td>
</tr>
<tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 73.5pt;" valign="top" width="98">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">4<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 73.55pt;" valign="top" width="98">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">4<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 78.1pt;" valign="top" width="104">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">0<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 3.0cm;" valign="top" width="113">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast;">0<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 70.85pt;" valign="top" width="94">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">1<o:p></o:p></span></b></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 3.0cm;" valign="top" width="113">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-size: 12.0pt; mso-ansi-language: EN-US; mso-fareast-font-family: "Times New Roman"; mso-fareast-theme-font: minor-fareast; mso-no-proof: yes;">0<o:p></o:p></span></b></p>
</td>
</tr>
</tbody></table>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><o:p> </o:p></b></p>
<h3>Special rules<o:p></o:p></h3>
<p class="MsoNormal">At the end of each round, one Zombie appears randomly at one
of the Zombie spawning points. <o:p></o:p></p>
<h3>Victory points<o:p></o:p></h3>
<p class="MsoNormal">Each of the Treasure tokens captured from the church is
worth 5 Victory points.<span style="mso-spacerun: yes;"> </span>To gain the Victory
points though, the figure acquiring them has to survive the game. <o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<h2 style="text-align: left;">The Adventure</h2><h2><o:p></o:p></h2>
<p class="MsoNormal">The game began with the deployment of items of interest
(supplies), according to the campaign rules, and then with deployment of Zombies
and the Treasure items according to the scenario rules.<o:p></o:p></p>
<p class="MsoNormal">Henry and Alan had each spent 8 of their initial 10 points
on characters and equipment, so they rolled off for Initiative. Henry won, and
opted for the Northwest corner of the board as a deployment point; Alan took
the Southeast corner.<o:p></o:p></p>
<p class="MsoNormal">Martin had opted to spend all his 10 points, so he was
obliged to deploy last. He chose the Northeast corner.<o:p></o:p></p>
<p class="MsoNormal">No one was allowed any skills in this first scenario, but it
immediately became apparent that some different strategies were being adopted
by the different teams. One of our reasons for selecting a Victorian-era
setting was the expectation that teams might be less inclined to load up on
firearms. <o:p></o:p></p>
<p class="MsoNormal">Nevertheless, Martin’s Bow Street Runners had a shotgun,
which they would later use very effectively; the remainder of his armed figures
were assumed to have their police truncheons. Two of Henry’s Butcher Street
Boys had pistols and another had a billy-club, while three of Alan’s Society of
Africa members had opted for melee weapons.<o:p></o:p></p>
<p class="MsoNormal">By the campaign rules, two or each team’s members had to be
unarmed in the first scenario, and we had agreed that all subsequent new team
members would start out that way.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiai3qLWbTI9G_n8gMJ3bkV88KvPEMBsmaMbcqpZ-z-3MnkdRlvbrddnmUEC1WICpbTsB6gwLhvAhrpXbOkkdVvkgdxMVXU7PC7Ir3zIzG6wmA_wSwM_Wo81Wz5KQT0GCjZ9KZ2IG-AkRc/s1280/Fig-1---Henry-and-Martin-examine-the-terrain-from-its-West-and-North-sides.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="1280" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiai3qLWbTI9G_n8gMJ3bkV88KvPEMBsmaMbcqpZ-z-3MnkdRlvbrddnmUEC1WICpbTsB6gwLhvAhrpXbOkkdVvkgdxMVXU7PC7Ir3zIzG6wmA_wSwM_Wo81Wz5KQT0GCjZ9KZ2IG-AkRc/s320/Fig-1---Henry-and-Martin-examine-the-terrain-from-its-West-and-North-sides.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 1: Henry and
Martin examine the terrain from its West and North sides<o:p></o:p></i></p>
<p class="MsoNormal">At the start of the game, the Zombies were all roaming
around outside the churchyard. This practically guaranteed early encounters
with the humans, who started out by locating and acquiring the items of interest
which were laying around for the taking, between the buildings. <o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_DEpe3q5c3MgL7WgiwuvIfVexN6CmgsqCsdx2yjqo7ZA1adJIcsOKuWkzZ8Neuw6MUFXNlpxdtIjmXEuWc2G11WfDtmyEKoSl7IVYz8b-Q7ffj5goj8E5ksaDmzyCDuJCq-805Kmpvvs/s1280/Fig-2---Dr-Somerfield-%2526-her-team-collect-an-item-of-interest-and-run-into-a-zombie.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="1280" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_DEpe3q5c3MgL7WgiwuvIfVexN6CmgsqCsdx2yjqo7ZA1adJIcsOKuWkzZ8Neuw6MUFXNlpxdtIjmXEuWc2G11WfDtmyEKoSl7IVYz8b-Q7ffj5goj8E5ksaDmzyCDuJCq-805Kmpvvs/s320/Fig-2---Dr-Somerfield-%2526-her-team-collect-an-item-of-interest-and-run-into-a-zombie.jpg" width="320" /></a></div><br /><p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 2: Dr Somerfield
and her team collect an item of interest and run into a Zombie<o:p></o:p></i></p>
<p class="MsoNormal">All three teams quickly encountered Zombies – the Society of
Africa on the Eastern side of the churchyard and also near its Southeast
corner, the Butcher St Boys in an alley on its Northwest corner, and the Bow St
Runners near the churchyard gate on its Northern side.<o:p></o:p></p>
<p class="MsoNormal" style="text-align: center;"><o:p> </o:p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfVSZFvdZOxWD8B_LO9W65XnQ_AiLq0V_6a8zS4YaYv0QVDqMH7XB4Jxv5706rd55WfqR9DCRrK4yi23lnbs0qVi9xCmpOhml0L8QerSBkKmihRnhdzjeWbfGPMvrxIoRTGFmDhzZzEWs/s1280/Fig-3---The-Butcher-St-Boys-run-into-zombies-in-the-alleys-beside-the-churchyard.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="1280" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfVSZFvdZOxWD8B_LO9W65XnQ_AiLq0V_6a8zS4YaYv0QVDqMH7XB4Jxv5706rd55WfqR9DCRrK4yi23lnbs0qVi9xCmpOhml0L8QerSBkKmihRnhdzjeWbfGPMvrxIoRTGFmDhzZzEWs/s320/Fig-3---The-Butcher-St-Boys-run-into-zombies-in-the-alleys-beside-the-churchyard.jpg" width="320" /></a></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 3: The Butcher St
Boys run into several Zombies in the alleys beside the churchyard<o:p></o:p></i></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal" style="text-align: center;"><o:p> </o:p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYBasUC7eBqybBMXPMw6p0u5t1tMuSKet1hBP6sB_xifom9G6O8qIi1ZnM315fzf3AXaVfzexMIXoaUrOrW2P-_zI1O5RJTC4C3BBVb7ZEgd-4d2oz9Fz_NUOfDRXY9wjbVxCZZ6cgi_k/s1280/Fig-4---The-Bow-Street-Runners-seize-the-cemetery-gate-from-the-zombies-guarding-it.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="1280" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYBasUC7eBqybBMXPMw6p0u5t1tMuSKet1hBP6sB_xifom9G6O8qIi1ZnM315fzf3AXaVfzexMIXoaUrOrW2P-_zI1O5RJTC4C3BBVb7ZEgd-4d2oz9Fz_NUOfDRXY9wjbVxCZZ6cgi_k/s320/Fig-4---The-Bow-Street-Runners-seize-the-cemetery-gate-from-the-zombies-guarding-it.jpg" width="320" /></a></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 4: The Bow Street
Runners seize the cemetery gate from the Zombies guarding it<o:p></o:p></i></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal" style="text-align: center;"><o:p> </o:p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOqerHjUWTvwFWtstB-zluc6sS0-_JRgngqjkbuIzmM6i6ED3j7bPvY_B6VRHpJ-B_CsMUvjoOT3enGb1qGfKsx06IWso_JYWG4-uc2S_sl24vi61B-UyVhtA-8xOCHON8cUyj3Tv8K7s/s1280/Fig-5---Lord-Dunce-and-Rev-Green-from-the-Society-grab-an-item--from-under-the-feet-of-another-zombie.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="1280" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOqerHjUWTvwFWtstB-zluc6sS0-_JRgngqjkbuIzmM6i6ED3j7bPvY_B6VRHpJ-B_CsMUvjoOT3enGb1qGfKsx06IWso_JYWG4-uc2S_sl24vi61B-UyVhtA-8xOCHON8cUyj3Tv8K7s/s320/Fig-5---Lord-Dunce-and-Rev-Green-from-the-Society-grab-an-item--from-under-the-feet-of-another-zombie.jpg" width="320" /></a></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 5: Lord Dunce and
Rev Green from the Society run into another Zombie<o:p></o:p></i></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Fortunately for the human players, all of these encounters
went badly for the Zombies, with the Bow St Runners, in particular, commencing a
run of Zombie kills which would become truly impressive by the end of the
scenario.<o:p></o:p></p>
<p class="MsoNormal">After dispatching most of the Zombies outside the
churchyard, all three teams advanced towards the church, with a view to
grabbing as much of the Treasure items as possible. The Bow St Runners could
use the gate which they had captured, but the other two teams had to resort to
scaling the cemetery walls.<o:p></o:p></p>
<p class="MsoNormal" style="text-align: center;"><o:p> </o:p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfut2HPSY-a8hrezTr1QXQJg4wdtVmWiogaJTWI9-Qofi_zgM1u6nu63gkBtgiap2A5Dz16LBZweyV01jeZiKgeHXb_2a9VbBdG7ThY_vhBfAyf_suEd5EyCc6wh_Mp0003V3FtVhAkk0/s960/Fig-6---The-Butcher-St-Boys-scale-the-cemetery-wall.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="931" data-original-width="960" height="310" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfut2HPSY-a8hrezTr1QXQJg4wdtVmWiogaJTWI9-Qofi_zgM1u6nu63gkBtgiap2A5Dz16LBZweyV01jeZiKgeHXb_2a9VbBdG7ThY_vhBfAyf_suEd5EyCc6wh_Mp0003V3FtVhAkk0/s320/Fig-6---The-Butcher-St-Boys-scale-the-cemetery-wall.jpg" width="320" /></a></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 6 - The Butcher St
Boys scale the cemetery wall<o:p></o:p></i></p>
<p class="MsoNormal">As it turned out, the Butcher St Boys almost landed right on
top of a Zombie which was lurking in the shadow of the wall. They were also
quickly attacked<span style="mso-spacerun: yes;"> </span>by a second Zombie, which
wounded one of their pistol-armed members, and was promptly shot for its
trouble. Fortunately, their wounded team member did not roll an “Infected”
result, so he had a chance to recover after the scenario.<o:p></o:p></p>
<p class="MsoNormal">The rest of the team achieved a quick “Knock Down” combat
result against the first Zombie, but then they left <span style="mso-spacerun: yes;"> </span>the wounded member of their team to finish it
off, while they moved deeper into the churchyard. Their wounded team member
spent a number of actions unsuccessfully trying to finish off the “Knocked-Down”
Zombie with a pistol at close range.<o:p></o:p></p>
<p class="MsoNormal" style="text-align: center;"><o:p> </o:p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilntWM8GiCrSc7hzcY9oNUJ7jFK1yNaNY2Pce7i4qs3oXaalluRoKlKB7kVlPBHYDfqZih-bM25yBvdQ6WFOb6G_JtY83KVQplk9NbNYsnp634JUYzGKqHrFhXwlyAEkGXOfrGrYh7CAk/s1055/Fig-7---The-Butcher-St-Boys-knock-down-a-zombie-but-are-wounded-by-another.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="789" data-original-width="1055" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilntWM8GiCrSc7hzcY9oNUJ7jFK1yNaNY2Pce7i4qs3oXaalluRoKlKB7kVlPBHYDfqZih-bM25yBvdQ6WFOb6G_JtY83KVQplk9NbNYsnp634JUYzGKqHrFhXwlyAEkGXOfrGrYh7CAk/s320/Fig-7---The-Butcher-St-Boys-knock-down-a-zombie-but-are-wounded-by-another.jpg" width="320" /></a></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 7 - The Butcher St
Boys knock down one Zombie but are wounded by another<o:p></o:p></i></p>
<p class="MsoNormal">Meanwhile, in the Society of Africa’s deployment area, Rev
Green carried an item of interest back to their deployment point to leave with
their leader, Dr Kate Somerfield, while Lord Dunce watched his back and fended
off a series of unsuccessful attacks from the Zombie they had “Knocked Down”
but failed to eliminate earlier, by the South cemetery wall.<o:p></o:p></p>
<p class="MsoNormal" style="text-align: center;"><o:p> </o:p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCO5cOeys1IE0ka5Qk4ZXkq2YpmuE1rW-VasnlEZuHLYPc-B-sPVFJKSRmzXCFh_1T83-u4g2IZ-XTPTPyD8e2a-1HGZf0mdUA0W6_PVDMhtyDnjgafVE_oZWX0UtzriO75YcxlsdKAFs/s873/Fig-8---Lord-Dunce-defends-the-Society-of-Africa%2527s-deployment-point.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="770" data-original-width="873" height="282" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCO5cOeys1IE0ka5Qk4ZXkq2YpmuE1rW-VasnlEZuHLYPc-B-sPVFJKSRmzXCFh_1T83-u4g2IZ-XTPTPyD8e2a-1HGZf0mdUA0W6_PVDMhtyDnjgafVE_oZWX0UtzriO75YcxlsdKAFs/s320/Fig-8---Lord-Dunce-defends-the-Society-of-Africa%2527s-deployment-point.jpg" width="320" /></a></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 8 - Lord Dunce
defends the Society of Africa's deployment point<o:p></o:p></i></p>
<p class="MsoNormal">Eventually, this Zombie was despatched by the Rev Green
moving back into melee range and giving it a solid whack with his heavy
Bible.<span style="mso-spacerun: yes;"> </span>This led, incidentally, to a
lengthy debate about how we thought <span style="mso-spacerun: yes;"> </span>multiple-figure combats ought to work, since
they were not well-covered in the rules.<o:p></o:p></p>
<p class="MsoNormal">The teams’ various assaults on the church, with the
intention of grabbing Treasure items, was now well under way. All Zombies at
the Northern end of the churchyard had now been dealt with, allowing the Bow St
Runners and Butcher St Boys to grab Treasure tokens with little risk. At the
Southeast corner, the Society of Africa also sent two of its members over the
cemetery wall, intent on making a quick grab for the Treasure marker located
there.<o:p></o:p></p>
<p class="MsoNormal">Under the scenario rules, grabbing Treasure tokens triggered
Zombie spawnings, however, and at that point the card-driven movement sequence
came to the Zombies’ aid as well. Suddenly the churchyard was full of fresh Zombies,
and all three teams were under attack.<o:p></o:p></p>
<p class="MsoNormal">The Society of Africa suffered worse, perhaps because they
were the only team at the Southern end of the church. As they tried to escape
with a Treasure item, one of their number was attacked, wounded and “Infected”
by a Zombie.<o:p></o:p></p>
<p class="MsoNormal" style="text-align: center;"><o:p> </o:p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheVN7CY705ssElWtiMDLpRtOjwSO9vyG5miX788J4V9t0jOjA_HfTSVObzGnzhtwjbzygEigFcJfMjJ9NyosNueUYsjFNmVHoIJq5io6GC6glPd9Mgk7FUqoHE-AYmSpbE_uDldXSu1kU/s1226/Fig-9---The-Society-of-Africa-grab-a-church-Treasure%252C-but-one-of-them-is-wounded-and-Infected.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="749" data-original-width="1226" height="195" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheVN7CY705ssElWtiMDLpRtOjwSO9vyG5miX788J4V9t0jOjA_HfTSVObzGnzhtwjbzygEigFcJfMjJ9NyosNueUYsjFNmVHoIJq5io6GC6glPd9Mgk7FUqoHE-AYmSpbE_uDldXSu1kU/s320/Fig-9---The-Society-of-Africa-grab-a-church-Treasure%252C-but-one-of-them-is-wounded-and-Infected.jpg" width="320" /></a></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">Fig 9: The Society of
Africa grab a church Treasure, but one of them is wounded and Infected<o:p></o:p></i></p>
<p class="MsoNormal">The Zombie is successfully despatched, but as the wounded
team member tried to limp off the board, he was overcome by the Zombie “Infection”,
and “zombified” before his horrified team-mates’ eyes.<o:p></o:p></p>
<p class="MsoNormal">At the North end of the church, both the Butcher St Boys and
the Bow St Runners also found themselves under attack, but were able to finish
off the fresh Zombies with their guns. The Bow St Runners embarked on a veritable
Zombie killing-spree, even going so far as to take out the Zombie “Knocked Down”
earlier but not finished off by the Butcher St Boys. To add insult to injury,
they did it with an almost impossible long-range shot from their shotgun, right
under the nose of the wounded Butcher St man, who had spent several turns
futilely trying to finish the Zombie off at close range with a pistol.<o:p></o:p></p>
<p class="MsoNormal">The Butcher St Boys meanwhile, looked like getting
themselves into trouble at the Southwest corner of the church. The card-driven
movement sequence resulted in yet more Zombie spawning, and the random placement
resulted in two members of their team being all but surrounded by Zombies.
Deciding that discretion was the better part of valour, they wisely retreated,
rather than make a grab for the last-remaining Treasure token.<o:p></o:p></p>
<p class="MsoNormal">At that point, the Society of Africa also decided to call it
a day. Their remaining team members gathered what they had collected and
retreated off the table next to their jump-off point, thus ending the scenario.<o:p></o:p></p>
<h2>Tallying the Adventure<o:p></o:p></h2>
<p class="MsoNormal">The campaign rules allow for wounded humans to recover by
dicing for their wounds, after a scenario ends. Failure to achieve the needed
score means they will carry their wounds into the next scenario.<o:p></o:p></p>
<p class="MsoNormal">The Butcher St Boys wounded member successfully recovered
from his wound.<o:p></o:p></p>
<p class="MsoNormal">The Society of Africa had a member who was not only wounded
and “Infected”, but had actually “Zombified”. After some discussion, he was
allowed a recovery throw, and he promptly rolled a 12 on 2D6!<span style="mso-spacerun: yes;"> </span>This provoked some debate on how recovery
should work, and we did not really resolve that, but it was agreed that the 12
should allow him to survive for now, despite his “Zombification”. <o:p></o:p></p>
<p class="MsoNormal">We want to re-visit this before the next scenario, with a
view to creating some definitive rules on Recovery; at this point the “cure” of
the “Infected” SoA man will not be regarded as permanent, if we can think of a
fun way to work it into a scenario.<o:p></o:p></p>
<p class="MsoNormal">Under the campaign rules, Victory Points were awarded for
gathering Treasure and other items of interest, and for killing Zombies.<o:p></o:p></p>
<p class="MsoNormal">Each team had successfully gathered a Treasure token, and a
few of the lower-valued items of interest.<span style="mso-spacerun: yes;">
</span><o:p></o:p></p>
<p class="MsoNormal">Martin’s Bow St Runners had killed far more Zombies than the
other two teams put together <span style="mso-spacerun: yes;"> </span>– no less
than 8!<o:p></o:p></p>
<p class="MsoNormal">This alone gave him the victory in this scenario, and plenty
of points with which to grow his team for the next one, subject to the rules
restrictions, of course.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com0tag:blogger.com,1999:blog-3106156044156291584.post-3449207311286139722021-07-16T13:23:00.002+01:002021-07-16T13:23:44.834+01:00Victorian Zombie Campaign: Background<h1 style="text-align: left;"><b> A Zombie Campaign</b></h1><h1><o:p></o:p></h1>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;"><i style="mso-bidi-font-style: normal;">Campaign
Journal compiled by Alan, of Tring Wargames Club </i><i style="mso-bidi-font-style: normal;"><span style="font-size: 12.0pt; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;">©2021<o:p></o:p></span></i></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;"><i style="mso-bidi-font-style: normal;"><span style="font-family: "MS Shell Dlg 2",sans-serif; font-size: 8.5pt;"><o:p> </o:p></span></i></p>
<h2>Background <o:p></o:p></h2>
<p class="MsoNormal">Henry, Martin, and Alan from Tring Wargames Club had long
wanted to run a zombie campaign, and a few trial wargames had been played to
assess some suitable rules.<o:p></o:p></p>
<p class="MsoNormal">In 2020, as we are all aware, Covid struck, and all plans
had to be put on hold for 18 months, as any face-to-face wargaming was out of
the question. Then, in July 2021, as things started to open up again, we
re-visited the concept, and decided we still wanted to give it a go.<o:p></o:p></p>
<p class="MsoNormal">The basic concept was very simple. Zombies appear to have
invaded the East End of late 19<sup>th</sup> century London. For now, little
more is known – where they came from, why, or what is their goal, beyond what
we all know about zombies, of course – they kill people and eat them!<o:p></o:p></p>
<p class="MsoNormal"><span style="mso-spacerun: yes;"> </span>So far, the
authorities have failed to act decisively, dismissing reports of dangerous
creatures and perhaps a mysterious disease at loose in London’s East End as
fanciful nonsense, invented by the Press for the consumption of the masses.<o:p></o:p></p>
<p class="MsoNormal">The Press themselves do not seem to know what to think. The
memory of Jack the Ripper is still haunting peoples’ minds from just a couple
of years earlier. The Press came in for much scrutiny in its aftermath, and
were widely criticised for fuelling mass hysteria with lurid and fanciful
accounts. For now, they are remaining quietly alert, while sending reporters
into the streets of London to investigate and unearth any evidence.<o:p></o:p></p>
<p class="MsoNormal">All this means of course, that anyone trying to hunt down
the zombies or learn more about them can expect little to no help from the
authorities, or the military.<o:p></o:p></p>
<p class="MsoNormal">The three players are each free to recruit a team or gang of
zombie hunters, who will start out with little in the way of skills or weapons,
and in the style of all good role-playing campaigns, they will have the
opportunity to acquire skills and weapons as the different scenarios unfold –
assuming they survive, of course.<o:p></o:p></p>
<h2>Rules, Terrain, and Figures<o:p></o:p></h2>
<p class="MsoNormal">We had already decided to use a version of a zombie rule-set
known as <i style="mso-bidi-font-style: normal;">ARSE - Akula’s Rules: Skirmish
Edition</i>. These had been modified by Henry to be a better fit for Victorian
London – no modern weapons like machine-guns or flamethrowers, for example, but
were otherwise kept as simple and intuitive as possible. We anticipated
modifying the rules on the fly, as we came upon situations they were unable to
handle.<o:p></o:p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">ARSE</i> is
card-driven; each time a card is turned over, it dictates what can be activated
– zombies can move and spawn, human players’ teams can activate, and so on.
There is also an End of Turn card, which as you might imagine, ends the turn, similar
to the <i style="mso-bidi-font-style: normal;">Tiffin</i> card in the Too Fat
Lardies’ <i style="mso-bidi-font-style: normal;">It Ain’t Half Hot Mum </i>rules.<span style="mso-spacerun: yes;"> </span>The rules for each individual scenario will
dictate how the card deck is set up for it, so that later we can include cards
for activating special (i.e. much nastier) types of zombies, which will not
appear in the early scenarios.<o:p></o:p></p>
<p class="MsoNormal">Henry was our scenario builder, and he came up with a
collection of 10 scenarios, derived from <i style="mso-bidi-font-style: normal;">Frostgrave</i>,
and tailored to match the terrain we already had. All of the terrain already
existed – Henry and Martin had collections of suitable buildings, and Alan had
some D&D terrain which would be useful for building interiors, cellars,
crypts, etc.<o:p></o:p></p>
<p class="MsoNormal">Figures were easy. We all had modest collections of zombies,
albeit not all really ideal for Victorian London settings, but between us more
than enough for the purpose.<span style="mso-spacerun: yes;"> </span>We were
each free to put together a team of zombie-hunters, using figures from our own
collections – the only restriction being that they had to “fit” in a Victorian
London setting, so no Neanderthals or Starship Troopers.<o:p></o:p></p>
<h2>Henry’s Team – The Butcher Street Boys<o:p></o:p></h2>
<p class="MsoNormal">Henry’s team comprised a group of detectives, presumably
assigned to investigate the zombie rumours by Scotland Yard. Apparently the
Baker Street Boys were otherwise engaged, and we don’t know what happened to
the candlestick-makers – it’s possible they already fell foul of the zombies?<o:p></o:p></p>
<h2>Martin’s Team – The Bow Street Runners<o:p></o:p></h2>
<p class="MsoNormal">Martin’s team were, not altogether surprisingly, policemen,
ordinary bobbies, or perhaps to be more in line with the Victorian setting,
peelers. They appeared initially to be unaware of the Butcher Street team, and
a healthy rivalry between the two groups soon became apparent.<o:p></o:p></p>
<h2>Alan’s Team – The Society of Africa<o:p></o:p></h2>
<p class="MsoNormal">The Society was created about 40 years ago to fund
exploration and discovery of the <i style="mso-bidi-font-style: normal;">Dark
Continent</i>. The leader of the team, Dr Kate Somerfield, is the daughter of
the founder and his wife, who disappeared on an expedition to the Upper Congo
basin, but not before fantastic stories had emerged, of re-animated bodies and
cannibalistic creatures, all wrapped up in fanciful tales of a “death cult”.<o:p></o:p></p>
<p class="MsoNormal">Needless to say, these stories were dismissed as native folk-tales
and imagination by serious scientists, but now a new expedition has returned
from the same region, and its arrival back in London coincided with the start
of the reports of zombies in the East End.<o:p></o:p></p>
<p class="MsoNormal">There is as yet no proof, but the Society is concerned that
whatever strange “disease” it found 20 years ago has now been brought back to
London by the new expedition.<o:p></o:p></p>
<p class="MsoNormal"><o:p><br /></o:p></p><h3 style="text-align: left;"><o:p><b>CAMPAIGN RULES </b></o:p></h3><p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Points<o:p></o:p></b></p>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;">
<tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 179.9pt;" valign="top" width="240">
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><o:p> </o:p></b></p>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 179.9pt;" valign="top" width="240">
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Notes<o:p></o:p></b></p>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 66.0pt;" valign="top" width="88">
<p align="center" class="MsoNormal" style="text-align: center;"><b style="mso-bidi-font-weight: normal;">Cost pts<o:p></o:p></b></p>
</td>
</tr>
<tr style="mso-yfti-irow: 1;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 179.9pt;" valign="top" width="240">
<p class="MsoNormal">Each figure<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 179.9pt;" valign="top" width="240">
<p class="MsoNormal">Unarmed<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 66.0pt;" valign="top" width="88">
<p align="center" class="MsoNormal" style="text-align: center;">1<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 2;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 179.9pt;" valign="top" width="240">
<p class="MsoNormal">Mêlée weapon<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 179.9pt;" valign="top" width="240">
<p class="MsoNormal">Eg Staff, cricket bat, truncheon <o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 66.0pt;" valign="top" width="88">
<p align="center" class="MsoNormal" style="text-align: center;">1<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 3;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 179.9pt;" valign="top" width="240">
<p class="MsoNormal">Pistol<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 179.9pt;" valign="top" width="240">
<p class="MsoNormal">Revolver<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 66.0pt;" valign="top" width="88">
<p align="center" class="MsoNormal" style="text-align: center;">1<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 4;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 179.9pt;" valign="top" width="240">
<p class="MsoNormal">Petrol Bomb<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 179.9pt;" valign="top" width="240">
<p class="MsoNormal">Can carry three bottles.<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 66.0pt;" valign="top" width="88">
<p align="center" class="MsoNormal" style="text-align: center;">2<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 5;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 179.9pt;" valign="top" width="240">
<p class="MsoNormal">Rifle<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 179.9pt;" valign="top" width="240">
<p class="MsoNormal">Very rare and expensive<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 66.0pt;" valign="top" width="88">
<p align="center" class="MsoNormal" style="text-align: center;">5<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 6;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 179.9pt;" valign="top" width="240">
<p class="MsoNormal">Shotgun<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 179.9pt;" valign="top" width="240">
<p class="MsoNormal">A farmers weapon<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 66.0pt;" valign="top" width="88">
<p align="center" class="MsoNormal" style="text-align: center;">3<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 7;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 179.9pt;" valign="top" width="240">
<p class="MsoNormal">Sword<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 179.9pt;" valign="top" width="240">
<p class="MsoNormal">A gentleman’s weapon<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 66.0pt;" valign="top" width="88">
<p align="center" class="MsoNormal" style="text-align: center;">2<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 8;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 179.9pt;" valign="top" width="240">
<p class="MsoNormal">Mêlée skill<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 179.9pt;" valign="top" width="240">
<p class="MsoNormal">The art of the boxer or oriental fight specialism<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 66.0pt;" valign="top" width="88">
<p align="center" class="MsoNormal" style="text-align: center;">1<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 9;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 179.9pt;" valign="top" width="240">
<p class="MsoNormal">Firearm skill<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 179.9pt;" valign="top" width="240">
<p class="MsoNormal">A trained marksman<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 66.0pt;" valign="top" width="88">
<p align="center" class="MsoNormal" style="text-align: center;">1<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 10; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 179.9pt;" valign="top" width="240">
<p class="MsoNormal">Doctor Skill<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 179.9pt;" valign="top" width="240">
<p class="MsoNormal">Skilled in the science of healing <o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 66.0pt;" valign="top" width="88">
<p align="center" class="MsoNormal" style="text-align: center;">1<o:p></o:p></p>
</td>
</tr>
</tbody></table>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Notes<o:p></o:p></b></p>
<p class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -18.0pt;"><!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]-->Can carry or use one weapon only.<o:p></o:p></p>
<p class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -18.0pt;"><!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]-->Only one skill can be applied per figure.<o:p></o:p></p>
<p class="MsoListParagraphCxSpLast" style="mso-list: l1 level1 lfo1; text-indent: -18.0pt;"><!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]-->Each figure can activate with two actions, which
must be different except movement.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Treasure and articles
of interest<o:p></o:p></b></p>
<p class="MsoListParagraphCxSpFirst" style="mso-list: l0 level1 lfo2; text-indent: -18.0pt;"><!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]-->These are items of value and may be hidden.<o:p></o:p></p>
<p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo2; text-indent: -18.0pt;"><!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]-->One action to pick up item, which will generate
a immediate zombie spawn 2” randomly from point.<o:p></o:p></p>
<p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo2; text-indent: -18.0pt;"><!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]-->Carrying an item slows the movement rate down by
1” per 2 items.<o:p></o:p></p>
<p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo2; text-indent: -18.0pt;"><!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]-->Carrying an item apply -1 in the hit mêlée per 2
items.<o:p></o:p></p>
<p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo2; text-indent: -18.0pt;"><!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]-->Carrying an item apply -1 in the hit shooting
per 2 items.<o:p></o:p></p>
<p class="MsoListParagraphCxSpLast" style="mso-list: l0 level1 lfo2; text-indent: -18.0pt;"><!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]-->Only counts as victory points if the figure survives
the game..<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Campaign<o:p></o:p></b></p>
<p class="MsoNormal">Start with 10 points to spend on your band/gang/unit.
Initial restrictions limit of 5 figures, max 2 fire armed min of 2 figures
unarmed and no skills.<o:p></o:p></p>
<p class="MsoNormal">Subsequent teams can grow by I figure per game to a max of
10.<o:p></o:p></p>
<p class="MsoNormal">Can only add a weapon or one skill per figure per game with
a <o:p></o:p></p>
<p class="MsoNormal">Max. of one weapon per figure or one skill per figure.
Unspent points are retained in your bases store and are carried over or spent
before each scenario.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;"><o:p> </o:p></i></b></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">Setting Up the Table<o:p></o:p></i></b></p>
<p class="MsoNormal">Deployment of gangs is done in order of initiative.
Initiative is decided in the order of the quantity of points retained in each
supply base. The highest choosing their deployment corner and deploy the unit
not more than 6” from the corner chosen. Ties decided by a die roll.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Placement of supplies is again decided by the quantity of
points retained in the supply base. Supplies must be placed more than 9” from
the player’s deployment zone and more than 6” from any other supply tokens.<o:p></o:p></p>
<span style="font-family: "Cambria",serif; font-size: 12.0pt; mso-ansi-language: EN-GB; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-fareast; mso-hansi-theme-font: minor-latin;"><br clear="all" style="mso-special-character: line-break; page-break-before: always;" />
</span>
<p class="MsoNormal"><o:p> </o:p><b><i>After Game:</i></b></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">1) Recovery of Wounds<o:p></o:p></i></b></p>
<p class="MsoNormal">Roll 2xD6<o:p></o:p></p>
<p class="MsoNormal">-1 per wound<o:p></o:p></p>
<p class="MsoNormal">-5 if fatally wounded or infected<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Modified result less than 2 Permanently Dead<o:p></o:p></p>
<p class="MsoNormal">Modified result 3-5 one wound remains<o:p></o:p></p>
<p class="MsoNormal">Modified result 6+ recovered <o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">2) Victory Points<o:p></o:p></i></b></p>
<p class="MsoNormal">Per Zombie killed +1<o:p></o:p></p>
<p class="MsoNormal">Per item collected +1<o:p></o:p></p>
<p class="MsoNormal">Scenario points. As per scenario.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;"><o:p> </o:p></i></b></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">3) Using Victory Points – After Game <o:p></o:p></i></b></p>
<p class="MsoNormal">Initial restrictions limit of 5 figures, max 2 fire armed
min of 2 figures unarmed and no skills.<o:p></o:p></p>
<p class="MsoNormal">Subsequent teams can grow by I figure per game to a max of
10.<o:p></o:p></p>
<p class="MsoNormal">Can only add a weapon or one skill per figure per game with
a <o:p></o:p></p>
<p class="MsoNormal">Max. of one weapon per figure or one skill per figure.
Unspent points are retained in your bases store and are carried over or spent
before each scenario.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Doctor Skill<o:p></o:p></b></p>
<p class="MsoNormal">“Doctor”: <span lang="EN-US" style="mso-ansi-language: EN-US; mso-bidi-font-family: Helvetica;">Each Doctor may dispense first aid in each Round
(costs one action). Any wounded human in base to base contact” </span>of<span lang="EN-US" style="mso-ansi-language: EN-US; mso-bidi-font-family: Helvetica;"> a
may remove one </span>wound<span lang="EN-US" style="mso-ansi-language: EN-US; mso-bidi-font-family: Helvetica;"> marker, for each action spent healing (ie doing
nothing else). NB cannot resurrect a dead casualty!<o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US" style="mso-ansi-language: EN-US; mso-bidi-font-family: Helvetica;">Nb in game use only.<o:p></o:p></span></p>
<span lang="EN-US" style="font-family: "Cambria",serif; font-size: 12.0pt; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Helvetica; mso-bidi-language: AR-SA; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-fareast; mso-hansi-theme-font: minor-latin;"><br clear="all" style="mso-special-character: line-break; page-break-before: always;" />
</span>
<p class="MsoNormal"><span lang="EN-US" style="mso-ansi-language: EN-US; mso-bidi-font-family: Helvetica;"><o:p> </o:p></span></p><br /><p></p>Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com0tag:blogger.com,1999:blog-3106156044156291584.post-92198416096600158902020-03-31T13:08:00.001+01:002020-03-31T13:08:09.957+01:00The Mungo Mah Lobeh Congo Campaign Adventure 5<b><span style="font-size: large;">Adventure 6 – The Mountain of The Gods</span></b><br />
<i>Campaign Journal compiled by Alan, of Tring Wargames Club</i><br />
<br />
<b><span style="font-size: large;">Background</span></b><br />
<i>“Our journey is nearly at an end. For the last few days, we have seen Mungo Mah Lobeh, the Throne of Thunder, looming over the tree-tops. Our final destination bears well its name!</i><br />
<i>There are several paths leading up to its storm-wracked summit, be it the one used by smugglers, or that used by Sir Burton. I intend however that this expedition go down in History, and for that I must find my own path up.</i><br />
<i>I can feel my enemy breathing down my neck. Whoever he is, he has not spared us during this quest. I must add, however, that it would not have been the same without him. He has forced me to go beyond my breaking point, to endure what I thought I could never endure. </i><br />
<i>For that, I am thankful! He too has shown great strength of character, and through it has acquired renown throughout the region. I do not think it would take much for him to gain sway over all the tribes hereabouts.” </i>– Mary Kingsley<br />
<br />
<b><span style="font-size: large;">Travelling to the Next Adventure</span></b><br />
As the winner of the last adventure, Ujuwa got first pick (for a nice change) of the travel routes to this ultimate adventure of the expedition. He elected to travel “Through Thriving Jungle”, but this was not a great choice for him. He failed his success roll, so the journey cost him two of his Spiritual Link points, although he did locate two new specimens of medicinal plants.<br />
Ujuwa has earned two domains of knowledge, so his character will use his 2-star card.<br />
Mary chose to travel “Village To Village”. This is a slow route, and on this occasion she is not able to recruit any new followers. She makes the journey in 5 months, and once again her bearers did not help her complete the journey any quicker. <br />
However, she does promote a faithful servant to be the expedition’s flag-bearer for the ascent of Mungo Mah Lobeh.<br />
Mary has earned four domains of knowledge, so her character uses her 3-star card.<br />
<br />
<b><span style="font-size: large;">The Forces</span></b><br />
Mary has the same core force as throughout the campaign - her Kirangozi guide Kiva and the reporter JJ, plus her Adventurers, Soldiers, Askaris, Ruga-Ruga, and Young Warriors. Her Askaris are again accompanied by their pet leopard.<br />
She also still has three Bearers, which she places with her Askaris, her Young Warriors, and her Adventurers. Mary herself accompanies her Young Warriors, her Flag-bearer accompanies her Askaris, while she sends JJ with the Ruga-Ruga, and Kiva with the Adventurers.<br />
Her opponent Ujuwa is again accompanied by his allies, the outcast Fang chieftain M’Otowanfa, and the Werda-Fakawi Pygmy King O’Mi’Lordi. However, these were both “killed” in the last adventure, so it is necessary to roll for their status, per the campaign rules.<br />
It turns out that the Pygmy King O’Mi’Lordi was only slightly wounded and has made a good recovery, but M’Otowanfa was more seriously wounded and is now classed as Poorly. This does not affect his performance, but it will incur a small penalty at the end of the adventure, unless Ujuwa expends Medicinal Plants trying to heal him; that will also incur a campaign penalty, so he chooses not to.<br />
Ujuwa’s party also has the same make-up as previously - Warriors, Young Warriors, Bundukis, Archers, Pygmy Archers, and some Scouts.<br />
Ujuwa decided to accompany his Archers this time. The Fang chief will go with the Warriors instead, and the Pygmy King will accompany the Pygmy Archers this time.<br />
<br />
<b><span style="font-size: large;">The Terrain</span></b><br />
<i>“The thick vegetation at the foot of Mount Cameroon camouflages both trails and caves. The summit of the mountain is hidden in swirling clouds. Humidity hangs in the air, thanks to a constant drizzle, punctuated by intense downpours.”</i><br />
<br />
This adventure called again for jungle terrain, and again this is leopard country. The terrain is more open however, so the scenario rules dictate that all terrain not otherwise marked has a cover value of D6.<br />
Martin’s dining-room table was used once again for the game, with the standard Congo 4’x3’ playing area. His trees were used to mark out the areas of Dangerous and Blocking terrain called for by the scenario.<br />
The scenario requires a central High Dangerous Terrain feature consisting of a large rocky area; this represents the mountain Mungo Mah Lobeh itself. This and the rocky cave areas on the rest of the board will be represented by aquarium models, acquired by Alan several years ago in a pet-shop closing-down sale.<br />
The two sides will deploy on opposite sides of the central feature, and are tasked with collecting two types of tokens, as well as fighting their opponents:-<br />
1)<span style="white-space: pre;"> </span>The green numbered “Hint” tokens, which are small and do not affect a unit’s movement. They give Mary clues about paths she can use to ascend the mountain, and give Ujuwa clues about the locations of caves in which he may cast his Sacred Ritual to drive out the hated white invaders. There are six in total, Mary can only use even-numbered ones, and Ujuwa the odd-numbered ones. There is nothing of course to prevent a faction from hanging on to tokens, simply to deny them to the enemy.<br />
2)<span style="white-space: pre;"> </span>The yellow tokens, which in this scenario represent “Discoveries”. These are classed as Bulky Objects, and restrict a unit’s movement per the standard Congo rules.<br />
<br />
Both types of tokens will count towards Victory Points, and also go on to assist Mary and Ujuwa in the end-game, which will follow this scenario and conclude the campaign.<br />
<br />
Mary and Ujuwa must exit to the south and the north respectively, to claim the maximum possible Victory Points for this scenario.<br />
<br />
<b><span style="font-size: large;">The Adventure</span></b><br />
For reference purposes, Mary will start on the northern flank of the mountain, and Ujuwa on the southern flank.<br />
The first picture is a full table shot from the southern end, Mary’s deployment behind the mountain, and Ujuwa on this side.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiwyFF2gBw0fyDTY-kRzJnF8NzB8UUPTsixOI6UxzeqiDlWF-hPq01nAWV-IfAOeMpWlOzrqVSfqJPy6WI_0ZJzLM8t9jQHnbUQaJlZ2z4IJNi6gn3nUh-Dr70gScUiA7CkzoxZWBzyb4/s1600/1+-+The+table+for+this+adventure%252C+looking+east.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="679" data-original-width="1252" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiwyFF2gBw0fyDTY-kRzJnF8NzB8UUPTsixOI6UxzeqiDlWF-hPq01nAWV-IfAOeMpWlOzrqVSfqJPy6WI_0ZJzLM8t9jQHnbUQaJlZ2z4IJNi6gn3nUh-Dr70gScUiA7CkzoxZWBzyb4/s320/1+-+The+table+for+this+adventure%252C+looking+east.jpg" width="320" /></a></div>
1 - The table for this adventure , looking east<br />
<br />
Ujuwa started with the Initiative token for this adventure, because he lost the last one. His plan is to quickly grab all the Hints and Discoveries on his side of the mountain, then hold on the eastern side, while most of his forces go around the western side of the mountain and seize Hints and Discoveries from as many of Mary’s units as possible, before exiting the table to the north to claim a victory.<br />
By coincidence, Mary has come up with an almost identical plan, but she intends to go round the mountain in the opposite direction.<br />
<br />
On turn 1, Ujuwa gets an Animal Encounter, and places a leopard in one of the Dangerous Terrain areas close to Mary’s Young Warriors. He also sends his Warriors and Pygmy Archers to guard the mountain’s eastern flank, while the Young Warriors, Bundukis and Scouts make the rounds gathering up the Hints and Discovery tokens in the southern half of the table. Ujuwa himself, accompanied by his blowpipe-armed Archers, moves around the western flank.<br />
His Bunduki collect Hint #6, and the Young Warriors pick up Hint #4. Neither, of course, are any use to Ujuwa, but they decide to take them with them anyway.<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEPF8ag7IHa_l6jv4WsNO89F0KfHvAZlAib0rIjEuKzAk1KkB-eRge7DiZR5QLyk-pRysLR-Xh1lTppMCvZjHS02amM-8MlCshzwCRyDkfiKMd4mpz00R7Ac1KierCxrLOosKa4uL1KxA/s1600/2+-+Ujuwa%2527s+Scouts+sneak+quietly+past+a+herd+of+grazing+giraffes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1116" data-original-width="770" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEPF8ag7IHa_l6jv4WsNO89F0KfHvAZlAib0rIjEuKzAk1KkB-eRge7DiZR5QLyk-pRysLR-Xh1lTppMCvZjHS02amM-8MlCshzwCRyDkfiKMd4mpz00R7Ac1KierCxrLOosKa4uL1KxA/s320/2+-+Ujuwa%2527s+Scouts+sneak+quietly+past+a+herd+of+grazing+giraffes.jpg" width="220" /></a></div>
2 – Ujuwa’s Scouts sneak quietly past a herd of grazing giraffes<br />
<br />
Meanwhile Mary’s Adventurers move to grab a Hint token, but the Jungle Encounter roll reveals they have found a patch of quicksand. Fortunately they are able to escape the area without losing anything more than their composure.<br />
Most of her forces advance in an easterly or south-easterly direction; clearly it is her intent to send the bulk of her forces around this flank of the mountain.<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC1uLn5lga1kmii-iksVj-7Z1RlNdnLTt9kRwsOv8A_pFwW5HhPZoGTdgTI__7zkju3eAFKBveKnH0OZXsBEgG3lyBnsJCfFn4b4EqHek_fCQGACBLzhjS0QzhB7znXiluC6sUK6RJbTE/s1600/3+-+JJ+and+the+Ruga-Ruga+move+southeast+around+the+mountain.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1046" data-original-width="784" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC1uLn5lga1kmii-iksVj-7Z1RlNdnLTt9kRwsOv8A_pFwW5HhPZoGTdgTI__7zkju3eAFKBveKnH0OZXsBEgG3lyBnsJCfFn4b4EqHek_fCQGACBLzhjS0QzhB7znXiluC6sUK6RJbTE/s320/3+-+JJ+and+the+Ruga-Ruga+move+southeast+around+the+mountain.jpg" width="239" /></a></div>
3- JJ and the Ruga-Ruga move southeast around the mountain<br />
<br />
On turn 2, Ujuwa moves with his Archers and succeeds in grabbing a Discovery token from the Dangerous Terrain directly west of the mountain. Using an Extra Moves Action card, his Bunduki grab a Discovery in the southwest corner of the table, and his Pygmy Archers enter the Dangerous Terrain directly east of the mountain, successfully beating Mary’s forces to Hint #2.<br />
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4 - The Pygmy Archers enter the Dangerous Terrain east of the mountain<br />
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Meanwhile, Mary and her Young Warriors, with their leopard pet, enter the Dangerous Terrain in the northwest corner; they encounter and kill a leopard, earning themselves a Hunting Trophy. They also pick up Hint token #1.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNNkrRyKeblVbUrsvz21NB7IilrGOsAPBpZPvkQeNehLOkzCf7LvDrIkSfVCyCXLPKZF2umvA600TZokzdXNl3WDg8JGrk9YNjrZwjjfAHc2zFkyu04bS1dVloePpgvpMS6p6WhoPdNWw/s1600/5+-+Mary+and+her+Young+Warriors+looking+for+a+Hint+token.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="956" data-original-width="930" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNNkrRyKeblVbUrsvz21NB7IilrGOsAPBpZPvkQeNehLOkzCf7LvDrIkSfVCyCXLPKZF2umvA600TZokzdXNl3WDg8JGrk9YNjrZwjjfAHc2zFkyu04bS1dVloePpgvpMS6p6WhoPdNWw/s320/5+-+Mary+and+her+Young+Warriors+looking+for+a+Hint+token.jpg" width="311" /></a></div>
5 – Mary and her Young Warriors search for a Hint token<br />
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Her Askaris find Hint#3 in the Dangerous Terrain in the northeast corner, while her Adventurers move southwest towards Ujuwa and his Archers, and her Ruga-Ruga close to shooting range with Ujuwa’s Pygmy Archers. In the ensuing exchange of fire, the Ruga-Ruga kill a Pygmy Archer, but the Pygmy King survives his Terrifying Death Roll, and in return the pygmies’ poison arrows kill two Ruga-Ruga. JJ also survives her TDR.<br />
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6 – JJ and the Ruga-Ruga duel with the Pygmy Archers<br />
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7 – The Pygmy Archers have the advantage of being in Dense cover<br />
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Ujuwa moves his Bunduki and Young Warriors north to support his Archers on the western flank of the mountain, while Mary’s Ruga-Ruga reload and her Soldiers move southeast to support them.<br />
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On turn 3, Mary seizes the Initiative, and her Ruga-Ruga charge the Pygmy Archers. It is a disaster; they lose two casualties in the ensuing melee, and JJ subsequently fails her TDR! To salvage the situation, her Soldiers continue south on the eastern flank of the mountain, only to collide with Ujuwa’s Warriors who are moving in the opposite direction.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-GpnfqSW4sGcMD4JWShRQXhhGB0k-_XcqPFW5nZhkiLjytYQrpzJF1IPTUbuVq2xy6nRK0IdxX32qOwIs42LS90GqWEAtSncohjHieAmVbQL35aV3WX1fnuhbq-Uda3xc2o7l-qlGVNU/s1600/8+-+The+Soldiers+move+south+to+deal+with+the+Pygmy+Archers.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="906" data-original-width="794" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-GpnfqSW4sGcMD4JWShRQXhhGB0k-_XcqPFW5nZhkiLjytYQrpzJF1IPTUbuVq2xy6nRK0IdxX32qOwIs42LS90GqWEAtSncohjHieAmVbQL35aV3WX1fnuhbq-Uda3xc2o7l-qlGVNU/s320/8+-+The+Soldiers+move+south+to+deal+with+the+Pygmy+Archers.jpg" width="280" /></a></div>
8 – The Soldiers move south to deal with the Pygmy Archers...<br />
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9 – While the Fang Chief and his Warriors move north<br />
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However, the ensuing melee is a draw, meaning that the Warriors have to retreat, and they then receive fire from both the Soldiers and the Ruga-Ruga, losing a total of four casualties. The Fang Chief survives his TDR, but the Warriors are suddenly a spent force, and Ujuwa’s flank on the east of the mountain is now defended only by his remaining Pygmy Archers.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGbVianWhX6nc5r3DN8qsckYQadopETsem1mhksA9RuDyOoWu7otEHWArvbCiR1z7czqoFtaG6eYxh7nanskIr0U-2jXzuflGIto6hu8i946YBO9sDugnQiPAwUZ6Az9iT-3BW3T_jPE4/s1600/10+-+The+Warriors+are+nearly+wiped+out.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="984" data-original-width="802" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGbVianWhX6nc5r3DN8qsckYQadopETsem1mhksA9RuDyOoWu7otEHWArvbCiR1z7czqoFtaG6eYxh7nanskIr0U-2jXzuflGIto6hu8i946YBO9sDugnQiPAwUZ6Az9iT-3BW3T_jPE4/s320/10+-+The+Warriors+are+nearly+wiped+out.jpg" width="260" /></a></div>
10 – The Warriors are nearly wiped out<br />
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Meanwhile, over on the west flank, Ujuwa is having considerably more success. His Archers and Young Warriors both move north to confront Mary’s Young Warriors, and Ujuwa successfully casts his Bull’s Breath ritual on them, but Mary saves it. The Archers and Young Warriors open fire, killing three of Mary’s Young Warriors, but Mary survives her TDR.<br />
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11 – Ujuwa, his Archers, and Young Warriors face off with Mary and her Young Warriors<br />
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Finally, Ujuwa’s Pygmy Archers are able to stabilize the situation east of the mountain somewhat, when they use their poison arrows to wipe out Mary’s Ruga-Ruga, leaving a dropped Discovery token up for grabs.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyl_kgT2rc2WPiSYIsz41dwVeYeQpcwM66vdcBfRT7Tu6iL5-cD-mIaJ7MtuxBDl2bykjeeexpQy3Bo-EimUpduLW9VTUxb9Tnx9PpYQmqjU13IUQr9lE6ASqYu_TnOreSWBLMP9hvTcQ/s1600/12+-+The+Pygmy+Archers+finish+off+the+Ruga-Ruga.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="798" data-original-width="792" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyl_kgT2rc2WPiSYIsz41dwVeYeQpcwM66vdcBfRT7Tu6iL5-cD-mIaJ7MtuxBDl2bykjeeexpQy3Bo-EimUpduLW9VTUxb9Tnx9PpYQmqjU13IUQr9lE6ASqYu_TnOreSWBLMP9hvTcQ/s320/12+-+The+Pygmy+Archers+finish+off+the+Ruga-Ruga.jpg" width="317" /></a></div>
12 – The Pygmy Archers finish off the Ruga-Ruga<br />
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Turn 4 is a Downpour, so all missile and visual ranges are reduced for the turn. However, Ujuwa’s Young Warriors are close enough to fire at Mary’s, and incredibly they score no less than four kills! This wipes out the unit, including their accompanying Bearer, and their leopard pet; however, Ujuwa can’t claim this as a Hunting Trophy, as he already has one for a leopard.<br />
Unfortunately for Ujuwa, Mary survives her TDR. She is left alone, and wisely retreats with her Hint token.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHe1GprDpEkSJ93DQ4V9a9-AhCCA5TF49GWHGCECQCHZmX1eHrK1ml-WLLXL1Z1_tClzfXikpFGdgAYL3N893FgOz9FRvXxh6FtEZ87svvFiow03xoa-bqSmdOId0FuXBWqXlrYgyzOyA/s1600/13+-+Mary+is+left+isolated+after+losing+all+her+Young+Warriors.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="986" data-original-width="696" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHe1GprDpEkSJ93DQ4V9a9-AhCCA5TF49GWHGCECQCHZmX1eHrK1ml-WLLXL1Z1_tClzfXikpFGdgAYL3N893FgOz9FRvXxh6FtEZ87svvFiow03xoa-bqSmdOId0FuXBWqXlrYgyzOyA/s320/13+-+Mary+is+left+isolated+after+losing+all+her+Young+Warriors.jpg" width="225" /></a></div>
13 – Mary is left isolated after losing all her Young Warriors<br />
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Ujuwa uses an Action card to remove a Move Stress token from his Archers, freeing them to move north with a view to getting him successfully off the table. He also casts his Bull’s Breath ritual on Mary’s Adventurers, but Kiva is able to save it.<br />
Seeing the threat developing in the west should Ujuwa break through to the northern table exit, Mary uses an Extra Move Action card to move the Askari west to support her Adventurers, while her soldiers retreat north out of range of the Pygmy Archers.<br />
Ujuwa’s Young Warriors now charge Mary’s Askaris, killing one in the melee. The Flag-bearer survives his TDR.<br />
However, Mary now draws an Animal Encounter, and the roll calls for a Hippo. She places this in Dangerous terrain near Ujuwa’s Bunduki, who are promptly charged; they lose 1 casualty trampled.<br />
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On turn 5, the Downpour ceases, so all ranges are restored to normal. Ujuwa’s Archers immediately fire on the Adventurers, wiping them out and killing the accompanying Bearer; however, Kiva survives his TDR.<br />
Feeling very vulnerable on her own, Mary continues to head towards her Soldiers.<br />
However, Kiva, also on his own since the destruction of the Adventurers, is not so quick on his feet. He is attacked by Ujuwa’s Young Warriors, who amazingly cause no casualties. Kiva is pushed back and somehow survives the encounter.<br />
The Soldiers shoot at the Pygmy Archers, killing one.<br />
Ashamed at their failure in melee, Ujuwa’s Young Warriors shower Kiva with their assegais, and finally down him, leaving another dropped Discovery token on the ground.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi17S6NBKLCBMIeOrauO6EkEbs69BWPRXLy191weU5nXZmzusr3Bgb39EpEaLiTP-TJagfr0XV5CW-gOgu4YcsjdFBYetcVEY6RNiZp79qfpNsFJmdydWWxBURqV3c0uZs0lEyPfXVD3q0/s1600/14+-+Ujuwa%2527s+Young+Warriors+drop+Kiva+with+their+asegais.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1142" data-original-width="770" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi17S6NBKLCBMIeOrauO6EkEbs69BWPRXLy191weU5nXZmzusr3Bgb39EpEaLiTP-TJagfr0XV5CW-gOgu4YcsjdFBYetcVEY6RNiZp79qfpNsFJmdydWWxBURqV3c0uZs0lEyPfXVD3q0/s320/14+-+Ujuwa%2527s+Young+Warriors+drop+Kiva+with+their+asegais.jpg" width="215" /></a></div>
14 – Ujuwa’s Young Warriors drop Kiva with their assegais<br />
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On turn 6, to no one’s surprise Ujuwa and his Archers head for the northern table exit as fast as they can. Mary’s Soldiers move northwest to meet up with her, while she places some juju on Ujuwa and his Archers. As luck would have it, he draws a Panic Stress token – no movement or shooting for the remainder of the turn.<br />
Mary and her Soldiers then shoot at the Archers, killing 2 of them; however, Ujuwa survives his TDR.<br />
Stymied in his attempt to get off the table, Ujuwa has his forces focus on maximising their Victory Points; his Pygmy Archers and Young Warriors both gather up dropped Discovery tokens. <br />
He also tries to cast another Bull’s Breath ritual, which he has used quite successfully so far in this adventure. However, once again, his bad luck continues to dog him. He draws a Panic Stress token for the ritual, which means that it backfires on him catastrophically. This time, a giant scorpion appears out of a hole in the ground, and stings him into unconsciousness.<br />
Mary’s Askaris charge Ujuwa’s Young Warriors, seeking to deprive them of the Discovery token they have just picked up. However, they lose a casualty in the melee, forcing them to retreat, and they pick up a Panic Stress token, which effectively immobilises them for this turn.<br />
Mary’s Soldiers also charge the Archers, but the resulting melee is a draw and they are forced to retreat.<br />
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15 – Almost everyone is immobilised by Panic as the Soldiers melee with the Archers<br />
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On turn 7, the scenario rules require the holder of the Initiative marker, which at this point is Ujuwa, to roll before each Action Phase to determine if the game is over.<br />
The first Action Phase is played normally, and Mary’s Soldiers fire on Ujuwa’s Young Warriors, but do no damage. Ujuwa’s Archers shoot at the Soldiers, killing one, but Mary survives the TDR.<br />
Ujuwa then rolls a second time to see of the game is over, and it ends before the second Action Phase.<br />
Tallying the Adventure<br />
Because neither side attained its main objective of exiting the table, no Victory Points were earned for that objective.<br />
Mary has two Hint tokens, but they are both odd-numbered, meaning they are Ujuwa’s, and of no value to her.<br />
She also retained one Discovery token, worth 2 VP.<br />
Mary can claim the leopard killed as a Hunting Trophy. It doesn’t give her any VP’s, but will contribute towards the campaign.<br />
Despite being wounded, Mary’s reporter JJ was able to get her trip report into this month’s bulletin of the Société Géographique; this earned her 2 VP’s.<br />
However, Mary’s forces were able to despatch M’Otowanfa, the renegade Fang chief, and Ujuwa self-immolated while casting one of his spell rituals. These “kills” earn Mary 2 VP each.<br />
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Ujuwa forces hold four Hint tokens, but three of them are even-numbered, meaning they are Mary’s, and of no value to him. The remaining one, Hint #3, is worth 2 VP.<br />
He also collected five Discovery tokens, including two dropped by Mary’s units. In this scenario, they are worth 2 VP each, for a total of 10 VP.<br />
Ujuwa’s forces were able to despatch both the reporter JJ, and the caravan guide Kiva; these “kills” earn Ujuwa 2 VP each. His forces also despatched two of Mary’s Bearers for another 4VP, as well as the Young Warriors’ pet leopard – we didn’t count this one for VP, and unfortunately Ujuwa already has a leopard Hunting Trophy!<br />
Ujuwa cast two successful Sacred Rituals in this adventure, earning him two more Spiritual Link points. With no surviving Sacred Warriors, he is unable to roll for bonus Link points.<br />
No additional domains of Knowledge were earned by either side.<br />
That means Ujuwa earned a total of 20 VP, and Mary earned 8 VP, so Ujuwa has finally had a convincing win in an adventure.<br />
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<b><span style="font-size: large;">The End-Game</span></b><br />
JJ and Kiva were both feeling rather Poorly at the end of the campaign.<br />
Ujuwa ended the campaign In Agony, while M’Otowanfa was feeling rather Poorly.<br />
All of these effects, together with the Discoveries made in the final adventure, were recorded into the two sides’ Travel Logs, which provide an ongoing record of each side’s status. The Logs play a key role in the campaign end-game, because the Knowledge and Discoveries made throughout the campaign now contribute towards the two leader’s movement as they progress towards their ultimate goals.<br />
Mungo Mah Lobeh’s end-game is played on a pair of A3 size boards, one each for Mary and Ujuwa.<br />
These are supplied in the campaign pack, but they are printed as one double-sided board, and since you need to use both sides at the same time, we had to get A3 copies made by the local printing shop. An annoying and not-insignificant expense which could have been avoided by a little joined-up thinking, Studio Tomahawk!<br />
These boards represent the final journeys made by the two leaders, “Scaling the Throne of Thunder” for Mary, and “Constructing the Ritual of Awakening” for Ujuwa. On each board, a path of linked circles track the different stages of the journey. Each player attempts to advance as far as possible during the journey, which represents nine days for Mary and nine nights for Ujuwa.<br />
Also on each board, a chart describes the nine days or nights, and the domains of Knowledge that will be useful to each of them.<br />
In essence, for each day or night, the leader has to either show possession in their Travel Log of a specific domain of Knowledge, in which case they advance automatically, or alternatively roll a given number of dice and hope to score successes. Any Hints acquired in the last adventure provide bonuses which affect play at this stage, such as extra dice or re-rolling ‘1’s.<br />
Once the nine days and nights are over, each player notes down on their Travel Log, the point reached, and the corresponding number of Accomplishment Points awarded to each.<br />
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The campaign then concludes by summing up all the Accomplishment Points achieved or lost during the entire campaign, according to a whole range of criteria:-<br />
1)<span style="white-space: pre;"> </span>The adventures won.<br />
2)<span style="white-space: pre;"> </span>The Journey Length for Mary (the quicker the better), and the Spiritual Link points (the more successful spell rituals cast the better) for Ujuwa.<br />
3)<span style="white-space: pre;"> </span>Discoveries made.<br />
4)<span style="white-space: pre;"> </span>The state of the Characters, with sick, wounded or dead characters costing points.<br />
5)<span style="white-space: pre;"> </span>The domains of Knowledge acquired.<br />
6)<span style="white-space: pre;"> </span>Medicinal plants located.<br />
7)<span style="white-space: pre;"> </span>Hunting trophies bagged, one per different kind of animal.<br />
8)<span style="white-space: pre;"> </span>Scaling the Throne of Thunder for Mary, and constructing the Ritual of Awakening for Ujuwa.<br />
The final total of these Accomplishment Points determines the overall campaign winner. In our case the final totals were:-<br />
<b>Mary 37<span style="white-space: pre;"> </span>Ujuwa 35</b><br />
<div>
<br /></div>
Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com1tag:blogger.com,1999:blog-3106156044156291584.post-87674198259026301032020-03-13T07:15:00.000+00:002020-03-13T07:15:30.687+00:00The Mungo Mah Lobeh Congo Campaign Adventure 5<br />
<h2 style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;">
<b>Adventure 5 – Encounters In Hostile
Lands</b></h2>
<br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<i>Campaign Journal compiled by Alan, of Tring Wargames Club</i><i><span style="font-size: 12pt;"><o:p></o:p></span></i></div>
<br />
<h2>
Background<o:p></o:p></h2>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;">
<i style="mso-bidi-font-style: normal;">“The men are not their usual selves. They are in the grip of fear; all
singing has died out and they look nervously around them, expecting an attack
at any minute. We are in Fang territory. Hardly anything is known of this
people; they have no contact whatsoever with the outside world. Some claim they
are cannibals. Despite the danger, we must push on, as this is the only means
to attain our final destination.<o:p></o:p></i></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;">
<i style="mso-bidi-font-style: normal;">With every passing minute, our African friends are increasingly
nervous. I can only hope that they do not run off and leave us, as without them
we are doomed. I have high hopes they will not, as after all they forgave me
the mistake I committed yesterday. I had chosen to set up my tent close to the
most enormous tree I have ever seen; this was not to the liking of some, as
they held the tree to be sacred, the very domain of the gods.<o:p></o:p></i></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;">
<i style="mso-bidi-font-style: normal;">They are such strange folk, but their proximity to Nature and to the
Earth is touching. I hope that one day I will come to understand them better.” </i>–
Mary Kingsley<i style="mso-bidi-font-style: normal;"><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;"><o:p></o:p></span></i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">“There is no more
dangerous place than that through which Mary is now advancing. The Fangs, with
their reputation as aggressive warriors and flesh eaters, dwell here. If she
had another choice, she would have opted for it.”<o:p></o:p></i></div>
<h2>
Travelling to the Next Adventure<o:p></o:p></h2>
<div class="MsoNormal">
As the winner of the last adventure, Mary got first pick (yet
again!) of the travel routes to the next one, and she again chose to travel <i style="mso-bidi-font-style: normal;">“Village To Village”</i> to this penultimate
adventure of the expedition. This is a slow route, but offers her the best
chance to recruit new followers.<o:p></o:p></div>
<div class="MsoNormal">
Again, this was not as good a choice as she has made previously;
she rolled to make the journey in 5 months, and once again her bearers were
unable to help her complete the journey any quicker.<span style="mso-spacerun: yes;"> </span>However, her roll on the Encounter table allows
her to recruit another group of Archers, for this adventure only.<o:p></o:p></div>
<div class="MsoNormal">
Mary has now earned a total of four domains of knowledge, so
her character uses her 3-star card, which makes her very effective at rallying
her troops. No further upgrades are possible for her.<o:p></o:p></div>
<div class="MsoNormal">
Once again, Ujuwa elected to travel <i style="mso-bidi-font-style: normal;">“Through Thriving Jungle”</i>, and again this proved to be a good
choice for him. He made his success roll, so the journey only costs him one of
his Spiritual Link points, and his roll on the Encounter table allowed him to
locate two new specimens of medicinal plants. <o:p></o:p></div>
<div class="MsoNormal">
Ujuwa has earned a total of two domains of knowledge, so his
character will now use his 2-star card, which makes him more effective at
rallying his troops.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<h2>
The Forces<o:p></o:p></h2>
<div class="MsoNormal">
As before, Mary is accompanied on this adventure by her
Kirangozi guide Kiva and the reporter JJ, and her party has the same make-up as
the previous adventure, including Explorers, Soldiers, Askaris, Ruga-Ruga, and
Young Warriors. She also has an additional group of Archers, recruited from one
of the villages she passed through on her journey.<o:p></o:p></div>
<div class="MsoNormal">
Her Askaris are accompanied by their pet leopard which they
acquired in the last adventure. It provides the group with an additional 1D8
combat value.<o:p></o:p></div>
<div class="MsoNormal">
Mary has retained her three Bearers, which she places with
her Askaris, her Archers, and her Adventurers. Mary herself accompanies her
Young Warriors, while she sends JJ with the Askaris, and Kiva with the Archer
unit.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Her opponent Ujuwa is again accompanied by his allies, the outcast
Fang chieftain M’Otowanfa, and the Werda-Fakawi Pygmy King O’Mi’Lordi. His
party also has the same make-up as the last adventure, consisting of Warriors, Young
Warriors, Bundukis, Archers, Pygmy Archers, and some Scouts.<o:p></o:p></div>
<div class="MsoNormal">
Ujuwa decided to accompany his Archers this time. <span style="mso-spacerun: yes;"> </span>The Fang chief will go with the Warriors
instead, and the Pygmy King will accompany his Young Warriors this time.<span style="mso-spacerun: yes;"> </span>Ujuwa has no Auxiliaries to assign.<o:p></o:p></div>
<h2>
The Terrain<o:p></o:p></h2>
<div class="MsoNormal">
This adventure once again called for jungle terrain,
although the leopard-infested thickets are now also behind them; the scenario
rules dictate that all terrain not otherwise marked is considered dense terrain
here, which will increase its cover value to D8. This low, dense cover is
elephant country!<o:p></o:p></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">“We were about to
descend into a ravine when we noticed five elephants taking a mud bath. If an
elephant charges at you, the only way to escape is to hide downwind behind a
tree, so that they can neither see you, nor smell you.” </i>– Mary Kingsley<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
As before, we used Martin’s dining-room table for the game,
with his battle mat defining the standard Congo 4’x3’ playing area. His trees
were used to mark out the areas of Dangerous and Blocking terrain called for by
the scenario.<o:p></o:p></div>
<div class="MsoNormal">
The scenario calls for a “barrier” of High Dangerous Terrain
running diagonally across the table. This<span style="mso-spacerun: yes;">
</span>is D10 cover, and is divided somewhat arbitrarily into six areas for the
purpose of placing the Discovery tokens – see below. The two sides begin at
opposite diagonal corners, and must exit at their opponent’s starting point,
which means that they must negotiate the barrier as well as fight their way
through the enemy forces.<o:p></o:p></div>
<div class="MsoNormal">
The barrier of course, is where the Fang will be inclined to
attack. Their modus operandi is very similar to that of Pygmy Archers, with
their poison arrows. The scenario rules do not allow for the targeting of the
Fang, and not even Scouts appear to be able to avoid the attacks, so there is
no way to evade or eliminate them.<o:p></o:p></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">“The Fang are a highly
aggressive tribe, and they hate intruders unless they are serving them up for
dinner. Their favourite tactic is to hide up amongst the branches, and kill you
with a poisoned dart before you even know they are there.”<o:p></o:p></i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><br /></i></div>
<div class="MsoNormal">
The areas of High Dangerous Terrain also contain Discovery
tokens. When collected by a group entering the terrain (and surviving the inevitable
attack by the Fang), the group makes a roll on an Encounter table which is part
of the scenario, to determine what type of Discovery is made. Some results come
in the form of useful discoveries, while some are really bad news, up to and
including a boiling cauldron of human body parts!<o:p></o:p></div>
<div class="MsoNormal">
Naturally, the areas of High Dangerous Terrain also trigger Jungle
Encounters, per the standard rules, which are then rolled for on the Encounter
tables provided in the Mungo Mah Lobeh campaign pack. These may turn out to be
good or bad, but if past experience is anything to go by, they are usually
interesting.<o:p></o:p></div>
<h2>
The Adventure<o:p></o:p></h2>
<div class="MsoNormal">
This scenario calls for the two factions to deploy in
opposite diagonal corners of the table, with the barrier of High Dangerous
Terrain bisecting it along the other diagonal. Units which cannot be deployed
on-table will enter via their respective corner.<o:p></o:p></div>
<div class="MsoNormal">
For reference purposes, Mary will start in the NW corner,
and Ujuwa in the SE corner.<o:p></o:p></div>
<div class="MsoNormal">
The first picture is a full table shot from the southern
end, with Mary’s deployment area in the top left corner and Ujuwa’s in the bottom
right. <span style="mso-spacerun: yes;"> </span>For now, the elephants are just
for show.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGWaCNTfY16n5mw0rpE7IzKWo5kDPUPRIbM2CUkdbe2MiDhzCItU12rMqAWzEaqC-g5nDqAKJ7jlo5_lY9stOMrgUIHsNNOSIGcfxka17OhY3HfBj2fkmP8F-K6VxM3LBzMFObBrwvodI/s1600/1+-+The+table+for+adventure+5%252C+looking+north.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="944" data-original-width="910" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGWaCNTfY16n5mw0rpE7IzKWo5kDPUPRIbM2CUkdbe2MiDhzCItU12rMqAWzEaqC-g5nDqAKJ7jlo5_lY9stOMrgUIHsNNOSIGcfxka17OhY3HfBj2fkmP8F-K6VxM3LBzMFObBrwvodI/s320/1+-+The+table+for+adventure+5%252C+looking+north.jpg" width="308" /></a></div>
<span style="font-size: 10pt;">1 – The table for adventure 5, looking north</span><br />
<span style="font-size: 10pt;"><br /></span>
<div class="MsoNormal">
Ujuwa started with the Initiative token for this adventure,
because he lost the last one. His plan is to send Ujuwa himself with one of his
units around the edge avoiding Mary’s troops, then quickly cross the Fang
barrier and make a beeline for the target corner of the board. Meanwhile, the
rest of his units will delay Mary as much as possible, hopefully bogging her
down in the Fang barrier, while also protecting any Loot or Discovery tokens
they have acquired. However, as all wargamers and military leaders know, no
plan of action quite survives contact with the enemy.<o:p></o:p></div>
<div class="MsoNormal">
On turn 1, Mary moves her Young Warriors with their leopard pet,
her Adventurers, and her newly-recruited Archers towards the middle of the
table.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRXGiHPwwj4hYxsoxsJUAf_eQjxNreiT24egLdL6npm1KNQ92RQJyXQNIvAobo9OpO39-w9VsBaTj1gwj40kv-qp-yBWjyNbwRMmTArbtSqZc0TDUWCe7vu4jio2AT3Ams7pzo1zw8nvc/s1600/2+-+Mary%2527s+forces+advance+in+the+centre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="791" data-original-width="808" height="312" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRXGiHPwwj4hYxsoxsJUAf_eQjxNreiT24egLdL6npm1KNQ92RQJyXQNIvAobo9OpO39-w9VsBaTj1gwj40kv-qp-yBWjyNbwRMmTArbtSqZc0TDUWCe7vu4jio2AT3Ams7pzo1zw8nvc/s320/2+-+Mary%2527s+forces+advance+in+the+centre.jpg" width="320" /></a></div>
<div class="MsoNormal">
<span style="font-size: 10pt;">2 – Mary’s forces advance in the centre</span></div>
<div class="MsoNormal">
<span style="font-size: 10pt;"><br /></span></div>
<div class="MsoNormal">
Meanwhile Ujuwa sends his Scouts and Young Warriors, accompanied
by their Pygmy King, racing west across the table, clearly intent on grabbing
the southernmost of the Discovery tokens.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs0PwkOgnv_5WfcQTSG_GW4d8Bf6NBFJgpphtQiTqT3r2oQ62vH6Hwba31gw3slKOZxCxg8mM0P0Wsbe6lBMwtZEt4pnMHq_moZMc_JiWWVeoBJbkF1FYv_VAo03Y16-h0dR-CymE3Xuc/s1600/3+-+Ujuwa%2527s+Scouts+and+the+Young+Warriors+with+the+Pygmy+King+head+west.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1074" data-original-width="856" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs0PwkOgnv_5WfcQTSG_GW4d8Bf6NBFJgpphtQiTqT3r2oQ62vH6Hwba31gw3slKOZxCxg8mM0P0Wsbe6lBMwtZEt4pnMHq_moZMc_JiWWVeoBJbkF1FYv_VAo03Y16-h0dR-CymE3Xuc/s320/3+-+Ujuwa%2527s+Scouts+and+the+Young+Warriors+with+the+Pygmy+King+head+west.jpg" width="255" /></a></div>
<div class="MsoNormal">
<span style="font-size: 10pt;">3 – Ujuwa’s Scouts and the Young Warriors with the Pygmy King
head west</span></div>
<div class="MsoNormal">
<span style="font-size: 10pt;"><br /></span></div>
<div class="MsoNormal">
Meanwhile Ujuwa himself, with his Archers and their
blowpipes, move more sedately northwards.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjW34S323IJsDcLi-bH6izbqULYOWitluUOOfZU9EyDd36bqy3r1JOsb3B7DGA2hI2kuUkt7bDjw3BluVmJw9JcYBWEGJMBiTvpvwP5uLfCzcu9KeU1lmT_QmLm9mbH2rJ3utkIV4vGyo/s1600/4+-+Ujuwa+and+his+Archers+head+north.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="862" data-original-width="918" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjW34S323IJsDcLi-bH6izbqULYOWitluUOOfZU9EyDd36bqy3r1JOsb3B7DGA2hI2kuUkt7bDjw3BluVmJw9JcYBWEGJMBiTvpvwP5uLfCzcu9KeU1lmT_QmLm9mbH2rJ3utkIV4vGyo/s320/4+-+Ujuwa+and+his+Archers+head+north.jpg" width="320" /></a></div>
<div class="MsoNormal">
<span style="font-size: 10pt;">4 – Ujuwa and his Archers head north</span></div>
<div class="MsoNormal">
<span style="font-size: 10pt;"><br /></span></div>
<div class="MsoNormal">
At the end of the turn, Ujuwa seeks to put some juju on
Mary’s forces to slow them down, and he succeeds in drawing an Animal
Encounter; this randomly places an Elephant on the northern edge of the table.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
On turn 2, most units from both sides continue to advance
pell-mell in the centre, and it becomes clear that some sort of confrontation
there is only a matter of time.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8aUw0eFhiaKzLLv1w_djkTKMwHGCpVjHYvBMo7RmW5ZzZITAS_LSPG9Ofcv0vM4nndP6BrKii-kEj9fkvFmWYHoRlmw1X8rsEx6eIMqCUIZ6l3ox3tfArnOy4nUgQpy0wTnDgXzihMKg/s1600/5+-+Mary+with+her+Young+Warriors+and+their+pet+leopard+also+head+for+the+centre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="796" data-original-width="886" height="287" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8aUw0eFhiaKzLLv1w_djkTKMwHGCpVjHYvBMo7RmW5ZzZITAS_LSPG9Ofcv0vM4nndP6BrKii-kEj9fkvFmWYHoRlmw1X8rsEx6eIMqCUIZ6l3ox3tfArnOy4nUgQpy0wTnDgXzihMKg/s320/5+-+Mary+with+her+Young+Warriors+and+their+pet+leopard+also+head+for+the+centre.jpg" width="320" /></a></div>
<div class="MsoNormal">
<span style="font-size: 10pt;">5 – Mary with her Young Warriors and their pet leopard also
head to the centre</span></div>
<div class="MsoNormal">
<span style="font-size: 10pt;"><br /></span></div>
<div class="MsoNormal">
Ujuwa’s Scouts enter the southernmost Dangerous terrain
area, and grab Discovery token #1. They move so silently that they obviously catch
the Fang ambushers napping, because they avoid taking any casualties. <o:p></o:p></div>
<div class="MsoNormal">
They also encounter an old man who begs them for a drink of water.
Taking pity on him, they give him some, whereupon he revives enough to perform
a Mandrill’s Dance ritual, which earns the Scouts an additional totem card.<o:p></o:p></div>
<div class="MsoNormal">
The Elephant wanders at random near the northern edge of the
table, far enough away from both sides forces that, for now, it does not
display any signs of becoming panicky or aggressive.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
On turn 3, Mary’s Askaris and the reporter JJ grab Discovery
token #5. Unfortunately for them, this is cursed, and they are pinned to the
spot for the duration of the turn. The Fang ambush them with their poison
arrows, hitting one, but his uniform prevents the arrow from breaking the skin and
he survives. <o:p></o:p></div>
<div class="MsoNormal">
The Askaris don’t have much luck with their roll on the
Jungle Encounter table either. They are attacked by a large cloud of biting
insects, forcing the group to flee back the way they came until they clear the
Dangerous Terrain area.<o:p></o:p></div>
<div class="MsoNormal">
Mary’s Adventurers are able to find Discovery token #4, and
this time it is a useful one. Furthermore, the Fang ambush fails to score any
hits, and they roll a No Effect on the Jungle Encounter table. <o:p></o:p></div>
<div class="MsoNormal">
Mary’s Archer unit is able to grab Discovery token #2, which
is another good one. They do lose a casualty to the Fang arrows, but at least
their Jungle Encounter has no adverse effect. <o:p></o:p></div>
<div class="MsoNormal">
The Elephant now starts to meander generally southwards, gradually
bringing it closer to both sides’ forces.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ujuwa’s Young Warriors now decide to take a chance and charge
into the Dangerous Terrain, intent on getting to grips with Mary’s Archers. It
proves to be an expensive decision. The Fang kill one of them, and they also
disturb a lurking panther, which kills two more. The Pygmy King is forced to
face the first Terrifying Death Rolls of the game, but he survives.<o:p></o:p></div>
<div class="MsoNormal">
However, the Young Warriors do kill two of the Archers, and force
them to retreat clear of the Dangerous Terrain; they carry their precious
Discovery token with them. Kiva survives his Terrifying Death Roll.<o:p></o:p></div>
<div class="MsoNormal">
Mary’s Soldiers and Ruga-Ruga now penetrate the Dangerous
Terrain in the centre of the table. The Fang unleash their ambush upon them,
claiming one of the Ruga-Ruga. However, they find a fetish, thereby earning a
Loot token.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Elephant continues to meander southwards.<o:p></o:p></div>
<div class="MsoNormal">
Ujuwa’s Pygmy Archers now move into into the south-central Dangerous
Terrain, which under the rules of the scenario, trigger Fang ambushes on all
units in the area or within <b style="mso-bidi-font-weight: normal;">S</b> of it.
<span style="mso-spacerun: yes;"> </span>Much to her disgust, this means that only
one of Ujuwa’s units is targeted, but three of Mary’s!<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
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<div class="MsoNormal">
<span style="font-size: 10pt;">6 – Ujuwa’s Pygmy Archers</span></div>
<div class="MsoNormal">
<span style="font-size: 10pt;"><br /></span></div>
<div class="MsoNormal">
Ujuwa’s Pygmy Archers lose 1 casualty, but Mary’s Soldiers
lose two to the Fangs’ poison arrows. The Fang also score hits on the
Adventurers and the Ruga-Ruga, but Mary is able to save them. <o:p></o:p></div>
<div class="MsoNormal">
On the Pygmy Archers’ Jungle Encounter roll, they find some
tasty berries, which earn them two Loot tokens. Unfortunately they also lose
another casualty finding out that the berries are actually poisonous!<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
On turn 4, Mary’s remaining Soldiers shoot at the Pygmy
Archers, but fail to cause any damage. Her Ruga-Ruga target Ujuwa’s Bunduki,
who are now within range, killing one. The Adventurers fire at Ujuwa and his
Archers, but also fail to do any damage.<o:p></o:p></div>
<div class="MsoNormal">
Ujuwa decides to cut his losses in the face of overwhelming
odds. His Pygmy Archers retreat carrying one of their Loot tokens; they are
forced to drop one, as otherwise they would be too encumbered to move at all.
It is at times like these that Ujuwa really envies Mary her Bearers, which
enable her units to avoid the penalty for carrying bulky objects.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
All this shooting on Mary’s part achieves what is probably
the effect she desires, considering that Ujuwa brought the Fang down on her
forces in the last turn. The Elephant panics, and true to its capricious nature,
it charges the nearest visible unit regardless of who is firing at who. This
happens to be Ujuwa and his Archers, who suffer 1 man trampled to death,
forcing them to retreat. Ujuwa is forced to make a Terrifying Death Roll, but
he survives.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvYNaZuDwRxbgRcmWz6J-IMgUASmRytnSrnYND4BzVke8GGGnc5q2DcOyj0DOdz6TiuxP_XCGNhyphenhyphenckuGlrXU9DoPiyzREIveCbEWJIkmnJUuItHgYRiOtL-TT1-zVEZNmKjCD0ER5JVww/s1600/7+-+The+Elephant+rampages+through+the+jungle%252C+blinded+by+panic.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="814" data-original-width="830" height="313" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvYNaZuDwRxbgRcmWz6J-IMgUASmRytnSrnYND4BzVke8GGGnc5q2DcOyj0DOdz6TiuxP_XCGNhyphenhyphenckuGlrXU9DoPiyzREIveCbEWJIkmnJUuItHgYRiOtL-TT1-zVEZNmKjCD0ER5JVww/s320/7+-+The+Elephant+rampages+through+the+jungle%252C+blinded+by+panic.jpg" width="320" /></a></div>
<div class="MsoNormal">
<span style="font-size: 10pt;">7 – The Elephant rampages through the jungle, blinded by
panic</span></div>
<div class="MsoNormal">
<span style="font-size: 10pt;"><br /></span></div>
<div class="MsoNormal">
Ujuwa now steals the Initiative, enabling him to move first.
He plays an Extra Move totem card, and he treks almost all the way to the
eastern edge of the board, but it has the desired effect - his unit is now far
enough away that they will not be charged again by the Elephant.<o:p></o:p></div>
<div class="MsoNormal">
Ujuwa’s Bunduki return the fire of Mary’s Adventurers, with
no effect. His Warriors then charge Mary’s Ruga-Ruga, who are still holed up in
the Dangerous Terrain. The Fang perhaps take one look at the Warriors’
ferocious demeanour and decide not to interfere, and the Warriors then get a No
Effect on the Jungle Encounter table, but they do just enough to the Ruga-Ruga
to force them to retreat and draw a Stress token. However, the melee result
means the Warriors have to take one too, which becomes two since they already
have a Terror token. With the rampaging Elephant drawing ever closer, this is
really not a good time to draw two Panic Stress tokens, but they are now firmly
pinned in place for the rest of the turn!<o:p></o:p></div>
<div class="MsoNormal">
Mary is not slow to take advantage. Her Adventurers kill two
of the Warriors, and the Soldiers account for another. Ujuwa’s renegade Fang
chieftain M’Otowanfa is forced to make two Terrifying Death Rolls, but survives
– just!<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Elephant now transfers its attention to the Bundukis,
trampling one, and forcing them to retreat. <o:p></o:p></div>
<div class="MsoNormal">
The Soldiers continue to pour fire on Ujuwa’s Warriors,
killing another one. M’Otowanfa survives yet another Terrifying Death Roll, but
the unit is forced to flee as they are on the four-token Stress limit.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxsVNT34IxkMEWOfCv24e6dRx34TostSAPt3FqUKFjrbrC4CxnNpQDHYALX3JizUihBCVbAeapfPb0B4h9IAPA9TXjAoGClbnEP7x0u9so0sIPUD-_rFx0cNOsIQbq5gZ-zcHOg7YxBpM/s1600/8+-+M%25E2%2580%2599Otowanfa+and+his+remaining+Warrior%252C+feeling+the+Stress.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="841" data-original-width="860" height="312" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxsVNT34IxkMEWOfCv24e6dRx34TostSAPt3FqUKFjrbrC4CxnNpQDHYALX3JizUihBCVbAeapfPb0B4h9IAPA9TXjAoGClbnEP7x0u9so0sIPUD-_rFx0cNOsIQbq5gZ-zcHOg7YxBpM/s320/8+-+M%25E2%2580%2599Otowanfa+and+his+remaining+Warrior%252C+feeling+the+Stress.jpg" width="320" /></a></div>
<div class="MsoNormal">
<span style="font-size: 10pt;">8 - M’Otowanfa and his remaining Warrior are feeling the
Stress</span></div>
<div class="MsoNormal">
<span style="font-size: 10pt;"><br /></span></div>
<div class="MsoNormal">
Mary’s Askaris now move into the south-central Dangerous
Terrain area, perhaps intending to pick up the Loot token dropped earlier by
Ujuwa’s heavily-laden Pygmy Archers. The Fang fire on them, but without effect.<o:p></o:p></div>
<div class="MsoNormal">
Desperate to win an adventure for once, Ujuwa now moves northeast
with his Archers, trying to get around Mary’s flank and give himself a clear
run to the northwest corner. <o:p></o:p></div>
<div class="MsoNormal">
Meanwhile, his Bundukis move into the south-central
Dangerous terrain area, and grab the dropped Loot token from under the noses of
the Askaris. Once again, under the rules of the scenario, the Fang shoot at all
units in the area or within <b style="mso-bidi-font-weight: normal;">S</b> of
it.<span style="mso-spacerun: yes;"> </span>The Bundukis are hit but manage to
save it, as do Mary’s Soldiers, but her Adventurers lose one casualty, and two
of her Askaris succumb to the Fang’s poison arrows! It is JJ’s turn to face the
Terrifying Death Roll, which she survives.<o:p></o:p></div>
<div class="MsoNormal">
This time, the Elephant charges Mary’s Adventurers; they
narrowly avoid being trampled, but they do have to retreat, taking them out of
the Dangerous Terrain again.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
On turn 5, Ujuwa and the Archers reaches the Dangerous Terrain
up in the northeast corner and finds Discovery token #3. His men take two hits
from the Fang, but are able to save them. However, their roll on the Jungle
Encounter table sees them beset by swarms of giant mosquitoes; they are forced
to flee. By bad luck, the random direction thrown sends them into the adjacent
Dangerous Terrain area, where a second Fang ambush costs them a casualty. To
add insult to injury, this time their roll on the Jungle Encounter table
requires them to face a Terror test, which they promptly fail - once again,
Ujuwa’s luck seems to be running true to form!<o:p></o:p></div>
<div class="MsoNormal">
However, the mossies are not finished yet. Driven temporarily
mad by their biting, all the other units currently in Dangerous Terrain areas must
open fire on the nearest unit, friend or foe. The Soldiers kill one Bunduki,
while the Bunduki and Mary’s Young Warriors trade shots ineffectually. The
Askaris kill two Adventurers, which wipes them out and suddenly Discovery token
#4 is lying on the ground unclaimed.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Desperate to end the elephant’s attacks on her forces, Mary
orders her Ruga-Ruga to try and bring it down with their muskets, but they can only
achieve one uncancelled hit, and three are needed.<o:p></o:p></div>
<div class="MsoNormal">
Her Archers also kill another of Ujuwa’s Young Warriors,
forcing the Pygmy King to make another Terrifying Death Roll, which he
survives.<o:p></o:p></div>
<div class="MsoNormal">
Mary uses an extra Action totem card to move south with her
Young Warriors, intent on heading for her exit point in the southeast corner.<o:p></o:p></div>
<div class="MsoNormal">
The Elephant charges Mary’s Askaris; they narrowly avoid
being trampled, but they are forced to retreat.<o:p></o:p></div>
<div class="MsoNormal">
Ujuwa and his Warriors now exit the Dangerous Terrain near
the northern end of the table. Encumbered as they are, and without a Bearer,
they are unable to pick up the pace, but they do have some Movement Action
totem cards in reserve, so with a little luck they should be able to make it to
their exit point. Ujuwa triumphantly casts a Bulls Breath ritual, succeeds, and
piles a Stress token on Mary’s Askaris, the only unit which is in any position
to stop him.<o:p></o:p></div>
<div class="MsoNormal">
The Bundukis fall back away from Mary’s forces, carrying
their precious Loot token with them.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLDTL2zJkf9ygyI40vA4ZtbJ88gp6pxh-5nTf0q4nykNSWYbow_tnzeenjlf9jXCfetXh7yOLshgYK_3xHaLMVAwJUmucVpV-S5fT8QhNtaiMQP2LExxNupTvkBHfTIHSI8iAlm5UGcPs/s1600/9+-+Ujuwa%2527s+surviving+Bundukis+fall+back+to+guard+their+Loot+token.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="750" data-original-width="1130" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLDTL2zJkf9ygyI40vA4ZtbJ88gp6pxh-5nTf0q4nykNSWYbow_tnzeenjlf9jXCfetXh7yOLshgYK_3xHaLMVAwJUmucVpV-S5fT8QhNtaiMQP2LExxNupTvkBHfTIHSI8iAlm5UGcPs/s320/9+-+Ujuwa%2527s+surviving+Bundukis+fall+back+to+guard+their+Loot+token.jpg" width="320" /></a></div>
<div class="MsoNormal">
<span style="font-size: 10pt;">9 – Ujuwa’s surviving Bundukis fall back to guard their Loot
token</span></div>
<div class="MsoNormal">
<span style="font-size: 10pt;"><br /></span></div>
<div class="MsoNormal">
The Elephant charges Mary’s Soldiers; they manage to avoid
being trampled, but are forced to retreat.<o:p></o:p></div>
<div class="MsoNormal">
Both sides’ Young Warriors duel ineffectually with their
assegais. However, Mary’s Soldiers then charge Ujuwa’s Young Warriors and win
the resulting melee. The Young Warriors fall back, but now need to collect no
less than five Stress tokens, because they already have two Terror tokens! This
far exceeds the four-token Stress limit, so they flee once, and then lose their
last figure. With three tokens still to draw, we decide that the only logical
outcome must be that the accompanying Pygmy King dies, with no chance of
avoiding the Terrifying Death Roll!<span style="mso-spacerun: yes;">
</span>Ouch!!<o:p></o:p></div>
<div class="MsoNormal">
On turn 6, the scenario rules require the holder of the
Initiative marker, which at this point is Ujuwa, to roll before each Action
Phase to determine if the game is over. <o:p></o:p></div>
<div class="MsoNormal">
The first Action Phase is played normally, and much to Ujuwa’s
surprise, Mary’s forces make no attempt to pick up Discovery token #4, dropped
when the Adventurers were wiped out. In fairness to them, it IS practically
under the Elephant’s feet!<o:p></o:p></div>
<div class="MsoNormal">
Instead, Mary puts juju on Ujuwa and his Archers, trying to
slow them down. He draws a Panic Stress, so he cannot move for the rest of the
turn. This is precisely NOT what he wanted and could cost him the game, as the
two sides are fairly even in terms of acquisitions at this point.<o:p></o:p></div>
<div class="MsoNormal">
Mary and her Young Warriors advance into the south-central
Dangerous Terrain area, triggering a Fang attack on themselves, and also on her
Archers, and Ujuwa’s Bunduki. Clearly the Fang are getting tired, as they fail
to cause any casualties at all.<span style="mso-spacerun: yes;"> </span>However,
the Young Warriors do run into a large anthill, which earns them a Stress
token. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ujuwa puts juju on Mary and her young Warriors, desperately
seeking to slow down their advance. He also casts a Bull’s Breath ritual on the
Askaris, and sends his remaining Warriors to block Mary’s path.<o:p></o:p></div>
<div class="MsoNormal">
The Elephant charges the Ruga-Ruga, killing four and wiping
them out, which leaves a Loot token lying on the ground. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9P1R8TTae2DQuSjtRdme18f3Pv2IQ6xoaBb3fzpEFdTTS_YWIh7BT0JkIEE_SutOhA5tZ_KDdZWv6k4MQ9Z34sos4idyY46UFHTIwR71PxjyAO_sOavsS9IvnUXPfFMC8t4BbYC4Ut0I/s1600/10+-+The+Elephant+wipes+out+the+Ruga-Ruga.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="846" data-original-width="1028" height="263" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9P1R8TTae2DQuSjtRdme18f3Pv2IQ6xoaBb3fzpEFdTTS_YWIh7BT0JkIEE_SutOhA5tZ_KDdZWv6k4MQ9Z34sos4idyY46UFHTIwR71PxjyAO_sOavsS9IvnUXPfFMC8t4BbYC4Ut0I/s320/10+-+The+Elephant+wipes+out+the+Ruga-Ruga.jpg" width="320" /></a></div>
<div class="MsoNormal">
<span style="font-size: 10pt;">10 – The Elephant wipes out the Ruga-Ruga</span></div>
<div class="MsoNormal">
<span style="font-size: 10pt;"><br /></span></div>
<div class="MsoNormal">
The second Action Phase is played normally, and Mary and her
Young Warriors run round Ujuwa’s Warriors, now very obviously trying to get to
their objective, the southeast corner. <o:p></o:p></div>
<div class="MsoNormal">
Rather than trying to pick up the dropped Discovery and Loot
tokens, the Askaris shoot ineffectually at Ujuwa and his Archers. As it turned
out, this cost Mary the game.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1vREMW1LEguIZkG2aYs4o5RIBzsIC8yPSa4a1a2sj59oFQ1UskMbVoWniP8YoAnf-Tom7ah-y4btHCcmuVGwEDZ8vajNbzEZDX-EYqhcFa6uBjmje0T4o4hkvgBu3-ln6MBBnwqV3lKU/s1600/11+-+JJ+and+the+Askaris+ignore+the+tokens+lying+in+front+of+the+Elephant.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1122" data-original-width="762" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1vREMW1LEguIZkG2aYs4o5RIBzsIC8yPSa4a1a2sj59oFQ1UskMbVoWniP8YoAnf-Tom7ah-y4btHCcmuVGwEDZ8vajNbzEZDX-EYqhcFa6uBjmje0T4o4hkvgBu3-ln6MBBnwqV3lKU/s320/11+-+JJ+and+the+Askaris+ignore+the+tokens+lying+in+front+of+the+Elephant.jpg" width="217" /></a></div>
<div class="MsoNormal">
<span style="font-size: 10pt;">11 – JJ and the Askaris ignore the tokens lying on the ground</span></div>
<div class="MsoNormal">
<span style="font-size: 10pt;"><br /></span></div>
<div class="MsoNormal">
As an extra Action, Kiva and the Archers move into the
Dangerous Terrain in order to evade the still-rampaging Elephant. The Fang have
gone quiet at this point, maybe they have run out of poison arrows? <o:p></o:p></div>
<div class="MsoNormal">
However, the Archers do get an Animal Encounter, which
places a leopard in the centre of the Dangerous Terrain, and they also run into
quicksand; when they try to escape, the random direction thrown sends them
smack into Ujuwa’s Warriors and their Chief. In the ensuing melee, Ujuwa rolls
so poorly that the only realistic conclusion is that the last Warrior and the
Chief are killed!<o:p></o:p></div>
<div class="MsoNormal">
As a last-minute sweetener, the two surviving Pygmy Archers
open fire on Kiva and his Archers, causing two casualties with their poison
arrows, but Kiva survives his terrifying Death Roll. The Bundukis fall further
back, putting their Loot token safely beyond Mary’s reach.<o:p></o:p></div>
<div class="MsoNormal">
Ujuwa then rolls a third time to see of the game is over,
and it ends before the third Action Phase.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<h2>
Tallying the Adventure<o:p></o:p></h2>
<div class="MsoNormal">
Because neither side attained its main objective of exiting
the table, not many Victory Points were earned in this adventure, and so once again
the tally was very close.<o:p></o:p></div>
<div class="MsoNormal">
Mary has retained only a single Discovery token, in Flora,
for a total of 4 VP.<o:p></o:p></div>
<div class="MsoNormal">
She also collected one Loot token; the scenario rules call
for them to roll 3D6 for each token, with only successes earning VP’s. After
the dust has settled, she has earned 1 VP.<o:p></o:p></div>
<div class="MsoNormal">
Mary’s reporter JJ let her down by failing to meet the
deadline for publication of the trip report in this month’s bulletin of the <i style="mso-bidi-font-style: normal;">Soci</i><i style="mso-bidi-font-style: normal;"><span style="font-size: 12.0pt; line-height: 115%; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;">é</span>t</i><i style="mso-bidi-font-style: normal;"><span style="font-size: 12.0pt; line-height: 115%; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;">é</span> G</i><i style="mso-bidi-font-style: normal;"><span style="font-size: 12.0pt; line-height: 115%; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;">é</span>ographique</i>;
clearly they are now too far from civilisation to despatch them reliably, so
she earned no VP’s.<o:p></o:p></div>
<div class="MsoNormal">
However, Mary’s forces were able to account for both the
Pygmy King and M’Otowanfa, the renegade Fang chief. These “kills” earn Mary 2
VP each, and we will discover what actually happens to them at the start of the
next adventure.<o:p></o:p></div>
<div class="MsoNormal">
Ujuwa managed to find and hold on to two Discovery tokens,
in Remains and Sacred Stones, for a total of 8 VP.<o:p></o:p></div>
<div class="MsoNormal">
He also collected two Loot tokens, and after rolling for
each, he had earned 2 VP.<o:p></o:p></div>
<div class="MsoNormal">
That means Ujuwa earned a total of 10 VP, and Mary earned 9
VP, so Ujuwa has finally won an adventure. <o:p></o:p></div>
<div class="MsoNormal">
Ujuwa was still feeling rather Poorly at the start of this
adventure. However, he suffered no additional ill effects, so he retains his
Poorly status and that will carry over to the next adventure. <o:p></o:p></div>
<div class="MsoNormal">
No additional domains of Knowledge were earned by either
side. Ujuwa will therefore retain his 2-star status for the next adventure, and
Mary will retain her 3-star status.<o:p></o:p></div>
<div class="MsoNormal">
No Hunting trophies were earned this time by either side.<o:p></o:p></div>
<div class="MsoNormal">
Ujuwa cast two successful Sacred Rituals in this adventure, earning
him two Spiritual Link points. With no surviving Sacred Warriors, he is unable
to roll for bonus Link points.<o:p></o:p></div>
<div class="MsoNormal">
As usual, travelling to the next adventure will be resolved
prior to playing that adventure.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<br />Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com3tag:blogger.com,1999:blog-3106156044156291584.post-47319457656057724112020-03-06T16:38:00.005+00:002020-03-06T16:38:52.099+00:00The Mungo Mah Lobeh Congo Campaign Adventure 4<br />
<div class="WordSection1">
<h2>
<i style="mso-bidi-font-style: normal;">Adventure 4 – Unknown Species... and
Stone Statues</i></h2>
</div>
<br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;">
<i>Campaign Journal compiled by Alan, of Tring Wargames Club</i><i><span style="font-size: 12.0pt; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;"><o:p></o:p></span></i></div>
<div class="WordSection1">
<div>
</div>
<h2>
Background<o:p></o:p></h2>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;">
<i style="mso-bidi-font-style: normal;">“The region through which we are now advancing is thickly forested, and
heavy downpours are frequent. My guides have told me that this paradisiacal
jungle is home to numerous unique species of birds, monkeys, and plants. The
very thought of coming home laden down with such treasures, unknown to my
fellow Britons, quickens my blood. Not to mention the interest that it would
stir up at the British Museum.<o:p></o:p></i></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;">One of the guides reported back to me this morning, saying that he had
discovered, scattered throughout the forest, elements of stone statues. He
dared not pick them up for fear of what might haunt them. I must say I am
greatly intrigued: is this the remains of some lost civilisation? Or the
shattered remains of a temple of some sort?<o:p></o:p></span></i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;">Unfortunately this was not the only news brought back by the guide.
Numerous warriors, led by the witchdoctor that has shadowed my expedition from
the very beginning, are moving parallel to us through the very same jungle. Our
scout however went unseen, and so we are thankfully forewarned. Whatever their
intentions, I will not let them stand between myself and those stone relics.</span>”</i>
– Mary Kingsley<i style="mso-bidi-font-style: normal;"><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;"><o:p></o:p></span></i></div>
<div class="MsoNormal">
Both forces make slow progress through the dense jungle,
while contending with the inclement weather and hostile animal life.<o:p></o:p></div>
<h2>
Travelling to the Next Adventure<o:p></o:p></h2>
<div class="MsoNormal">
As the winner of the last adventure, Mary got first pick (yet
again!) of the travel routes to the next one, and she again chose to travel <i style="mso-bidi-font-style: normal;">“Village To Village”</i> to this fourth
adventure of the expedition. This is a slow route, but offers her the best
chance to recruit new followers.<o:p></o:p></div>
<div class="MsoNormal">
This time it was not as good a choice as previously; she
rolled to make the journey in 5 months, and this time her Bearers were unable
to help her complete the journey any quicker.<span style="mso-spacerun: yes;">
</span>However, her roll on the Encounter table did earn her another Bearer.<o:p></o:p></div>
<div class="MsoNormal">
However, since she has now earned a total of four domains of
Knowledge, her character gets an upgrade to her 3-star card, which makes her considerably
more effective at rallying her troops.<o:p></o:p></div>
<div class="MsoNormal">
Ujuwa elected to travel <i style="mso-bidi-font-style: normal;">“Through
Thriving Jungle” </i>this time, and he made his success roll, so the journey
only costs him one of his Spiritual Link points. <o:p></o:p></div>
<div class="MsoNormal">
His roll on the Encounter table also finally brought some
good news. <span style="mso-spacerun: yes;"> </span>He located and collected a
specimen of a medicinal plant. <o:p></o:p></div>
<h2>
The Forces<o:p></o:p></h2>
<div class="MsoNormal">
As before, Mary is accompanied on this adventure by her
Kirangozi guide Kiva and the reporter JJ, and her party has the same make-up as
the previous adventure, including Explorers, Soldiers, Askaris, Ruga-Ruga, and
Young Warriors. However, she does not keep the additional group of Archers from
the last adventure.<o:p></o:p></div>
<div class="MsoNormal">
She now has three Bearers, which she places with her
Askaris, her Ruga-Ruga, and her Adventurers. Mary herself accompanies her
Adventurers, while she sends JJ with the Ruga-Ruga, and Kiva with the Young
Warriors.<o:p></o:p></div>
<div class="MsoNormal">
Her opponent Ujuwa is again accompanied by his allies, the outcast
Fang chieftain M’Otowanfa, and the Werda-Fakawi Pygmy King O’Mi’Lordi. His
party also has the same make-up as the last adventure, consisting of Warriors, Young
Warriors, Bundukis, Archers, Pygmy Archers, and some Scouts.<o:p></o:p></div>
<div class="MsoNormal">
Ujuwa decided to accompany his Warriors again, intending to
free up his Archers to counteract the White Men’s firepower. <span style="mso-spacerun: yes;"> </span>The Fang chief is sent with the Bundukis this
time, and the Pygmy King accompanies his Pygmy Archers, as usual.<span style="mso-spacerun: yes;"> </span>Ujuwa has no Auxiliaries to assign.<o:p></o:p></div>
<h2>
The Terrain<o:p></o:p></h2>
<div class="MsoNormal">
This adventure once again called for jungle terrain,
although the mangrove swamps and quicksand have now been left behind. Instead
of the crocs and hippos which infested the river banks, the jungle is now home
to leopards, in addition to the usual types of possible animal encounters.<o:p></o:p></div>
<div class="MsoNormal">
Once again, we used Martin’s dining-room table for the game,
with his battle mat defining the standard Congo 4’x3’ playing area. His trees
were used to designate the areas of Dangerous and Blocking terrain called for
by the scenario.<o:p></o:p></div>
<div class="MsoNormal">
Some broken walls and columns from Alan’s medieval and
fantasy terrain collection were scattered about to depict the shattered statues
called for by the scenario. Each statue is in three pieces, and there is one
obsidian and one jade statue. Victory Points are earned for collecting the
pieces, with a bonus if a complete statue is collected.<o:p></o:p></div>
<div class="MsoNormal">
In addition, some areas of Blocking Terrain contain
Discovery tokens. When collected by a group making base contact with them, the
group makes a roll on an Encounter table which is part of the scenario, with
possible good, bad, or indifferent results. Some of the good results are in the
form of Discoveries, which provide various benefits for future scenarios, as
well as contributing towards overall success in the campaign.<o:p></o:p></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">“The two columns are
making only slow headway through the dense jungle.<span style="mso-spacerun: yes;"> </span>To make matters worse, the clouds have burst
once again and the forest is drenched by a heavy downpour.<o:p></o:p></i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">The number of animal
bones that litter the ground make certain the presence of a sanctuary of some
kind. Moreover, this entire area being a hunting ground for local tribes, the
presence of traps cannot be ruled out.”<o:p></o:p></i></div>
<div class="MsoNormal">
The roll for the type of sanctuary indicated<span style="mso-spacerun: yes;"> </span>that
the scattered bones were from gorillas, meaning that these are likely to appear
if any animal encounters occur.<i style="mso-bidi-font-style: normal;"><o:p></o:p></i></div>
<h2>
The Adventure<o:p></o:p></h2>
<div class="MsoNormal">
Unusually, this scenario calls for both factions to deploy
from the same end of the table, which has arbitrarily been designated as the
southern end.<o:p></o:p></div>
</div>
<span style="font-family: "Calibri",sans-serif; font-size: 11.0pt; line-height: 115%; mso-ansi-language: EN-GB; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><br clear="all" style="mso-break-type: section-break; page-break-before: auto;" />
</span>
<br />
<div class="WordSection2">
<div class="MsoNormal">
The first picture is a full table shot from this southern
end, with Mary’s deployment area in the left corner and Ujuwa’s in the right.
Units which do not fit into the deployment areas are allowed to enter on
subsequent turns (Note: NOT action phases).<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheN2IMj056zKSycev3vvjWRXJND6rdUzjMM2xdvJ4Wlsh2xdpP-eaIAI7-ir9uJwUcsknm-G5-0-hLdMzAY30ZHaRbMT4gRI9Ar40-WIUjEPDk567P-GgruWPlmGWk3_JWz3o5TdTwWg8/s1600/1+-+The+table+for+adventure+4%252C+looking+north+-+Copy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="918" data-original-width="940" height="312" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheN2IMj056zKSycev3vvjWRXJND6rdUzjMM2xdvJ4Wlsh2xdpP-eaIAI7-ir9uJwUcsknm-G5-0-hLdMzAY30ZHaRbMT4gRI9Ar40-WIUjEPDk567P-GgruWPlmGWk3_JWz3o5TdTwWg8/s320/1+-+The+table+for+adventure+4%252C+looking+north+-+Copy.jpg" width="320" /></a></div>
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<div class="MsoNormal">
<span style="mso-fareast-language: EN-GB; mso-no-proof: yes;"><v:shapetype coordsize="21600,21600" filled="f" id="_x0000_t75" o:preferrelative="t" o:spt="75" path="m@4@5l@4@11@9@11@9@5xe" stroked="f">
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</o:lock></v:path></v:stroke></v:shapetype><v:shape alt="1 - The table for adventure 4, looking north.jpg" id="Picture_x0020_1" o:spid="_x0000_i1036" style="height: 185.4pt; mso-wrap-style: square; visibility: visible; width: 190.2pt;" type="#_x0000_t75">
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<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;">1 – The table for this adventure, looking north<o:p></o:p></span></div>
</div>
<span style="font-family: "Calibri",sans-serif; font-size: 11.0pt; line-height: 115%; mso-ansi-language: EN-GB; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><br clear="all" style="mso-break-type: section-break; page-break-before: auto;" />
</span>
<div class="MsoNormal">
The scenario opens with a Downpour, which means that firing
ranges and Line of Sight are restricted to <b style="mso-bidi-font-weight: normal;">M</b>
for the first full turn.<o:p></o:p></div>
<div class="MsoNormal">
Ujuwa got the Initiative for this adventure, because he lost
the last one. He immediately sends his Scouts racing up the table, and lays
some juju (i.e. our codename for Stress tokens) on Mary and her Askaris.<o:p></o:p></div>
<div class="MsoNormal">
Mary’s Soldiers are also quick off the mark, and immediately
occupy the southernmost Dangerous Terrain area. This earns them a Statue piece
(part of the obsidian statue, as it turns out), and their roll on the Terrain
Encounter table means they have found a young leopard, which they adopt as a
pet. This turns out to be quite useful; the Encounter rules specify that it confers
an additional D8 in combat, and we decided to treat it as an Auxiliary
character, which means that it can be carried over to future adventures. The
flipside is of course that, like any Auxiliary character, it can be killed.<o:p></o:p></div>
<div class="MsoNormal">
Mary’s Young Warriors make contact with the nearest
Discovery token, but their roll on the Encounter table was a disappointment,
earning them nothing at all. Meanwhile, Ujuwa’s Scouts found a piece of the
jade Statue in the easternmost Dangerous Terrain, and their Encounter table
roll located them a safe path back out of the terrain. Unfortunately, since
they are now encumbered by the Statue piece, that is as far as they can go for
now.<o:p></o:p></div>
<div class="MsoNormal">
Ujuwa’s Pygmy Archers move towards the southernmost
Dangerous Terrain area. If they can reach it without heavy casualties, they can
engage the Soldiers on more even terms, and they know from the previous
experience that the Soldiers are very worried by their poison arrows!<o:p></o:p></div>
<div class="MsoNormal">
Sure enough, the Soldiers open fire on the Pygmy Archers,
despatching one of them. However, the Pygmies do make it into cover with the
Soldiers, while the Archers move up to support them, as their blowpipes have
the range which the Pygmy bows lack.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwJMi4SHKSvA1uVgPR5292_IbrvzU2D1ns0oDDU9XQbB-bVcu_DG4qQnyXJ6u7Ibf8xN_tiTSPE3x-vlWx-hou8fWMZXI5s0vrJwbvU_Bgka1p9owq_PJsxFd8e-IX3R3Z2GUf-Voo79Y/s1600/2+-+The+Soldiers+find+a+Statue+piece%252C+and+a+pet%252C+but+soon+face+opposition+-+Copy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="756" data-original-width="1250" height="193" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwJMi4SHKSvA1uVgPR5292_IbrvzU2D1ns0oDDU9XQbB-bVcu_DG4qQnyXJ6u7Ibf8xN_tiTSPE3x-vlWx-hou8fWMZXI5s0vrJwbvU_Bgka1p9owq_PJsxFd8e-IX3R3Z2GUf-Voo79Y/s320/2+-+The+Soldiers+find+a+Statue+piece%252C+and+a+pet%252C+but+soon+face+opposition+-+Copy.jpg" width="320" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="mso-fareast-language: EN-GB; mso-no-proof: yes;"><v:shape alt="2 - The Soldiers find a Statue piece, and a pet, but soon face opposition.jpg" id="Picture_x0020_3" o:spid="_x0000_i1035" style="height: 222pt; mso-wrap-style: square; visibility: visible; width: 367.2pt;" type="#_x0000_t75">
<v:imagedata o:title="2 - The Soldiers find a Statue piece, and a pet, but soon face opposition" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image002.jpg">
</v:imagedata></v:shape></span><o:p></o:p></div>
<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;">2 – The Soldiers find a Statue piece, and a pet, but soon
face opposition<o:p></o:p></span></div>
<div class="MsoNormal">
Ujuwa’s Scouts press on to capture a Discovery token, which earns
them an extra totem card.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
On turn 2, the Downpour ends, so firing ranges and Line of
Sight are no longer restricted. <span style="mso-spacerun: yes;"> </span>The Pygmy
Archers immediately go to work on the Soldiers with their poison arrows,
killing two of them without resort to any saving throws. The Soldiers fire
back, but can only despatch one of Ujuwa’s Archers.<o:p></o:p></div>
<div class="MsoNormal">
The Soldiers fire again, hitting another Archer, but he is
saved. Mary’s Young Warriors, accompanied by her caravan guide Kiva, advance on
the Pygmy Archers and then fire on them, killing two, but the accompanying
Pygmy King manages to survive his Terrifying Death Roll. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVwVELFUoCuQhz3eOTxSjNoUM1S-hNhgslY4n7YSVHVYj5lEQa84E0aHhHmLeMxJ8zay7N4tn3p8s-BKDGQJB1gXzQxaMhDbgHDaNlEBNj1gd-rCTMdOBrvoHVu-bwAVgVnLxIb4bH0qU/s1600/3+-+Mary%2527s+Young+Warriors+advance+to+tackle+the+Pygmy+Archers+-+Copy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="861" data-original-width="1048" height="262" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVwVELFUoCuQhz3eOTxSjNoUM1S-hNhgslY4n7YSVHVYj5lEQa84E0aHhHmLeMxJ8zay7N4tn3p8s-BKDGQJB1gXzQxaMhDbgHDaNlEBNj1gd-rCTMdOBrvoHVu-bwAVgVnLxIb4bH0qU/s320/3+-+Mary%2527s+Young+Warriors+advance+to+tackle+the+Pygmy+Archers+-+Copy.jpg" width="320" /></a></div>
<div class="MsoNormal">
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<div class="MsoNormal">
<span style="mso-fareast-language: EN-GB; mso-no-proof: yes;"><v:shape alt="3 - Mary's Young Warriors advance to tackle the Pygmy Archers.jpg" id="Picture_x0020_4" o:spid="_x0000_i1034" style="height: 190.8pt; mso-wrap-style: square; visibility: visible; width: 232.8pt;" type="#_x0000_t75">
<v:imagedata o:title="3 - Mary's Young Warriors advance to tackle the Pygmy Archers" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image003.jpg">
</v:imagedata></v:shape></span><o:p></o:p></div>
<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;">3 – Mary’s Young Warriors advance to tackle the Pygmy Archers<o:p></o:p></span></div>
<div class="MsoNormal">
Ujuwa hopes that piling Stress onto Mary’s Soldiers, Young
Warriors and Askaris, will slow down her advance.<span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;"> </span>Despite that, Mary and her Adventurers
use their own move plus a bonus Move action to advance almost to the centre of
the board. She also brings on her Ruga-Ruga, and her Askaris move up in
support. When they move into the Dangerous Terrain area on the western side of
the board, they find a piece of the jade Statue. It must be the season for
collecting pets, because their roll on the Terrain Encounter table also earns
them a pet leopard.<span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvzUuCPo7HrAqZ1W05I7Lfp9QAUDr3Sf8g24ivaeJFGW4cyqMi7puCaiIwcI5UfzFYtRtemOumTtSv7fm8Y7wX1F8krF0rCOeZtWPASEDYXqFaPFoB2nutsug4MzoO29HmFhWBzSk8gmQ/s1600/4+-+Mary%2527s+forces+advance+in+the+centre+-+Copy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="836" data-original-width="923" height="289" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvzUuCPo7HrAqZ1W05I7Lfp9QAUDr3Sf8g24ivaeJFGW4cyqMi7puCaiIwcI5UfzFYtRtemOumTtSv7fm8Y7wX1F8krF0rCOeZtWPASEDYXqFaPFoB2nutsug4MzoO29HmFhWBzSk8gmQ/s320/4+-+Mary%2527s+forces+advance+in+the+centre+-+Copy.jpg" width="320" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="mso-fareast-language: EN-GB; mso-no-proof: yes;"><v:shape alt="4 - Mary's forces advance in the centre.jpg" id="Picture_x0020_5" o:spid="_x0000_i1033" style="height: 233.4pt; mso-wrap-style: square; visibility: visible; width: 258pt;" type="#_x0000_t75">
<v:imagedata o:title="4 - Mary's forces advance in the centre" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image004.jpg">
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<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;">4 – Mary’s forces advance in the centre<o:p></o:p></span></div>
<div class="MsoNormal">
Ujuwa also brings in more troops, deploying his Warriors,
Bunduki and Young Warriors onto the table. He also casts his first ritual of
the adventure, the Bull’s Breath, on Mary and her Askaris, which earns them a
Stress token.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
On turn 3, Ujuwa seizes the Initiative, puts some juju on Mary’s
Soldiers, and then moves his Young Warriors in to attack, but the plan fails; they
lose the melee and have to retreat.<o:p></o:p></div>
<div class="MsoNormal">
Mary’s Young Warriors attack the Archers in return, killing
two of them. Mary is able to remove some Stress from her Ruga-Ruga, but fails
to do so from the Soldiers, who are now very nervously hanging on in a corner
of the jungle, while Ujuwa’s forces close in from both sides.<o:p></o:p></div>
<div class="MsoNormal">
In an attempt to relieve the pressure, Mary’s Young Warriors
shoot at Ujuwa’s Archers, but they miss. However, her Soldiers have slightly more
luck, killing one of Ujuwa’s Young Warriors.<o:p></o:p></div>
<div class="MsoNormal">
It does appear, however, that her Soldiers have good reason
to fear Ujuwa’s Pygmy Archers. Peering through the dense undergrowth, they
unleash another volley of their poison arrows, killing two more Soldiers with
no saving throw. To make matters worse, Ujuwa’s Young Warriors kill the last
remaining Soldier; they also kill the pet leopard, so they claim it as a
hunting trophy as well – the scenario doesn’t specify how old an animal has to
be when it is killed!<o:p></o:p></div>
<div class="MsoNormal">
The demise of the Soldiers leaves a piece of obsidian Statue
up for grabs in this corner of the jungle, and Ujuwa immediately sends in his
Young Warriors in to grab it. Mary tries to put some juju on the Young
Warriors, but they draw an Animal Encounter token; they elect to place a
gorilla in the centremost piece of Dangerous Terrain, which looks like becoming
the objective of Mary’s headlong push up the table.<o:p></o:p></div>
<div class="MsoNormal">
Mary is determined not to give up a piece of the Statue
without a fight, so her Ruga-Ruga, accompanied by the reporter JJ, advance on
Ujuwa’s Young Warriors to have a discussion about its ownership; the Ruga-Ruga
are not satisfied with what’s on offer, so they give the Warriors a volley with
their muskets. This confrontation quickly balloons into the focus of much of
the fighting at this end of the table.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhwcZWZ_u9AyueJTaQEYcpzkPn8H0Km1-og7yOFIl1CJgIX3dMdvtTlnTevhRumvIYIEP-sYw3Q4ZLQ9WAeTTkiMdJp_vjQC0_6qEUh4W__harSQlSo_tRmMHNfFu14f4fxzECSr92pu4/s1600/5+-+Mary%2527s+Ruga-Ruga+debate+ownership+of+the+obsidian+Statue+piece+with+Ujuwa%2527s+Young+Warriors+-+Copy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="934" data-original-width="874" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhwcZWZ_u9AyueJTaQEYcpzkPn8H0Km1-og7yOFIl1CJgIX3dMdvtTlnTevhRumvIYIEP-sYw3Q4ZLQ9WAeTTkiMdJp_vjQC0_6qEUh4W__harSQlSo_tRmMHNfFu14f4fxzECSr92pu4/s320/5+-+Mary%2527s+Ruga-Ruga+debate+ownership+of+the+obsidian+Statue+piece+with+Ujuwa%2527s+Young+Warriors+-+Copy.jpg" width="299" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="mso-fareast-language: EN-GB; mso-no-proof: yes;"><v:shape alt="5 - Mary's Ruga-Ruga debate with Ujuwa's Young Warriors over the obsidian Statue piece.jpg" id="Picture_x0020_6" o:spid="_x0000_i1032" style="height: 233.4pt; mso-wrap-style: square; visibility: visible; width: 218.4pt;" type="#_x0000_t75">
<v:imagedata o:title="5 - Mary's Ruga-Ruga debate with Ujuwa's Young Warriors over the obsidian Statue piece" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image005.jpg">
</v:imagedata></v:shape></span><o:p></o:p></div>
<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;">5 – Mary’s Ruga-Ruga discuss ownership of the obsidian Statue
piece with Ujuwa’s Young Warriors<o:p></o:p></span></div>
<div class="MsoNormal">
At the end of turn 3, Ujuwa’s Archers manage to kill one of
Mary’s Young Warriors, but Kiva saves his Terrifying Death Roll.<span style="mso-spacerun: yes;"> </span>The Bunduki move up into the centre of the
table, being careful to remain far enough away from the centre Dangerous
Terrain area, because approaching within <b style="mso-bidi-font-weight: normal;">S</b>
will now automatically trigger an attack by the gorilla.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh29OX47-wPlx33A3oOfsqIFVakLQO3l-KQarLoQLwWQQr009Q_EldeRHJ2shBIZIBDU3K5teLlRRMmRUnRCTenDX6L0LuYPEzXaIcP2fs6vaH0MPW58yOkc-TR0eYtAoccC_-uWM_3RT0/s1600/6+-+The+Bunduki+cautiously+move+around+the+gorilla+-+with+good+reasson%252C+he%2527s+HUGE+-+Copy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="830" data-original-width="1183" height="224" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh29OX47-wPlx33A3oOfsqIFVakLQO3l-KQarLoQLwWQQr009Q_EldeRHJ2shBIZIBDU3K5teLlRRMmRUnRCTenDX6L0LuYPEzXaIcP2fs6vaH0MPW58yOkc-TR0eYtAoccC_-uWM_3RT0/s320/6+-+The+Bunduki+cautiously+move+around+the+gorilla+-+with+good+reasson%252C+he%2527s+HUGE+-+Copy.jpg" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="mso-fareast-language: EN-GB; mso-no-proof: yes;"><v:shape alt="6 - The Bunduki cautiously move around the gorilla - with good reasson.jpg" id="Picture_x0020_7" o:spid="_x0000_i1031" style="height: 189pt; mso-wrap-style: square; visibility: visible; width: 269.4pt;" type="#_x0000_t75">
<v:imagedata o:title="6 - The Bunduki cautiously move around the gorilla - with good reasson" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image006.jpg">
</v:imagedata></v:shape></span><o:p></o:p></div>
<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;">6 – The Bunduki cautiously move around the gorilla – with
good reason, he’s HUGE!!<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
On turn 4, a new Downpour commences, so firing ranges and
Line of Sight are restricted to <b style="mso-bidi-font-weight: normal;">M</b>
for the complete turn.<o:p></o:p></div>
<div class="MsoNormal">
Mary Ruga-Ruga fire on Ujuwa’s Young Warriors, obtaining
another kill. These are now heavily outnumbered by the Ruga-Ruga, and they
elect to retreat, carrying the Statue piece with them. However, encumbered as
they are, they are unable to pick up the pace, and therefore do not get very
far. <span style="mso-spacerun: yes;"> </span>To prevent them getting away with
the Statue piece, the Ruga-Ruga charge the Young Warriors, wiping them out in
the ensuing melee. The obsidian Statue piece changes hands for a second time.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEircShvz_1_RsJ0C-Aykzcx8S9W0Fam-wp5hXTsn0_xWr3YfOlGQ00Gvs7VeeLwhyphenhyphenpq2gu6mHfM9iAPD_ueFpIV6sJq7-4waowMhu9Bo0X_pdH2blIRGQF7LHQAJZgJgwaJ6w5ucKE1OPg/s1600/7+-+The+Ruga-Ruga+recapture+the+obsidian+Statue+oiece%252C+watched+by+another+gorilla.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1008" data-original-width="886" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEircShvz_1_RsJ0C-Aykzcx8S9W0Fam-wp5hXTsn0_xWr3YfOlGQ00Gvs7VeeLwhyphenhyphenpq2gu6mHfM9iAPD_ueFpIV6sJq7-4waowMhu9Bo0X_pdH2blIRGQF7LHQAJZgJgwaJ6w5ucKE1OPg/s320/7+-+The+Ruga-Ruga+recapture+the+obsidian+Statue+oiece%252C+watched+by+another+gorilla.jpg" width="281" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="mso-fareast-language: EN-GB; mso-no-proof: yes;"><v:shape alt="7 - The Ruga-Ruga recapture the obsidian Statue oiece, watched by another gorilla.jpg" id="Picture_x0020_8" o:spid="_x0000_i1030" style="height: 241.8pt; mso-wrap-style: square; visibility: visible; width: 212.4pt;" type="#_x0000_t75">
<v:imagedata o:title="7 - The Ruga-Ruga recapture the obsidian Statue oiece, watched by another gorilla" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image007.jpg">
</v:imagedata></v:shape></span><o:p></o:p></div>
<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;">7 – The Ruga-Ruga re-capture the obsidian Statue piece,
watched by another gorilla<o:p></o:p></span></div>
<div class="MsoNormal">
There is now a flurry of movement in the centre of the
board, as both sides square up to each other for what looks like becoming the
ultimate showdown. Mary’s Young Warriors charge Ujuwa and his Warriors, and
kill one in the melee. Ujuwa bucks the trend developing in this campaign by
surviving his Terrifying Death Roll. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvg7E7UWMb6f8cWxOs-XDf36lqfhIB-4czk7MPdEZIkom76QjvD_z3fE_pc8kylevioXBfUJd6nAAJ5QdrZjSV6QXoKRWjTQFJQr2Cii1pOjLoJN0BQoY8cELhBLJpukLNKR9B8zbvdrg/s1600/8+-+Mary%2527s+Young+Warriors+attack+Ujuwa%2527s+Warriors.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1040" data-original-width="928" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvg7E7UWMb6f8cWxOs-XDf36lqfhIB-4czk7MPdEZIkom76QjvD_z3fE_pc8kylevioXBfUJd6nAAJ5QdrZjSV6QXoKRWjTQFJQr2Cii1pOjLoJN0BQoY8cELhBLJpukLNKR9B8zbvdrg/s320/8+-+Mary%2527s+Young+Warriors+attack+Ujuwa%2527s+Warriors.jpg" width="285" /></a></div>
<div class="MsoNormal">
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<div class="MsoNormal">
<span style="mso-fareast-language: EN-GB; mso-no-proof: yes;"><v:shape alt="8 - Mary's Young Warriors attack Ujuwa's Warriors.jpg" id="Picture_x0020_10" o:spid="_x0000_i1029" style="height: 259.2pt; mso-wrap-style: square; visibility: visible; width: 231.6pt;" type="#_x0000_t75">
<v:imagedata o:title="8 - Mary's Young Warriors attack Ujuwa's Warriors" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image008.jpg">
</v:imagedata></v:shape></span><o:p></o:p></div>
<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;">8 – Mary’s Young Warriors attack Ujuwa and his Warriors<o:p></o:p></span></div>
<div class="MsoNormal">
However, when both sides draw their Stress token for having
been in melee, Mary’s Young Warriors find it is their turn to have an Animal
Encounter. They happily place a second gorilla in the Dangerous Terrain area
right next to Ujuwa’s Scouts, who had been sneaking up the eastern edge of the
table with a view to grabbing another piece of Statue. Suddenly, entering that
area of Terrain doesn’t look like such a good idea.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
On turn 5, Ujuwa’s luck seems to return to par for the
campaign, when he fails to remove any Stress from his Warriors, and also fails
to score any hits with the Pygmy Archers. Perhaps their poison arrows are
losing their potency?<o:p></o:p></div>
<div class="MsoNormal">
In contrast, Mary takes three Stress of her Young Warriors
and also manages to have her Ruga-Ruga kill another Pygmy Archer. The Pygmy
King survives yet another Terrifying Death Roll.<o:p></o:p></div>
<div class="MsoNormal">
Mary then takes another three Stress off her Ruga-Ruga, and
her Young Warriors charge Ujuwa and his Warriors for a second time. The melee
results in no casualties to either side, but Ujuwa and co. are forced to retreat
back into the jungle. Fortunately, the Bunduki rise to the occasion, and fire a
volley into the faces of the Young Warriors, killing two of them and hopefully
discouraging any further pursuit. <o:p></o:p></div>
<div class="MsoNormal">
The Pygmy Archers have clearly been working on their target
practice, as they fire on the Ruga-Ruga, killing one of them. The reporter JJ,
who is accompanying them, survives her Terrifying Death Roll.<o:p></o:p></div>
<div class="MsoNormal">
Encouraged by their success, the Pygmy Archers loose another
volley of arrows at the Ruga-Ruga, killing another one. Once again JJ has to face
a Terrifying Death Roll, and survives. Ujuwa’s few surviving Pygmy Warriors
charge the Ruga-Ruga, but are repulsed in the melee, and have to retreat.<o:p></o:p></div>
<div class="MsoNormal">
Most of Mary’s forces are now virtually incapacitated by
Stress; she and her Askaris have been immobilised for most of two full turns by
Panic Stress tokens, and Ujuwa senses that victory might be within his grasp.
She quickly changes that however, by successfully rallying her Askaris, her
Young Warriors, and the Ruga-Ruga, and the end of the turn automatically
eliminates the Panic Stress. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
On turn 6, Mary is able to rally her Adventurers, and the
Ruga-Ruga take a shot at the Pygmy Archers, but miss. It is now Ujuwa who needs
to rally his forces, and he does successfully rally his Warriors, while his
Bunduki reload their muskets.<o:p></o:p></div>
<div class="MsoNormal">
The Bunduki then use their own movement plus a bonus Move
action to hightail it up the table and grab a Discovery token in the
northernmost Blocking terrain. Their roll on the scenario’s Encounter table
yields them a Ritual Objects find.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-gDefmDgLNzlGFYNbVUCy_c4y9hwTzPEKYnOVLNXN2lomw2FdzYtbjw1NXaq1N08Zjvr1nkDuhNq4tqyCJJOqmIqgJEYyZXFi66c00Njmm4mlMWncnnpYM0xKfb_ObHA7_eOcIJiHfO8/s1600/9+-+The+Bunduki+steal+a+march+on+Mary+and+grab+a+Discovery+token+.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="844" data-original-width="896" height="301" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-gDefmDgLNzlGFYNbVUCy_c4y9hwTzPEKYnOVLNXN2lomw2FdzYtbjw1NXaq1N08Zjvr1nkDuhNq4tqyCJJOqmIqgJEYyZXFi66c00Njmm4mlMWncnnpYM0xKfb_ObHA7_eOcIJiHfO8/s320/9+-+The+Bunduki+steal+a+march+on+Mary+and+grab+a+Discovery+token+.jpg" width="320" /></a></div>
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<div class="MsoNormal">
<span style="mso-fareast-language: EN-GB; mso-no-proof: yes;"><v:shape alt="9 - The Bunduki steal a march on Mary and grab a Discovery token .jpg" id="Picture_x0020_11" o:spid="_x0000_i1028" style="height: 242.4pt; mso-wrap-style: square; visibility: visible; width: 257.4pt;" type="#_x0000_t75">
<v:imagedata o:title="9 - The Bunduki steal a march on Mary and grab a Discovery token " src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image009.jpg">
</v:imagedata></v:shape></span><o:p></o:p></div>
<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;">9 – The Bunduki steal a march on Mary and grab a Discovery
token<o:p></o:p></span></div>
<div class="MsoNormal">
Mary’s Young Warriors attempt to follow up their previous
success by attacking Ujuwa and his Warriors again. This time though, they lose
their last two figures, and the caravan guide Kiva, all alone in the middle of
the board, suddenly realises that discretion is the only part of valour that
counts. Ujuwa tries to cast one of his Bull’s Breath Sacred Rituals on him, but
the ghastly smell and thunderous farts are blown away by the wind – he’s not
having much luck with his Rituals this time out!<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEuewGB65pY21KL4W_uQqsrqazoIq36wlsOxG0GQtxWEIpk4szVEZ9-yZTNvXncORT-4hSb8NppsmC7Biw3SJaF8uYLeToNtyHNguTOvJDJdxIH_Mfr-it4gGlfMiwiyQCWoJq-rgBnWo/s1600/10+-+Ujuwa+tries+casting+a+Sacred+Ritual+on+Mary%2527s+caravan+giude+Kiva.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="542" data-original-width="894" height="194" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEuewGB65pY21KL4W_uQqsrqazoIq36wlsOxG0GQtxWEIpk4szVEZ9-yZTNvXncORT-4hSb8NppsmC7Biw3SJaF8uYLeToNtyHNguTOvJDJdxIH_Mfr-it4gGlfMiwiyQCWoJq-rgBnWo/s320/10+-+Ujuwa+tries+casting+a+Sacred+Ritual+on+Mary%2527s+caravan+giude+Kiva.jpg" width="320" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="mso-fareast-language: EN-GB; mso-no-proof: yes;"><v:shape alt="10 - Ujuwa tries casting a Sacred Ritual on Mary's caravan giude Kiva.jpg" id="Picture_x0020_13" o:spid="_x0000_i1027" style="height: 168.6pt; mso-wrap-style: square; visibility: visible; width: 277.8pt;" type="#_x0000_t75">
<v:imagedata o:title="10 - Ujuwa tries casting a Sacred Ritual on Mary's caravan giude Kiva" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image010.jpg">
</v:imagedata></v:shape></span><o:p></o:p></div>
<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;">10 – Ujuwa casts a Sacred Ritual at Mary’s caravan guide Kiva<o:p></o:p></span></div>
<div class="MsoNormal">
With both sides looking around for Victory Points as the end
of the game approaches, Ujuwa’s Archers fire on the Ruga-Ruga. Successfully
wiping them out might mean that the obsidian Statue piece could change hands
for a third time. No luck however - the Archers miss completely.<o:p></o:p></div>
<div class="MsoNormal">
Meanwhile at the other end of the table, the Bunduki decide
it’s time to go gorilla hunting. By cashing in some totem cards for bonus dice,
they manage to kill the gorilla in the north-eastern Dangerous terrain area, earning
Ujuwa’s side another hunting trophy.<o:p></o:p></div>
<div class="MsoNormal">
Not to be outdone, Mary’s Askaris and her Adventurers let their
volleys fly at the gorilla in the centre Dangerous Terrain area. This one is better
at keeping his head down though, and both groups only manage one un-cancelled hit
each, not enough to kill it because the hits don’t accumulate. It is enough
however, for both hits to thoroughly enrage it, and Mary discovers an
interesting fact about this species of gorilla – the angrier they are, the
bigger they get, so the gorilla will now roll twice as many dice if any group
is unwise enough to get close enough to provoke a charge!<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbzCOxMnvYFS7CaEYcDk1qYVe-bSUz8uWPjY0TmaKjYQCS7g6gfZLLcdZ00yVdJ6L4G4WkWrfiz6-DOChDb9oTJX_i3I3J9FaRxgyPwHD4EqIjIzeMKElDKYSQ8H6X2PPwNEdoAd8aKKk/s1600/11+-+The+gorilla+before+he%2527s+shot+at.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="936" data-original-width="632" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbzCOxMnvYFS7CaEYcDk1qYVe-bSUz8uWPjY0TmaKjYQCS7g6gfZLLcdZ00yVdJ6L4G4WkWrfiz6-DOChDb9oTJX_i3I3J9FaRxgyPwHD4EqIjIzeMKElDKYSQ8H6X2PPwNEdoAd8aKKk/s320/11+-+The+gorilla+before+he%2527s+shot+at.jpg" width="216" /></a></div>
<div class="MsoNormal">
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<div class="MsoNormal">
<span style="mso-fareast-language: EN-GB; mso-no-proof: yes;"><v:shape alt="11 - The gorilla before he's shot at.jpg" id="Picture_x0020_14" o:spid="_x0000_i1026" style="height: 226.2pt; mso-wrap-style: square; visibility: visible; width: 152.4pt;" type="#_x0000_t75">
<v:imagedata o:title="11 - The gorilla before he's shot at" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image011.jpg">
</v:imagedata></v:shape></span><o:p></o:p></div>
<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;">11 – The gorilla before he’s shot at<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUQ_hkc9tMYI9s0EpsyTpCX6tXtEn6_aU4O1DNBkl_4yHL822eEb6bJIi_gKzsfzQ1nnsjknb8ruma646PM2Z7JRZqXXorts2wK02sVptFqbnGl0d2UC3HnYTOSpm5jowBOC1Ni5KNwoc/s1600/12+-+The+now+thoroughly+enraged+gorilla.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="974" data-original-width="836" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUQ_hkc9tMYI9s0EpsyTpCX6tXtEn6_aU4O1DNBkl_4yHL822eEb6bJIi_gKzsfzQ1nnsjknb8ruma646PM2Z7JRZqXXorts2wK02sVptFqbnGl0d2UC3HnYTOSpm5jowBOC1Ni5KNwoc/s320/12+-+The+now+thoroughly+enraged+gorilla.jpg" width="274" /></a></div>
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<span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;"><br /></span></div>
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<br /></div>
<div class="MsoNormal">
<span style="mso-fareast-language: EN-GB; mso-no-proof: yes;"><v:shape alt="12 - The now thoroughly enraged gorilla.jpg" id="Picture_x0020_15" o:spid="_x0000_i1025" style="height: 196.2pt; mso-wrap-style: square; visibility: visible; width: 168.6pt;" type="#_x0000_t75">
<v:imagedata o:title="12 - The now thoroughly enraged gorilla" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image012.jpg">
</v:imagedata></v:shape></span><o:p></o:p></div>
<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;">12 – The now thoroughly enraged gorilla<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
On turn 7, the scenario rules require the holder of the
Initiative marker, Mary at this point, to roll before each Action Phase to
determine if the game is over. <o:p></o:p></div>
<div class="MsoNormal">
The first Action Phase is played normally, and Mary and her
Adventurers grab another Discovery token in the northwest corner of the table;
this yields them an Artefacts find.<o:p></o:p></div>
<div class="MsoNormal">
Her other forces play it safe; Kiva falls back towards
Mary’s other units on the western side of the board, while the Ruga-Ruga
finally secure the obsidian Statue piece which has been fought over for much of
the game, by also retreating westwards.<o:p></o:p></div>
<div class="MsoNormal">
Ujuwa’s troops however, have other ideas. His Scouts advance
to the edge of the north-eastern Dangerous Terrain area, intending to enter it
and grab another Statue piece now the gorilla which was guarding it is no
longer a threat. The Bunduki likewise move on the north-western Dangerous
Terrain area, and since they are not encumbered, they are able to enter it and
claim another jade Statue piece.<o:p></o:p></div>
<div class="MsoNormal">
Mary then rolled a second time to see of the game is over,
and it ended before the second Action Phase.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<h2>
Tallying the Adventure<o:p></o:p></h2>
<div class="MsoNormal">
By comparison with the earlier adventures, few Victory
Points were earned by either side this time, and the tally was very close.<o:p></o:p></div>
<div class="MsoNormal">
Both sides collected two Loot/Discovery tokens, but the
scenario rules call for them to roll 3D6 for each token, with only successes
earning VP’s. After the dust had settled, Mary had earned 1VP and Ujuwa none.<o:p></o:p></div>
<div class="MsoNormal">
Both sides also collected two pieces of Statue - Ujuwa found
two pieces of jade, while Mary found one piece each of obsidian and jade. Since
neither side collected a complete Statue, there were no bonus points there, so
both sides earned just 3 VP.<o:p></o:p></div>
<div class="MsoNormal">
Neither side earned any VP’s for holding totem cards bearing
a gorilla picture.<o:p></o:p></div>
<div class="MsoNormal">
Mary found a single Discovery, in Artefacts, for a total of
4 VP.<o:p></o:p></div>
<div class="MsoNormal">
Ujuwa also found a single Discovery, in Ritual Objects, for
a total of 4VP.<o:p></o:p></div>
<div class="MsoNormal">
Mary’s reporter JJ let her down by failing to meet the
deadline for publication of the trip report in this month’s bulletin of the <i style="mso-bidi-font-style: normal;">Soci</i><i style="mso-bidi-font-style: normal;"><span style="font-size: 12.0pt; line-height: 115%; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;">é</span>t</i><i style="mso-bidi-font-style: normal;"><span style="font-size: 12.0pt; line-height: 115%; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;">é</span> G</i><i style="mso-bidi-font-style: normal;"><span style="font-size: 12.0pt; line-height: 115%; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;">é</span>ographique</i>;
she flunked her success rolls, earning no VP’s.<o:p></o:p></div>
<div class="MsoNormal">
Somewhat surprisingly, considering the number of Terrifying
Death Rolls which had to be made by both sides during this adventure, no
Characters or Auxiliaries were killed; however, since the Soldiers’ pet leopard
was killed with that group, we assigned 1 VP (i.e. half value) to Ujuwa, for
killing one “semi-Auxiliary”.<o:p></o:p></div>
<div class="MsoNormal">
Just for fun, we decided that Mary’s Askaris should be
allowed to keep their pet leopard as part of that group for the next adventure.
It will give the group an additional combat value of 1D8.<o:p></o:p></div>
<div class="MsoNormal">
That means that this adventure was a draw, at 8 VP each. Under
the scenario rules, if there is a draw in VP’s, the holder of the Initiative
token is declared the winner; once again, that was Mary.<o:p></o:p></div>
<div class="MsoNormal">
Ujuwa was still feeling rather Poorly at the start of this
adventure. However, he suffered no additional ill effects, so he retains his
Poorly status and that will carry over to the next adventure. <o:p></o:p></div>
<div class="MsoNormal">
Since both sides had found an equal number of Statue pieces,
we interpreted the scenario rules to allocate one additional domain of
Knowledge to each side. Since he has now earned two domains of Knowledge in
total, Ujuwa will upgrade to his 2-star card for the next adventure. Mary
already has four domains of Knowledge, so she is using her 3-star card and
cannot upgrade any further.<o:p></o:p></div>
<div class="MsoNormal">
Ujuwa gained two Hunting Trophies during this adventure –
Leopard and Gorilla.<o:p></o:p></div>
<div class="MsoNormal">
Ujuwa cast a number of Sacred Rituals in this adventure, but
only one was successful, so he only earned a single Spiritual Link point. With
no surviving Sacred Warriors, he is unable to roll for bonus Link points.<o:p></o:p></div>
<div class="MsoNormal">
Travelling to the next adventure will be resolved prior to
playing that adventure.<o:p></o:p></div>
<br />Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com0tag:blogger.com,1999:blog-3106156044156291584.post-58587659617634488852020-02-08T08:20:00.000+00:002020-02-08T08:20:01.303+00:00More Middle Earth MeleesMark and I had one more test run of my Soldiers of God adaptations before we play a big battle at the March TWC Games Day. Once again Mark led the forces of Angmar against an alliance of Dwarves of the Eded Luin and Elves from Lindon.<br />
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The Angmar used their usual deployment, uruks in the centre, backed by the Bodyguard unit and some trolls.<br />
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A horde of snaga as speed bumps on the left flank.<br />
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And wargs and warg riders to make a sweeping outflanking movement of the right flank.<br />
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A unit each of dwarf spearmen and archers face of against the wargs....<br />
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...to guard the flank of the centre battle, all dwarf axemen and the Royal Huscarls.<br />
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Whilst on the right flank the elves form up. My intention was to try and hold off the wargs, while the centre big-hitters got stuck in. The elves would, hopefully, quickly deal with the dross in front of them and then swing around into the flank of the main action, in the centre.<br />
Of course such a plan required the elves to rapidly move forward and engage the enemy, which require movement orders (of which I suffered a severe lack for most of the game!).<br />
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First move of the game and I drew this card. No one was close enough to use the FEAR order, so I took a punt at the "Commander Wounded" option. A stray arrow flew out of the elvish ranks and plummeted down into the mass of snaga....and I rolled a 6. The orc commander on the left flank was dead and their army morale dropped by 3 - as they started on 15, this was a good start for me!<br />
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I suspected the devious Angmar general was going to use his wargs' sneaky ability to flank march off table, so I used an "Impetuous Charge" card to force one of the units into contact with my dwarf spears. The wargs died quite quickly, but his warg rider unit promptly disappeared off the table on it's sneaky mission.<br />
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The centre battles clash together! Mark suddenly realised that he didn't have enough room to squeeze both the bodyguard uruks and the trolls into the gap in the middle, so he dithered for a bit to get the trolls up in front. But his pesky warg riders turned up behind my centre and promptly charged the dwarf king!<br />
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Mark had a unit of snaga guarding the flank of his centre, now that the wargs and warg riders were no longer there, but the dwarf archers started inflict heavy casualties. The small orcs charged the bowmen, but the dwarves rolled just as effectively in melee as they had shooting.<br />
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Another view of the hack and bash in the centre.<br />
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Under pressure form two axe units, one of the big uruk units routs. To the right of the picture you can just see the trolls have now engaged the dwarf unit in front of them.<br />
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The dwarf king is cut down by the warg riders, who then charge into the rear of the dwarves facing the trolls.<br />
I had incredible luck at this point. Each side has two, one-use cards, in the deck, which enable them to rally off all the hits from a single unit. I drew my card two turns in succession, which meant that I was able to save the surrounded unit twice when they should have routed. This allowed me time to bring one of the victorious axe units around and into the flank of the warg riders.<br />
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The final situation. The surrounded axemen and the warg riders broke at the same time, but my army morale was still good whereas the Angmar morale had reached zero. The forces of darkness fled leaving the good alliance holding the field.<br />
It was the luck of the cards, Mark had not drawn a single Rally card once the main fighting started and if I hadn't been able to stop that axe unit from routing for two turns, it would have been a completely different battle.<br />
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Also being played at club this week.<br />
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A 6mm sci-fi game of Future War Commander.<br />
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A far eastern Chain of Command game, colonial French against Japanese!<br />
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A Warhammer 40K game.<br />
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A First World War naval battle.<br />
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And another Warhammer 40K game.<br />
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<br />Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com2tag:blogger.com,1999:blog-3106156044156291584.post-70988370842505847932020-02-06T22:53:00.001+00:002020-02-06T22:53:08.266+00:00The Mungo Mah Lobeh Congo Campaign Adventure 2<b>Adventure 3 – Waiting For The Bel Azur</b><br />
<i>Campaign Journal compiled by Alan, of Tring Wargames Club</i><br />
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<b>Background</b><br />
“Armed with my newly acquired knowledge, I throw myself head-first into the exploration of unknown lands. I am soon walking along the banks of the Ogooué River, looking for a quay from which I can board the Bel Azur, a steam-boat that runs up and down the watercourse. It will cut our journey considerably, avoid us a wearily long hike, and offer us a well-deserved rest.<br />
Despite its sluggish appearance, the Ogooué can rise in sudden fury. For this reason, three quays have been erected, each a few hundred metres from the next.<br />
The Bel Azur only steams past once a month, so it is vital not to miss it. Having happened upon the first quay, I will send some of my men to the two others, to ensure that the ship’s captain will be aware of our presence and our desire to board.<br />
This is a swamp-ridden zone, the first we have crossed. To make matters worse, there are drums in the distance. I cannot say the situation makes me feel at ease ...” – Mary Kingsley<br />
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Mary Kingsley now has the funds and the knowledge to continue her expedition with a reasonable chance of success. The Ogooué river valley, however, is very different terrain from the open savannah country she has been traversing up until now. The area is infested with mangrove swamps, crocodiles and the occasional herd of hippos. Most treacherous of all, however, is the quicksand...<br />
Given the terrain, her intention to use the river-boat is a sound plan – if she can make contact with it and obtain passage! To do so, she will need to occupy at least one of the three quays spread along the riverbank, and ideally more than one.<br />
Meanwhile, Mary has realised that the local witch-doctor Ujuwa has become an implacable enemy, and is intent on thwarting her plans by whatever means available...<br />
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<b>Travelling to the Next Adventure</b><br />
As the winner of the last adventure, Mary gets first pick of the travel routes to the next one, and she chooses to travel “Village To Village” to this third adventure of the expedition. This is a slower route, but offers her the best chance to recruit new followers for her expedition.<br />
It proves to be a good choice, as she rolls to make the journey in 4 months, but with the help of her bearers she completes the trip in just three. Her roll on the Encounter table earns her another group, either of Warriors or Archers, but they will only be available for the duration of the next adventure.<br />
Furthermore, since she has now earned two domains of knowledge, her character gets upgraded to her 2-star card, which makes her more effective at rallying her troops.<br />
Ujuwa decides to travel “Over Swift Water” again, and this time he makes his success roll, so he gets two extra points on the Spiritual Link track on his Travel Log.<br />
However, once again his Encounter table roll brings bad news. His remaining Sacred Warrior has been kidnapped by cannibals and eaten!<br />
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<b>The Forces</b><br />
Once again, Mary is accompanied on this adventure by her Kirangozi guide Kiva and the reporter JJ, and her party has the same successful make-up as the last adventure, including Explorers, Soldiers, Askaris, Ruga-Ruga, and Young Warriors. For her temporary addition for this adventure, she opts for a group of Archers.<br />
As requested in the blog comments, here are a few pictures of the figures we are using:-<br />
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1 - Mary (R) with the reporter JJ, guide Kiva, and her Bearers<br />
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2 – Her Ruga-Ruga and Explorers<br />
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3 – Mary’s Young Warriors<br />
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4- Her Askaris and Soldiers<br />
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However, she now has only three Bearers remaining, having lost one in the last adventure.<br />
Her opponent Ujuwa is again accompanied by his allies, the Fang chieftain M’Otowanfa, and the Werda-Fakawi Pygmy King O’Mi’Lordi. His party also has the same make-up as the last adventure, consisting of Warriors, Young Warriors, Pygmy Warriors, Archers, Pygmy Archers, and some Scouts.<br />
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5 - (L to R) O’Mi’Lordi, M’Otowanfa, Ujuwa, and a Sacred Warrior<br />
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6 – Ujuwa’s Scouts (L) and Young Warriors<br />
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7 – The Bundukis<br />
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8 – The Pygmy Archers<br />
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Ujuwa decided to accompany his Warriors this time, thinking that he will need to use his Archers to counteract the White Men’s firepower so he sent their chief with them instead.<br />
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9 – Ujuwa’s blowpipe-armed Archers with their Chief<br />
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The Pygmy King accompanied his Pygmy Archers, as usual.<br />
Having lost his last Sacred Warrior, Ujuwa had no Auxiliaries to assign.<br />
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<b>The Terrain</b><br />
This adventure called for significantly different terrain from the previous two, and that had us both diving into our terrain and animal collections, as well as making a few select purchases and scratch-building some pieces. The tall grassy savannah has been replaced by mangrove swamps and quicksand, and instead of hyenas, the two factions now have crocs and hippos to contend with.<br />
Once again, we were using Martin’s dining-room table instead of the one at our weekly club meet. This time however, we laid down a 6’x4’ polystyrene board, on top of which we could place a battle mat to act as the standard Congo 4’x3’ playing area. That left enough space down one long edge on which to represent the riverbank and the all-important landing quays, plus enough space to depict the river and allow deployment of Alan’s vintage paddle-steamer model as the Bel Azur – which incidentally, weighs about 3 kilos, as a lot of it is made from sheet-metal. Strictly speaking, this doesn’t actually play a role in the game, but we followed the time-honoured wargaming tradition - it was in the box, so we got to use it...<br />
For the Congo campaign, the steamer has received a makeover, and is now kitted out with some accessories from the Sally 4th Pulp Figures range. Capt. Ulysses Poirot and his salty-looking crew were recruited from the same source, while his wife Henriette is from Wargames Foundry.<br />
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10 – Bel Azur with crew and hippos<br />
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Two of the quays were scratch-built by Alan using thin wooden dowel, plastic card, and some wooden coffee-stirrers carved into planks. The shiny water effect on their bases used a very effective liquid embossing product called Clear 3D Gloss, obtained from the local art supply shop.<br />
The river-edge strips and the third quay come from Alan’s terrain collection; they were purchased several years ago from the Battlezone Scenics range made by Terrain Warehouse UK.<br />
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11 – Table view from the north end<br />
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The river itself was very simply made by sticking olive green crepe paper onto a cardboard backing sheet – the thinking was that the texture would simulate waves on a water surface. Unfortunately, it was not exactly a stellar success - the cardboard wasn’t stiff enough and kept curling up at inopportune moments.<br />
The hippo herd on land and splashing around in the river came from both Martin and Alan’s collections, with waterline Wargames Foundry’s models rounding out what was found in a children’s’ animal collection from a toyshop.<br />
The trees are from both Martin’s and Alan’s collections; they consist of plastic plants, miniature palm trees and assorted undergrowth from a variety of sources, rebased onto MDF bases of various sizes and shapes.<br />
<br />
<b>The Adventure</b><br />
Mary won the Initiative roll for this adventure.<br />
Most of her forces advance towards the centre of the table, while her new Archer group covers the approach to the first quay.<br />
<br />
Her Young Warriors plunge bravely into the nearest mangrove swamp. Luckily for them, the terrain holds no unpleasant surprises, but they find that the Discovery token they collect is Cursed, which means that they will collect a Stress token at the end of each turn for the rest of the game.<br />
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12 – Mary’s forces advance in the centre<br />
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Ujuwa tries to put some juju (i.e. Stress tokens) onto Mary’s forces, with the intent of slowing them down. Her Bunduki fire on Mary’s Young Warriors among the mangroves, getting one hit, but they are able to save it.<br />
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13 – The Bunduki fire on Mary’s Young Warriors<br />
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<br />
Ujuwa and his Warriors opt to take two Stress tokens so that he has 3D8 to cast his Ritual of the Wild Hunt. Success – he gets 4 hits on Mary’s Ruga-Ruga, but then they are able to save them all!<br />
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14 – Ujuwa casts a ritual<br />
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On turn 2, Mary’s Young Warriors return fire on the Bundukis, killing one. The Soldiers get one hit on the Archers which is saved, but the Ruga-Ruga also kill one of Ujuwa’s Warriors, forcing Ujuwa to face the Terrifying Death Roll, which he passes.<br />
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In return, the Bundukis kill a Young Warrior, and the Archers kill one Soldier.<br />
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The Archers then move into one of the mangrove swamps, only to find a Cursed Discovery token. Fortunately for them, it has no effect.<br />
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15 – The Archers in the mangroves duel with Mary’s Soldiers<br />
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On turn 3, a Downpour starts, which means that all shooting is now limited to Medium range, and shooting Stress effects are doubled.<br />
Mary’s Ruga-Ruga reload their muskets, while her Soldiers move into the central mangrove swamp. This one has already been searched, and the terrain is safe, so there are no ill effects.<br />
<br />
<br />
Ujuwa continues to place more juju on the Young Warriors, the Soldiers, and the Ruga-Ruga. He advances his Young Warriors and the Pygmy Archers into the open, intending to get the latter in range to use their poison arrows, and they obviously give the Ruga-Ruga the frights because they promptly fire on them, killing one.<br />
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16 – Ujuwa moves his troops into the open to close the range<br />
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<br />
Meanwhile the Soldiers continue their fire-fight with the Archers, killing another one. The Archers fail to do any damage with their return fire, and while the Bundukis are reloading, the Pygmy Archers let fly with their poison arrows, killing two of the Ruga-Ruga without resort to a saving throw.<br />
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On turn 4, the Downpour continues, and Ujuwa puts more juju on the Ruga-Ruga and Soldiers in order to pin them down more effectively, but they rally almost as fast as they receive the Stress.<br />
Ujuwa sends the Bunduki charging into Mary’s Young Warriors, and they succeed in pushing them back, but neither side takes any casualties.<br />
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Ujuwa moves his Young Warriors to get them into range to start using their assegais, and then his Warriors in order to close the range for one of his rituals. He casts a Bull’s Breath ritual on Mary’s Ruga-Ruga, but they are able to save it.<br />
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17 – Ujuwa in a frenzy as he casts a ritual<br />
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Meanwhile, Mary’s Explorers and then her Young Warriors make a sudden break towards the second quay. They can’t quite reach it, but they are certainly in a good position to grab it next turn. Mary also puts some juju on Ujuwa and his Warriors, putting them on the Stress limit of four tokens.<br />
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18 – Mary’s Young Warriors make a break for the river<br />
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The Pygmy Archers fire a second time at the Ruga-Ruga, but fail to cause any more casualties, and Ujuwa tries to take some Stress off his Warriors.<br />
Meanwhile, Mary’s Askaris shoot up the Bundukis, achieving two kills, and her Ruga-Ruga are busy reloading their muskets.<br />
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On turn 5, the Downpour continues. Mary’s Askaris finish off Ujuwa’s Bundukis, while Ujuwa and his Warriors charge into and melee with the Soldiers, but are forced to retreat after losing a figure. Both sides now have several Stress tokens.<br />
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Mary’s Explorers reach the middle quay, and she commences hailing the Bel Azur. However, they are exposed in the open, and Ujuwa’s Archers are covering it from the mangrove forest. They shoot and succeed in killing one of the Explorers; this forces Mary to face a Terrifying Death Roll for the first time, which she manages to survive.<br />
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19 – Mary hails the Bel Azur at the central quay<br />
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Meanwhile, Mary’s other troops keep up a heavy fire, steadily causing more casualties among Ujuwa’s forces. However, Ujuwa is giving as good as he gets – his Pygmy Archers kill two more Ruga-Ruga with their poison arrows, and his Young Warriors then charge the remaining Ruga-Ruga and finish them off, together with their accompanying Bearer, which allows them to grab an all-important Discovery token.<br />
Flushed with this success, Ujuwa tries to cast his Bull’s Breath ritual on the Soldiers, and suddenly it all goes wrong. He draws a Panic Stress token, which means he has angered the gods (again!) and he collapses in a heap on the ground.<br />
As the turn ends, Ujuwa’s Scouts have successfully made it out of one of the mangrove swamps, carrying a Discovery token, while his Young Warriors fall back with the one they have just captured.<br />
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20 – Ujuwa’s Young Warriors fall back with their spoils<br />
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Mary’s Young Warriors move up in pursuit, but she is forced to rally the Soldiers, who are immobilised with a Panic Stress token. She also puts juju on the Pygmy Archers and on Ujuwa and his Warriors, which causes them to Flee.<br />
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On turn 6, the Downpour ends as suddenly as it began, and Shooting becomes possible at Long range again.<br />
Ujuwa’s and Mary’s Young Warriors commence an ineffectual shooting duel with their assegais.<br />
Most of Mary’s troops need to be rallied before they can do anything, which gives Ujuwa a little breathing room. His Young Warriors are able to fall back again, putting them out of shooting range, his Pygmy Archers rally ready to use their poison arrows again, and he succeeds in putting juju on Mary’s Young Warriors which halts their pursuit.<br />
Unable to move effectively, Mary pours fire on Ujuwa’s forces, causing another casualty to the Archers in the mangroves, and crucially two casualties to Ujuwa’s Warriors. Forced to face another Terrifying Death Roll, Ujuwa flunks it, which will leave him facing two Recovery rolls at the end of the game.<br />
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Desperately casting around for a way to squeeze out a last few Victory Points, Mary’s Explorers belatedly decide to go hippo hunting, but they fail to hit, let alone kill one.<br />
The adventure concludes with the end of turn 6.<br />
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21 – The Bel Azur loading goods for Mary’s expedition<br />
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<b>Tallying the Adventure</b><br />
The tally of Victory Points was a great deal closer in this adventure than in the previous ones.<br />
The scenario rules call for Mary to roll for holding the quays at the end of each turn, and this cumulative total is then compared with a table in the Scenario sheet. This gave her 10 VP, and Ujuwa 5 VP.<br />
Ujuwa obtained three Discoveries during the game, including the one captured from Mary’s Ruga-Ruga; this equated to one each in Remains, Magical Plants, and Ritual Objects, for a total of 12 VP. He now has Talents in Magical Plants and Ritual Objects.<br />
Mary obtained one Discovery, in Geology, for a total of 4 VP. She now has a Talent in Geology.<br />
Mary lost 2 VP for the Bearer killed with the Ruga-Ruga, but she also got to roll for “killing” Ujuwa a second time. This earned her 1 VP. The reporter JJ’s article for the bulletin of the Société Géographique earns her another 2, for a final total of 17 VP for the adventure.<br />
<br />
However, Ujuwa also ended with a final total of 17 VP. Under the scenario rules, if there is a draw in VP’s, the holder of the Initiative token is declared the winner; this happened to be Mary.<br />
Ujuwa was feeling rather Poorly at the start of this adventure, as a result of his failed Sacred Ritual in the last one. However, he survived both the Recovery rolls for this adventure, prompted by his getting shot and his second failed Sacred Ritual, meaning that he retains his Poorly status and that will carry over to the next adventure.<br />
<br />
Mary has learned an additional domain of Knowledge for winning this adventure. Since she has now earned a total of four domains of Knowledge, her character gets upgraded to her 3-star card, which makes her even more effective at rallying her troops.<br />
Neither side gained any Hunting trophies this time.<br />
Ujuwa cast two successful Sacred Rituals before the gods punished him, so he earned two Spiritual Link points for himself. However, with no surviving Sacred Warriors, he is unable to roll for bonus Link points for the adventure.<br />
Travelling to the next adventure will be resolved prior to playing that adventure.<br />
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<br />Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com3tag:blogger.com,1999:blog-3106156044156291584.post-27954826523155630172020-01-28T20:04:00.000+00:002020-01-28T20:04:09.844+00:00The Mungo Mah Lobeh Congo Campaign Adventure 2<b>Adventure 2 - The Search For Deeper Knowledge</b><br />
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<i>Campaign Journal compiled by Alan, of Tring Wargames Club</i><i><span style="font-size: 12.0pt; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;"><o:p></o:p></span></i></div>
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<b>Background</b><br />
“Money is one thing, but it will not suffice to keep me alive in such a hostile environment. I also need to tap the wealth of knowledge of the inhabitants, who know this savage country like the back of their hand. In exchange for a few trinkets, I hope they will prove willing to teach me everything I will need to survive...” – Mary Kingsley<br />
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Flushed with success from her first venture, Mary Kingsley now has the funds she needs for the remainder of her of the expedition, and plans to set out on her trek. However, she has also learned that she has incurred the ire of a local witch-doctor, and hopes fervently that their paths will not cross again – this is Congo, so not much hope of that, of course!<br />
In the Mungo Mah Lobeh campaign, both sides journey between the adventures which comprise the campaign, and each side must choose a route to travel. Each route has a unique effect on the two sides, and also has its own Encounter table, so it is essentially a trade-off between the benefits and risks. The only restriction is that the winner of the last adventure gets first pick of the routes, and the opponent cannot choose the same one.<br />
Each side in the campaign keeps a Travel Log, which records how the forces are doing; in Mary’s case, she records how long her expedition is taking, and her objective is to complete it as quickly as possible. The witch-doctor Ujuwa tracks his Spiritual Link points, and his goal is to amass as many as possible, in order to increase his influence with the gods.<br />
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<b>Travelling to the Next Adventure</b><br />
Mary chose to travel “Through Thriving Jungle” to the second adventure of the expedition. She succeeds in making the journey in 4 months, and her roll on the Encounter table allowed her to recruit 2 Auxiliaries en route, which she promptly puts to work as additional Bearers.<br />
During her journey, she also gets a report that the news reporter JJ who is accompanying her party has fulfilled her role quite nicely, and her article in the bulletin of the Société Géographique about Mary’s trip to the Maskouii village (she gets 3D6 to try for successful rolls, and so could add up to 3VP to Mary’s total) has earned Mary additional Victory Points, for a final total for the first adventure of 18VP.<br />
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Ujuwa has considerably less luck on his travels. He elects to travel “Over Swift Water”, but fails to make his success roll, so he only gets one extra point on the Spiritual Link track on his Travel Log.<br />
His Encounter table roll brings more bad news. Every unit in Ujuwa’s forces must now make a success roll to avoid losing a figure, with the effect that the Young Warriors are reduced to 4 figures, and the Warriors are reduced to 4.<br />
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<b>The Forces</b><br />
Mary is accompanied on this adventure by her Kirangozi Kiva and by the reporter JJ. Her party has the same successful make-up as the last adventure, including Adventurers, Soldiers, Askaris, Ruga-Ruga, and Young Warriors. She now also has three Bearers.<br />
Her opponent Ujuwa is accompanied by his allies, the Fang chieftain M’Otowanfa, and the Werda-Fakawi Pygmy King O’Mi’Lordi. His party also has the same make-up as the first adventure, consisting of Warriors, Archers, Pygmy Warriors, Pygmy Archers, some Scouts, and M’Otowanfa has replaced the Bundukis lost in the last adventure. Ujuwa places the remaining Sacred Warrior with his Warriors and accompanies the Archers himself.<br />
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<b>The Adventure</b><br />
“Dawn has not yet risen when Mary arrives at the small village to meet up with Koulibali the guide, Ahoura the witch-doctor, and Mauree the wise man. She hopes they will teach her all they know about the savannah, the jungle, the local population, and above all, the hidden dangers of Africa. The survival of her expedition is at stake.”<br />
Ujuwa’s goal is of course to deny Mary the opportunity to learn this knowledge, which he intends to do by kidnapping the three Teachers.<br />
Note that the table and terrain used for this game looks rather different – we were using Martin’s dining-room table instead of the one at our weekly club meet. Also, Alan forgot to bring the Hyenas, so some suitably aggressive-looking felines were drafted in from Martin’s animal collection.<br />
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By request – a whole table view from the eastern edge at the start - Mary is on the left <br />
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The villagers of course, have no idea what is about to happen to them, and the village women are calmly doing all the work, collecting water and wood and cooking breakfast, while the Teachers attend to the important business, presumably meditating on the meaning of life!<br />
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The village women going about their business<br />
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Mary wins the Initiative roll for this adventure. Initially, both sides actually end up doing virtually the same thing - advancing towards the huts on the centreline of the table and trying to put ju-ju (i.e. Stress tokens) on their opponents.<br />
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Ujuwa’s forces pass some termite mounds<br />
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Ujuwa is initially somewhat more successful. His Bundukis both pick up the pace and use a Movement totem card to reach the middle hut, which they promptly plunder and are lucky enough to capture the first Teacher.<br />
Ujuwa’s Scouts enter the nearest area of High, Dangerous terrain. Being Scouts, they avoid a roll on the appropriate Encounter Table, but they do make a Discovery, which turns out to be Cursed. In this case “All Is Well”, but the Stress token they also collect deploys the Hyena pack, which Mary gets to place in the High, Dangerous terrain right next to Ujuwa and his Archers – not quite what they would have wished for at this stage.<br />
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On the first Action Step of turn 2, the Hyenas immediately attack Ujuwa and his Archers, causing them another casualty.<br />
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Ujuwa’s Archers stalked by Hyenas near some strange rock formations<br />
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On the next Action Step, Mary’s Young Warriors close in on the middle hut, but they are on the opposite side to Ujuwa’s Bunduki, so no one has a line of sight. The Young Warriors definitely start to feel the stress of being so far out in front of friendly forces, but for now they are OK.<br />
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Mary’s Young Warriors arrive at the middle hut<br />
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The Hyenas continue to stalk Ujuwa and his Archers, but do not attack a second time.<br />
Meanwhile, out on the flank, Mary’s Askaris make contact with the westernmost hut, but fail to persuade the Teacher therein to accompany them. They do succeed in finding some Loot though, which they promptly appropriate.<br />
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Ujuwa casts his Wild Bull’s Breath ritual on Mary’s Ruga-Ruga, who are exploring some High, Dangerous terrain, and have found a Discovery token. The Rugas are already feeling pretty nervous, so the ghastly sound and smell of the Bull’s Breath cause them to Flee towards the nearest table edge, meaning they drop the Discovery token they just collected.<br />
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Mary’s Ruga-Ruga drop their Loot and run<br />
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Feeling pretty pleased with himself, Ujuwa then leads his Archers to the easternmost hut, where they capture the third Teacher.<br />
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Ujuwa and the Archers capture the Teacher from the eastern hut<br />
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Mary’s Young Warriors are clearly still feeling their oats in the centre though, because they suddenly rally and start to move round the middle hut to engage Ujuwa’s Bundukis. Before they can close, however, they take fire from the Bundukis and then fail the Terrifying Death Roll, which costs them their accompanying Bearer.<br />
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Ujuwa’s Bundukis engage Mary’s Warriors with their muskets<br />
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On turn 3, Ujuwa’s Bundukis retreat from the middle hut, taking the captured Teacher with them. However, they fall foul of a Hyena attack, which costs them a figure. Mary’s Young Warriors are deterred from following them when they draw a Panic Stress token, which immobilises them for the rest of the turn.<br />
The Bundukis welcome the brief respite, and take the opportunity to reload their muskets.<br />
Mary’s Ruga-Ruga answer Ujuwa’s magic with a volley from their muskets, killing another of the Archers. Ujuwa has to face the Terrifying Death Roll, but survives.<br />
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The Ruga-Ruga fire on Ujuwa’s Archers<br />
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Ujuwa would like to pull his Archers out of the village taking the Teacher and the Loot token he has found with him, but they are effectively pinned, with the Hyenas to their rear and Mary’s Soldiers advancing slowly towards the middle hut. He elects to stand and fight it out with the Ruga-Ruga – a serious mistake as we will soon see!<br />
Ujuwa’s Pygmy Archers continue to sneak up the western flank. They are not yet in range, but the poison on their arrows is fresh, and they are just itching for the chance to use it on someone...<br />
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The Bundukis still feel very exposed, and fall back into the termite mounds, taking their Teacher captive with them. There, they pick up a Discovery token, but their Encounter Table roll mandates a Downpour for the duration. All shooting is now limited to Medium range, and shooting Stress effects are doubled.<br />
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The Bundukis seek cover in the termite mounds<br />
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Ujuwa tries his magic again, only to see disaster strike! Intending to cast the Ritual of the Mandrill’s Dance, Ujuwa knows that his accompanying Archers already have one Stress token, so he decides to risk a second one in order to give himself 2D8 for the ritual. However, he draws a Panic Stress token, meaning that his ritual has backfires horribly, and the gods are angered. He falls to the ground, frothing at the mouth and writhing uncontrollably; he will be out of action for the rest of the game.<br />
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To make things worse, the Ruga-Ruga have reloaded their muskets and give the Archers another volley. Some lucky dice rolling sees two more Archers bite the dust – they are now down to just one figure remaining!<br />
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All that’s left of the Archers after the Ruga-Ruga fire<br />
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On turn 4, Ujuwa’s forces feel the need to consolidate their gains thus far. Seeing their leader collapse in the dust, Ujuwa’s forces decide that discretion is the better part of valour, and start to withdraw, but unfortunately for them several groups are too heavily encumbered to move very quickly.<br />
Mary’s Soldiers finally move up to the middle hut, intent on bringing their superior firepower to bear. Meanwhile, Mary’s Young Warriors kill off several Pygmy Archers, leaving the Pygmy King feeling very lonely in the middle of nowhere.<br />
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The Hyenas have not gone away either, and now turn their attention to Ujuwa’s Warriors, who are unable to retaliate since they have no missile weapons – the campaign rules don’t allow a group to melee with them. One of the Warriors provides the Hyenas with an early dinner.<br />
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The Hyenas pounce on Ujuwa’s Warriors<br />
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On turn 5, the Bundukis turn their muskets on the nearby Hyena threat, despatching two of them, and thereby earning themselves their first hunting trophy.<br />
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Big Game Hunt! The Bundukis take down two Hyenas<br />
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Mary’s Soldiers meanwhile, give chase to, and by using a Movement totem card, catch Ujuwa’s remaining Archer, who are trying to sneak away along the eastern flank with one of the Teachers and a Loot token. In the resulting melee, the Soldiers kill the last Archer for the loss of one of their own, but the cost is worth it, as they capture both the Teacher and the Loot.<br />
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The Movement sticks show how the Soldiers caught up with Ujuwa’s Archer<br />
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Over on the other flank, the other sub-group of Ujuwa’s Pygmy Archers move up to protect the Pygmy King O’Mi’Lordi. They then seek retribution for the loss of their comrades by firing on Mary’s Explorer group, which is accompanied by Mary herself. The Pygmies roll their 3D6 and get three 5’s which, per the Pygmy Archers special rules, means they cause three casualties to the Explorers, AND with no saving throw. The Explorers are wiped out; clearly, the fresh poison on the Pygmies’ arrows is most efficacious! Unfortunately from Ujuwa’s perspective, Mary herself and her accompanying Bearer survive the Terrifying Death Roll, leaving them counting their lucky stars and wondering why they are still alive!<br />
On turn 6, the scenario rules require the holder of the Initiative marker, which at this point happens to be Mary, to roll before each Action Phase to determine if the game is over. She rolls a success, so as with the first adventure, the second ends before even the first Action Phase.<br />
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<b>Tallying the Adventure</b><br />
Under the campaign rules, Victory Points are determined by using both the generic rules in the main Congo rule-book, and also by any specific rules which are outlined in the adventure summary.<br />
Once again, Mary won this adventure by a clear margin, but one obtained mainly in the last turn, by grabbing the Teacher and Loot which Ujuwa and the Archers had captured earlier. Poaching is not only allowed but positively encouraged in Congo, so all’s fair in love and war!<br />
Her forces ended therefore, by capturing two of the Teachers, which secured her 8VP. She also earned 1VP for Ujuwa’s demise, and a total of 12VP for the many Loot tokens plundered from the various huts, and taken from Ujuwa’s Archers. However, she lost 2 VP for her Bearer killed, for a total of 19 VP from the game. The reporter JJ’s news report earns her another 2, for a final total of 21VP for the adventure.<br />
The two teachers captured give Mary two more domains of Knowledge, and she also obtained her first three Discoveries, one each in Fauna, Flora and Geology.<br />
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Ujuwa ended up feeling rather Poorly as a result of his failed ritual, and this will carry over to the next adventure. His forces did manage to retain one Discovery, in Ritual Objects, and he has earned his first domain of Knowledge, courtesy of the one Teacher he managed to hang on to. He also obtained his first Hunting trophy, by killing two of the Hyenas.<br />
He was only able to cast one Sacred Ritual before the gods punished him, so he only earned one Spiritual Link point for himself. However, his one Sacred Warrior did come through this time, earning him a second Link point for the adventure.<br />
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However, he is going to have to perform rather better in the remaining adventures if he is going to overturn Mary’s current lead in Accomplishment Points.<br />
Travelling to the next adventure will be resolved prior to playing that adventure.<br />
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<br />Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com4tag:blogger.com,1999:blog-3106156044156291584.post-5544756559968461572020-01-18T22:55:00.000+00:002020-01-18T22:59:30.512+00:00More Little Boats (and other things) at TringKeiron wanted another try at Cruel Seas, so I put together a simple scenario for a game at the club last Friday. A British frigate had suffered engine damage from an air attack and was try to return to base, escorted by two Fairmile B motor launches. A steam gunboat had been dispatched in support. In the meantime German raiders were closing in, in the shape of a pair of S-boats and a Type 34 torpedo boat.<br />
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The Fairmiles veer off to engage the S-boats while the frigate plods on.<br />
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The steam gunboat rushes forward at full speed.<br />
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The Type 34 torpedo boat closes in from one side....<br />
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...while the S-boats attack from the other.<br />
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The first S-boats launches her torpedoes, not a moment too soon as she take heavy damage from the combined fire of the Fairmiles (2 crits, a rudder hit and an engine hit, not good!).<br />
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The Steam gunboat throws two fish at the Type 34, whilst blasting her with the forward 6 pounder.<br />
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One of the SGB's torpedoes lines up on the Type 34, but it misses!<br />
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The SGB gets in even closer, now she is under minimum range for the torpedo boat's 4" guns, but at point blank range for her own rear mounted 3" gun! The German's 20mm guns do some damage, but nothing compared with the direct hits from both the 3" and 6 pounder guns (including a critical crew hit which means the Type 34 cannot fire in the next activation).<br />
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The combined fire from the two Fairmiles add up and one of the S-boats sinks beneath the waves.<br />
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Unable to respond, the Type 34 takes another devastating short range volley form the SGB and starts to sink....time to abandon ship!<br />
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In the next turn, taking fire from three sides from the Frigate's escorts, the last S-boat just manages to launch torpedoes before blowing up. Unfortunately all the German torpedoes missed the Frigate, so an east win for my Royal Navy.<br />
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We had time to replay the scenario, this time Keiron tried different tactics, including trying to made use of the 6 (yes 6!) torpedoes his Type 34 was carrying.<br />
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But he only managed to get the first salvo of three off before he was hit by one of the Frigate's 4" guns and took a torpedo hit from the SGB. It was still afloat after all that but left taking on water and with a rubber and engine damaged, so it vessel sank at the start of it's next activation.<br />
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Collision time! A crash was only avoided by the S-boat being blown out of the water by the combined British guns.</div>
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Despite losing two of his ships Keiron managed to score several hits on the frigate and catch her in a</div>
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lovely criss-cross of torpedoes which she couldn't avoid. Game two to the Germans.</div>
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A lot of fun playing both games.</div>
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Also on offer at the club:</div>
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A superb Black Powder game set in the 2nd Afghan War.</div>
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Two different Warhammer 40K games on adjoining tables.</div>
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<br />
And a Sharp Practice game pitting a RN landing party against the Revolutionary French.<br />
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<br />Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com2tag:blogger.com,1999:blog-3106156044156291584.post-26826685656906910292020-01-13T09:17:00.002+00:002020-01-13T09:17:51.631+00:00The Mungo Mah Lobeh Congo Campaign Adventure 1<br />
<div class="WordSection1">
<h2>
<i>Adventure 1 - First Contact!</i></h2>
<h2>
Background<o:p></o:p></h2>
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<i style="mso-bidi-font-style: normal;">“Here I am back in
Africa. I remember clearly my first steps on this mysterious continent. I will
no doubt need all of the experience gained during my first outing, as nothing
comes easy in Africa. I am also somewhat short of funds, for exploration is an
expensive business...”</i> – Mary Kingsley<o:p></o:p></div>
<div class="MsoNormal">
The campaign opens with Mary landing back in <i style="mso-bidi-font-style: normal;">Luanda</i> (in modern Angola), where she
spends two months kitting out her expedition. She then travels to the village
of <i style="mso-bidi-font-style: normal;">Maskouii</i>, intending to trade glass
beads and cheap trinkets for valuable antique tribal masks. She intends to sell
these on to a wealthy dealer in order to fund her expedition to Mt Cameroon –
aka <i style="mso-bidi-font-style: normal;">Mungo Mah Lobeh</i>, the Throne of
Thunder.<o:p></o:p></div>
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Mary also seeks to improve her knowledge of African
languages and tribal customs, and perhaps make some new scientific discoveries
along the way.<o:p></o:p></div>
<h2>
The Forces<o:p></o:p></h2>
<div class="MsoNormal">
Mary is accompanied on her first adventure by her Kirangozi
(i.e. caravan leader) <i style="mso-bidi-font-style: normal;">Kiva</i>, and a new
acquaintance she met at Luanda, a reporter called Jennifer Josephson, who goes
under her nom-de-plume of <i style="mso-bidi-font-style: normal;">JJ</i>. Mary is
sceptical of JJ’s abilities as she seems to have few skills useful to the
expedition, but she recognises that publicising her adventure might be useful
in the long run.<o:p></o:p></div>
<div class="MsoNormal">
Her party includes groups of Adventurers, Soldiers, Askaris,
Ruga-Ruga, and Young Warriors. Currently she has only a single Bearer, but she expects
to be able to hire more men on the journey.<o:p></o:p></div>
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Her opposition comes in the form of <i style="mso-bidi-font-style: normal;">Ujuwa</i>, a witch doctor exiled from the cannibal <i style="mso-bidi-font-style: normal;">Fang</i> tribe. Ujuwa seeks to stop what he perceives as the menace
posed by the influx of the hated whites, and to achieve this he has set himself
the task of completing a magical ritual which will awaken the slumbering
spirits under the holy mountain of Mungo Mah Lobeh, and drive them out.<o:p></o:p></div>
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He is accompanied by his ally, a local chieftain called <i style="mso-bidi-font-style: normal;">M’Otowanfa</i>, and <i style="mso-bidi-font-style: normal;">Oh‘Mi’Lordi</i>, King of the Pygmy <i style="mso-bidi-font-style: normal;">Werda-Fakawi</i>
tribe, who has agreed to join his cause. His war party consists of Warriors, Archers,
Bunduki, Pygmy Warriors, Pygmy Archers, and some Scouts. He also has a couple
of Sacred Warriors to assist him.<o:p></o:p></div>
<h2>
The Adventure<o:p></o:p></h2>
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Ujuwa wins the Initiative roll, so his side moves first,
sending most of his force moving towards the northern edge of Maskouii. He
knows that Mary is intent on trading for the village’s tribal masks, and while
he cannot benefit from them directly, if he can get hold of them that might
derail Mary’s plans for her expedition.<o:p></o:p></div>
<div class="MsoNormal">
Ujuwa has some early luck when his Pygmy Archers explore the
nearest piece of high, dense terrain. They avoid an Encounter, but they do find
one of the Discovery markers. One half of the group take the marker and seek
cover in the undergrowth, while the other half line the edge of the cover,
hoping to entice the hated white men within range of their poison arrows.<o:p></o:p></div>
<div class="MsoNormal">
Guessing Ujuwa’s intentions, Mary pushes her force forward,
and seeing his good fortune she tries her luck too, but with much less
auspicious results. <span style="mso-spacerun: yes;"> </span>Moving up the
eastern edge of the table, her Young Warriors enter their nearest piece of
high, dense terrain, only to encounter a deadly snake which kills two of them.
To add insult to injury, the Discovery marker they find is a dummy. Badly
demoralised, this group has little bearing on the remainder of the adventure.<o:p></o:p></div>
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Meanwhile though, her Adventurers, with the Kirangozi and a
Bearer in tow, pick up the pace and also take advantage of the Kirangozi’s
attribute to arrive at the southern edge of the village, at the cost of drawing
a Stress token. Her Soldiers, Askaris, and Ruga-Ruga also pick up the pace, but
of necessity follow rather more slowly.<o:p></o:p></div>
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<i style="mso-bidi-font-style: normal;"><span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;">Mary’s
Adventurers arrive in Maskouii village<o:p></o:p></span></i></div>
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On turn 2, the antique dealer puts in an appearance. Dressed
in a loud shirt and brandishing a musket, he bears a remarkable resemblance to
an African version of Del Boy – only the Reliant Robin is missing! <span style="mso-spacerun: yes;"> </span>Unfortunately for Mary, he appears on the
northern edge of the table, squarely behind Ujuwa’s forces. She will have to
wait for him to move before she can do any trading.<o:p></o:p><br />
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<i style="mso-bidi-font-style: normal;"><span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;">Africa’s
answer to Del Boy<o:p></o:p></span></i></div>
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This doesn’t stop Mary from wanting to get her hands on the
masks however. <span style="mso-spacerun: yes;"> </span>Her Adventurers locate the
owner of one mask in the nearest hut to them, and barter it from him for a
handful of glass beads. Meanwhile her Soldiers move into the open at the southern
end of the village, intent on using their firepower to deter Ujuwa’s men from
entering at the northern end. <o:p></o:p><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHjZRIG8xrt2IxQTBmdCoK3Mx6UwkU71SDkBiXC-q3vU8rwnzj8kDoNQFMN3-ozfOmEaJ7hh3QeNOJJRUnOsHslpSFaRfHaXgqwFEjh-Jc7wG36v9xB88YsS7HAXTrTj3ZCGKH0hUSFQA/s1600/7+-+Mary%2527s+Adventurers+%2526+Soldiers+defend+the+village.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="874" data-original-width="843" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHjZRIG8xrt2IxQTBmdCoK3Mx6UwkU71SDkBiXC-q3vU8rwnzj8kDoNQFMN3-ozfOmEaJ7hh3QeNOJJRUnOsHslpSFaRfHaXgqwFEjh-Jc7wG36v9xB88YsS7HAXTrTj3ZCGKH0hUSFQA/s320/7+-+Mary%2527s+Adventurers+%2526+Soldiers+defend+the+village.jpg" width="308" /></a></div>
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<i style="mso-bidi-font-style: normal;"><span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;">Mary’s
Adventurers & Soldiers defend the village<o:p></o:p></span></i></div>
</div>
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<br /></div>
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It works – Ujuwa’s Archers, accompanied by a Sacred Warrior,
do find a mask in the nearest hut and relieve the owner of it, but then they shelter
behind the hut, reluctant to face Mary’s groups’ heavy firepower.<o:p></o:p></div>
</div>
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Ujuwa’s Bundukis prove less hesitant and advance into the
village, and Ujuwa himself, accompanied by his Warriors, moves up behind them so
he can get in range in order to work his magic. He casts his Bull’s Breath
ritual at Mary’s Adventurers.<o:p></o:p><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzmcfioXwVA-tnFZ1PdFS_I_daAB4SSl2ce2sgxx3TEQgRyI3dZ3bzI74CtJRmg-trYuUnNAh3jWnSiDqCp1g-Eb3mROuwt7TxfOzUQLM_w2WA14u5B3YqGUxIgiPE3uBGiA4ZYqbBfPk/s1600/9+-+Ujuwa+casts+a+Bull%2527s+Breath+ritual.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="483" data-original-width="579" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzmcfioXwVA-tnFZ1PdFS_I_daAB4SSl2ce2sgxx3TEQgRyI3dZ3bzI74CtJRmg-trYuUnNAh3jWnSiDqCp1g-Eb3mROuwt7TxfOzUQLM_w2WA14u5B3YqGUxIgiPE3uBGiA4ZYqbBfPk/s320/9+-+Ujuwa+casts+a+Bull%2527s+Breath+ritual.jpg" width="320" /></a></div>
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<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;">Ujuwa casts
a Bull’s Breath ritual<o:p></o:p></span></i></div>
</div>
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Ujuwa’s stupendous farts and their ghastly smell are
successful; the Adventurers are forced to retreat and must take another Stress
token.<o:p></o:p><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgshJEtuYNzMwugNz33b8iR_Qgl-mE6c2Gu7g24KX7Z4D4LbKBDHAok8HsI17uEESwfbbMmRD6W6dDnmJ2igRzy8UBXXU5yf-PXHsARERAovPVaomdfsw4FAtS_Ap7TV61nm5mKeWuyO_4/s1600/10+-+Mary%2527s+Adventurers+shelter+behind+a++hut.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="765" data-original-width="858" height="285" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgshJEtuYNzMwugNz33b8iR_Qgl-mE6c2Gu7g24KX7Z4D4LbKBDHAok8HsI17uEESwfbbMmRD6W6dDnmJ2igRzy8UBXXU5yf-PXHsARERAovPVaomdfsw4FAtS_Ap7TV61nm5mKeWuyO_4/s320/10+-+Mary%2527s+Adventurers+shelter+behind+a++hut.jpg" width="320" /></a></div>
<br /></div>
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<span style="mso-fareast-language: EN-GB; mso-no-proof: yes;"><v:shape alt="10 - Mary and Advs shelter behind a hut.jpg" id="Picture_x0020_6" o:spid="_x0000_i1028" style="height: 169.2pt; mso-wrap-style: square; visibility: visible; width: 190.2pt;" type="#_x0000_t75">
<v:imagedata o:title="10 - Mary and Advs shelter behind a hut" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image005.jpg">
</v:imagedata></v:shape></span><o:p></o:p></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;">Mary’s Adventurers
shelter behind a hut<o:p></o:p></span></i></div>
</div>
<i style="mso-bidi-font-style: normal;"><span style="font-family: "calibri" , sans-serif; font-size: 10.0pt; line-height: 115%;"><br clear="all" style="mso-break-type: section-break; page-break-before: auto;" />
</span></i>
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<div class="WordSection10">
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Incensed at the treatment of their comrades, the Soldiers
open fire on the Bundukis and get a number of hits, but the Bundukis must bear
charmed lives, as they save all but one figure. They plan to return fire with
their muskets next turn before acknowledging that discretion is the better part
of valour, and retreating out of range.<o:p></o:p><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2ufo0CoHM8hpH2Hlj8B8trhdSWY0olxUUN6AF8pBnNH7no8-8ZyHIQR9TszFF5Mx080V4fcZc3K5QKZJrSERRMjYQ3Fs5bAghvNuyHN2ORqa6T1J0SwqSycD4ojVX8BQks7SO3tZlffs/s1600/8+-+Bundukis+facing+Soldiers+in+the+village.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="974" data-original-width="722" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2ufo0CoHM8hpH2Hlj8B8trhdSWY0olxUUN6AF8pBnNH7no8-8ZyHIQR9TszFF5Mx080V4fcZc3K5QKZJrSERRMjYQ3Fs5bAghvNuyHN2ORqa6T1J0SwqSycD4ojVX8BQks7SO3tZlffs/s320/8+-+Bundukis+facing+Soldiers+in+the+village.jpg" width="237" /></a></div>
<br /></div>
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<v:imagedata o:title="8 - Bundukis facing Soldiers in the village" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image006.jpg">
</v:imagedata></v:shape></span><o:p></o:p></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;">Bundukis
facing Soldiers in the village<o:p></o:p></span></i></div>
</div>
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<div class="WordSection11">
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The plan backfires badly however, when Mary’s forces seize
the Initiative in the next Action Phase, and the Soldiers fire kills all but
one of the Bundukis. The survivor is completely demoralised and promptly flees
the field.<o:p></o:p></div>
<div class="MsoNormal">
At the beginning of this turn, the antique dealer Del Boy has
moved to the western edge of the table, and Mary’s Adventurers promptly head in
that direction to make a trade. Seeing this, Ujuwa tries to intercept them, by
sending his Archers and one half of his Pygmy Archers in that direction. His
plans go awry however, because the Archers are hampered by carrying a mask and
cannot pick up the pace, and then fail completely when Mary succeeds in placing
a Movement Stress token against them, halting them in their tracks. That leaves
the fire of just three Pygmy Archers between Mary’s Adventurers and Del Boy,
and when they miss completely, Mary makes her first successful trade. <o:p></o:p><br />
<br /></div>
<div class="MsoNormal">
This bad luck seems to dog Ujuwa’s forces for the remainder
of the adventure. Falling back to the third hut, Mary’s Adventurers stop just
long enough to “persuade” the occupant to part with the last remaining mask, and
then head at top speed courtesy of the Kirangozi Kiva, towards the dealer’s new
location on the southern edge of the table. This is right behind Mary’s forces,
and she is able to safely make her second trade. The Adventurers are by now on
the limit of four Stress tokens, but Mary isn’t worried; they are safe where
they are, and have achieved what was needed of them.<o:p></o:p></div>
<div class="MsoNormal">
Her Soldiers move out of the village to cover the retreat of
the Adventurers, taking up station in one of the pieces of high, dense terrain,
where they avoid an Encounter but also make a Discovery.<o:p></o:p></div>
<div class="MsoNormal">
Ujuwa’s forces meanwhile receive no less than three Terror Stress
tokens in a single Action Phase, and Ujuwa, moving forward with his Warriors to
use his magic, completely flunks his next ritual against the Askaris.<o:p></o:p></div>
<div class="MsoNormal">
About the only success he has is that the Pygmy group on the
western edge of the table are able to move forward and occupy the opposite side
of the high, dense terrain held by Mary’s Soldiers. Their Tiny attribute means
they cannot be shot at through the cover beyond Medium range, and the Pygmy
King <i style="mso-bidi-font-style: normal;">Oh‘Mi’Lordi</i> is still alive, so
their Bravery roll is D10. Meanwhile the Soldiers have taken one casualty and
picked up two Combat Stress tokens, so they may just be vulnerable if the
Pygmies can survive long enough to make contact.<o:p></o:p></div>
</div>
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<div class="WordSection12">
<div class="MsoNormal">
In the next turn, Mary’s Askaris and Ruga-Ruga, the only
troops she has left in the village, are now within range of Ujuwa’s Archers,
and they let fly with their muskets. They only cause a single casualty, but there
is a Sacred Warrior with the Archers, and true to Ujuwa’s run of bad luck, the
Terrifying Death Roll produces a “1” – he collapses in the dust, shot through
the heart!<o:p></o:p></div>
<div class="MsoNormal">
Their luck just goes from bad to worse. Mary keeps piling
Stress onto the Archers, and they are forced to Flee the village. Yet another
Stress in the next Action Phase means they then lose a casualty as well.<o:p></o:p><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZENs6IjV4xQHcubl-KKhYgCew49gMRG4Hj-yRa5ekQTOrwS3LtLrj7OymsyGs3DPSU5mk1FAfVYyW2Rj1aVpnH5e6gPNXqQOa2itnlJAStZxXggDTkn4-hBVj_xpEBkWp_0PPVDGINZw/s1600/13+-+Mary+and+her+Ruga-Ruga+in+a+cloud+of+musket+smoke.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="721" data-original-width="590" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZENs6IjV4xQHcubl-KKhYgCew49gMRG4Hj-yRa5ekQTOrwS3LtLrj7OymsyGs3DPSU5mk1FAfVYyW2Rj1aVpnH5e6gPNXqQOa2itnlJAStZxXggDTkn4-hBVj_xpEBkWp_0PPVDGINZw/s320/13+-+Mary+and+her+Ruga-Ruga+in+a+cloud+of+musket+smoke.jpg" width="261" /></a></div>
<br /></div>
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<span style="mso-fareast-language: EN-GB; mso-no-proof: yes;"><v:shape alt="13 - Mary and her Ruga-Ruga in a cloud of musket smoke.jpg" id="Picture_x0020_7" o:spid="_x0000_i1026" style="height: 234pt; mso-wrap-style: square; visibility: visible; width: 191.4pt;" type="#_x0000_t75">
<v:imagedata o:title="13 - Mary and her Ruga-Ruga in a cloud of musket smoke" src="file:///C:/Users/conta/AppData/Local/Temp/msohtmlclip1/01/clip_image007.jpg">
</v:imagedata></v:shape></span><o:p></o:p></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;">Mary and
her Ruga-Ruga firing on Ujuwa’s Archers<o:p></o:p></span></i></div>
</div>
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<div class="WordSection14">
<div class="MsoNormal">
In the next twist of fate in this adventure, Mary’s Soldiers
are able to shed one of their Combat Stress tokens, before trading shots with
the Pygmies through the dense Cover. Neither side can make any impression
however before the Pygmies, in what looks like a last desperate gamble, close
and fight hand-to-hand with the Soldiers. Bucking Ujuwa’s run of luck, they
actually win the melee, forcing the Soldiers to retreat, but not before they
drop the Discovery they made earlier. <o:p></o:p><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVIpMuD-JGjyWjVillxc7lkkV1W1yKj9nC6vOelmSm44YHaU00q9_0ibSr4PSQneMQfJGNZwYICjvVs2ueEnT_J3VrUJcakI_qEPfODqAxlcT7VrsORLmnu8rNnPWMnWW5TIZwntZQwjE/s1600/14+-+Ujuwa%2527s+Pygmy+Warriors+with+their+King.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="841" data-original-width="696" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVIpMuD-JGjyWjVillxc7lkkV1W1yKj9nC6vOelmSm44YHaU00q9_0ibSr4PSQneMQfJGNZwYICjvVs2ueEnT_J3VrUJcakI_qEPfODqAxlcT7VrsORLmnu8rNnPWMnWW5TIZwntZQwjE/s320/14+-+Ujuwa%2527s+Pygmy+Warriors+with+their+King.jpg" width="264" /></a></div>
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</v:imagedata></v:shape></span><o:p></o:p></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><span style="font-size: 10.0pt; line-height: 115%; mso-bidi-font-size: 11.0pt;">Ujuwa’s
Pygmies and their King<o:p></o:p></span></i></div>
</div>
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<div class="MsoNormal">
Not quite believing they are still alive, the Pygmies promptly
grab the Discovery token.<o:p></o:p></div>
<div class="MsoNormal">
That is the end of turn 5. On turn 6 the adventure rules
require the holder of the Initiative marker, which at this point happens to be
Ujuwa, to roll before each Action Phase to determine if the game is over. He
rolls a success, so it ends before even the first Action Phase.<o:p></o:p></div>
<h2>
Tallying the Adventure<o:p></o:p></h2>
<div class="MsoNormal">
Under the campaign rules, Victory Points are determined by
using both the generic rules in the main Congo rule-book, and also by any
specific rules which are outlined in the adventure summary.<o:p></o:p></div>
<div class="MsoNormal">
Mary won this adventure by a very clear margin. <o:p></o:p></div>
<div class="MsoNormal">
Her forces not only captured the two high-valued tribal masks,
but she was able to trade them both, securing her a total of 16VP, and earning
her one domain of Knowledge. She did not use any of her Barter pts. Her
Soldiers did make one Discovery, but then lost it, so that is worth nothing to
her.<o:p></o:p></div>
<div class="MsoNormal">
We omitted to roll for her reporter JJ’s write-up of Mary’s
adventure (she gets 3D6 to try for successful rolls, so could add up to 3VP to
Mary’s total), so we need to remember to do that before the next adventure.<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>Ujuwa ended this
adventure with his forces in possession of the lowest-valued mask, but he has
no direct use for it. He was only able to get close enough to cast two rituals,
and of those one failed completely.<o:p></o:p></div>
<div class="MsoNormal">
He also finished holding two Discovery markers earning him
8VP, but offset against that he lost a Sacred Warrior which costs him -2VP, for
a final total of 6VP.<o:p></o:p></div>
<div class="MsoNormal">
Travelling to the next adventure will be resolved as part of
that adventure.<o:p></o:p></div>
<br />
<br />
<br />
<br />Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com6tag:blogger.com,1999:blog-3106156044156291584.post-1274060612809203262020-01-12T09:52:00.000+00:002020-01-12T10:12:11.369+00:00The Mungo Mah Lobeh Congo Campaign - Background<br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;">
<i style="mso-bidi-font-style: normal;">Campaign Journal compiled by Alan, of Tring Wargames Club</i></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal">
As many wargamers will already be aware, Studio Tomahawk’s <i style="mso-bidi-font-style: normal;">Congo</i> rules have been with us for a
number of years now, and provide a mechanism for skirmish gaming in nineteenth
century Darkest Africa, in the narrative style. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The published <i style="mso-bidi-font-style: normal;">Mungo
Mah Lobeh</i> campaign booklet traces the exploits of a real-life adventurer –
specifically, the experiences of Mary Kingsley’s second African expedition, in what
is now the northern Congo, Guinea and Cameroon during 1894-5.<o:p></o:p></div>
<div class="MsoNormal">
Martin and Alan, of Tring Wargames Club, have been wanting
to play this campaign for some time, but lack of time and a preoccupation with
other wargaming projects has made it impossible until recently.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
This campaign consists of six adventures (i.e. tabletop
games) between two Congo factions, followed by an endgame phase, to determine
the overall winner. It is nominally written for the “White Men’s Expedition”
and “Forest Tribes” factions, and we chose to play it that way, although
guidelines are also included for substituting the other “official” Congo
factions if desired. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The two sides may receive reinforcements during the
campaign, and can also see their lead characters develop their abilities. These
leaders (figures for which are provided with the campaign pack) have very
different overall objectives for the campaign, and each adventure has its own
summary sheet which, among other things, defines adventure-specific objectives
for each side within the campaign framework. In this way, the campaign becomes
considerably more than a simple set of shoot-em-up encounters, and some thought
will need to be given to the duration of the expedition, and to the acquiring
and husbanding of resources that will be required for later in the campaign.<o:p></o:p></div>
<div class="MsoNormal">
Travel time between the adventures is handled using a set of
Encounter tables, which describe the pros and cons of various means of
transport.<o:p></o:p><br />
<br /></div>
<h2>
Terrain, Figures, and Animals<o:p></o:p></h2>
<div class="MsoNormal">
One of the attractions of Congo is that, once the initial
outlay on the rule-set and the campaign supplement is made, games in general
and specifically this campaign can be successfully played for relatively modest
cost. Both sides start with a force of about 30-40 figures, depending on the
faction and the initial reinforcements received, and it is unlikely that more
than a dozen additional figures will be needed as the campaign progresses.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A lot of African terrain lends itself quite well to
scratch-building, and as wargamers entering what we like to consider our late
youth, we both took some pleasure in delving back into this almost-lost art
within the wargames community. We found the results to be perfectly
satisfactory for our purposes; hopefully the pictures will speak for
themselves.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Incidentally, all the pictures included in this campaign
journal have been shot while we played out the actual adventures, either with a
camera-phone or with a compact 35mm digital camera. Most were then cropped in
Photoshop, but there has been no additional manipulation of the images.<o:p></o:p></div>
<div class="MsoNormal">
Almost all of the African terrain was scratch-built by either
Martin or Alan; the huts were lengths cut from heavy cardboard tube, with
conical roofs made from plastic topped with either straw or horse-hair
white-glued into place. The jungle and long grass pieces were made from plastic
plants obtained from a number of sources, then cut up and re-based. <o:p></o:p></div>
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<br /></div>
<div class="MsoNormal">
A small number of minor terrain accessories were purchased
specifically for the campaign, with a view to providing a little more “African”
flavour. The termite mounds were purchased from Warlord Games, and some of the temple
accessories are from the Monolith Designs and Wargames Foundry ranges.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The temple and architectural ruins which appear later in the
campaign have been scratch-built from Alan’s “parts bin”, fleshed out with some
acquisitions (a papier-mache spider, no less!) from a local art shop.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Other terrain pieces – tracks, hills, rivers, etc – were
generic wargames terrain from a wide variety of sources. The tabletop mat was
an “Arid Green” 6’x 4’ cloth mat from Tiny Wargames , folded to provide the 4’
x 3’ playing surface which is standard for Congo games.<o:p></o:p></div>
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All of the figures used for our campaign were a nominal 28mm
scale, although there is no reason why other figure scales would not work equally
well.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Martin’s “White Man’s Expedition” force consisted of the
Northstar figure pack intended specifically for Congo, with the addition of some
Victorian ladies in explorer garb.<o:p></o:p></div>
<div class="MsoNormal">
Alan’s “Forest Tribes” force was a much more varied
lot.<span style="mso-spacerun: yes;"> </span>The Pygmies belonged to a former
Tring club member now sadly no longer with us, and were probably originally
from the Wargames Foundry range. The masked Warriors and Archers were from the
EMP Games “Pineapple Tribe” range (the latter equipped with blowpipes in lieu
of bows). The Bundukis were borrowed from his own Northstar “Sultanate of
Zanzibar” faction, while some Bearers and the masked Sacred Warriors were from
Wargames Foundry.<o:p></o:p></div>
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<br /></div>
<div class="MsoNormal">
The campaign does call for some African animal figures. There
is a wide selection of exquisite metal and resin models now on the market in
almost any scale required, but as an alternative we found that many acceptable animals
are also available much more cheaply and in a suitable scale, as children’s
toys; in most cases, they are already painted or coloured.<span style="mso-spacerun: yes;"> </span>Most of the animals in our campaign were therefore
acquired by Martin rummaging through second-hand shops, while the few pieces we
had difficulty finding in the right scale – specifically the hippo and the hyenas
- were acquired and painted by Alan from Wargames Foundry’s African Animals
range. <o:p></o:p></div>
<div class="MsoNormal">
The snakes came from an accessories pack originally intended
for Dungeons and Dragons; they were simply painted in attention-getting colour
schemes, rather than attempting to represent any particular species. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The paddle-steamer model which appears in one adventure was
a scratch-build which Alan has had lying around for many years; some crew
members and deck equipment have been added from Sally 4<sup>th</sup>’s Pulp Figures
range. The smaller boat models – rowing and sailboats, dugout canoes, and a log
raft – are from several different sources and were acquired by Alan over many
years of wargames model-collecting.<o:p></o:p></div>
<br />Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com3tag:blogger.com,1999:blog-3106156044156291584.post-6467804802260510832020-01-04T13:34:00.000+00:002020-01-04T13:34:05.999+00:00Romans vs Hebrews with Sword and SpearAs Mark has finally finished re-basing his 15mm Hebrews, he gave them an outing against Colin's EIR army. I sat in as the Hebrew 2ic.<br />
<br />
We out scouted the Romans and as the Hebrews have no heavy infantry, that meant that Colin had to deploy the bulk of his army first. He put the majority of his legionaries on his right, obviously intending to smash what was in front of them on that side. Right in the centre he put his bolt shooters, with a couple of units on legionaries to hold the left. On either flank was a unit of skirmishers and 1 or 2 units of cavalry.<br />
<br />
The bulk of our infantry were vastly out classed by the Romans, but we had quite a powerful mounted arm with 2 units each of heavy chariots and light chariots. We split the army roughly equally, I took a large force of dross spearmen, flanked by archers and sat them on a hill facing the Legions. On my flank I had a unit of skirmishers, one of camel mounted archers and 2 units of light chariots.<br />
<br />
Mark had all our decent infantry, plus 3 units of dross, with skirmishers and the heavy chariots on his flank. Our plan was for me to hold up the main Roman attack, while Mark took out the smaller force in front of him, then swung around to roll up the line. On both flanks we intended to use our superior forces to break through and get behind the infantry line and attack from the rear (or at least break up the formation).<br />
<br />
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The Roman deployment.<br />
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Cavalry and skirmishers protect the flank of the Legionaries.<br />
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The Hebrew deployment.<br />
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Our stronger wing, led by heavy chariots.<br />
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My camels inflict the first blood of the game!<br />
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The cavalry wing guarding the Roman right flank (if you look closely you might see some bloodied remains beneath the wheels of the chariots!).<br />
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On my flank the Roman cavalry pull back to avoid massed bow fire.<br />
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Whilst the legions slowly plod forward.<br />
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A lucky round of shooting from the camels rout the last Roman cavalry unit.<br />
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The Roman casualties after turn 4.<br />
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And ours!<br />
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<br />
Unfortunately all my photos of the decisive action came out very blury, so I'll have to make do with a brief description.<br />
<br />
With their flanks gone, all the Roman legionaries started advancing to get to grips before we could attack them in the rear. The problem with our heavy chariots was that they had been forced to pursue so were out of command range of the General. I had the two captains on my flank, so I was able to keep one moving up to maintain control of the chariots, but Mark only had the General on his side, another captain would have allowed him to be more flexible.<br />
<br />
The legions eventually crashed into our rubbish foot, but because of the placement of our skirmishers and archers, they hit piecemeal rather in two solid blocks. On Mark's flank, one unit managed to hit the infantry line and routed our unit in two rounds of melee. Mark managed to charge one of his chariot units into the rear of the second legion, then hit it with the skirmishers in front and charge his best armorer foot into the flank. A Roman sandwich! The legionary unit was swiftly routed.<br />
<br />
On my flank, one of the legion units detached and wheeled to face the chariot unit I have brought on to their flank, so when his line hit mine I had an overlap. The advantage to being on the hill helped my poorer quality infantry stand up to the legionaries, in fact I inflicted more hits in the first round of melee combat (Colin's dice were very poor for most of the game!). I wheeled my overlapping unit onto the Roman's flank and charged them in on the next turn, routing another legion, just as Colin managed to rout my infantry unit on the other end of the line! I managed to get the camels and the second chariot unit behind the flanking legion and poured in bow fire (at one point I could hit it with 5 units!). Eventually the unit routed, again just as another on my units routed. We were losing tit for tat on my flank, but I could afford to do that as his units were much better quality than mine and had a bigger impact on his army morale.<br />
<br />
Eventually the Roman morale broke and it was an unexpected win for the Hebrews. Undoubtedly smashing the Roman Cavalry and getting the chariots behind the legion's line was the winning tactic. That said, if I hadn't had that convenient hill, my infantry might have broken too soon for the chariots to get into place. A good fun game all round.<br />
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The final Hebrew casualty count.<br />
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And the Romans!<br />
<br />
Other games on Friday night.<br />
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WW2 28mm with Chain of Command.<br />
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6mm 18th Century using Black Powder.<br />
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Dystopian Wars naval game.<br />
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And a Warhammer 40K game with some impressive models.Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com8tag:blogger.com,1999:blog-3106156044156291584.post-2610352225998031752019-12-22T08:28:00.001+00:002019-12-22T08:37:52.562+00:00Middle Earth Angmar BattleMark and I took the opportunity to match up some of our Middle Earth armies to try out the latest version of my adaptation of Soldiers of God for Middle Earth battles.<br />
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The forces of Angmar encounter a mixed force of Elves and Dwarves, somewhere around the Barrow Downs. My battleplan was for the Dwarves in the centre battle to lead the main assault whilst the smaller Dwarf battle on the right would advance in support and the Elves in the left battle would hang back and use their bows to disrupt the enemy in front of them. Mark chose exactly the same battleplan but in reverse, so we were actually a mirror image of each other.<br />
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The forces of Angmar deploy.<br />
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The left flank, facing the elves.<br />
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The main attack force in the centre.<br />
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Fast moving wargs and riders on the rightt flank.<br />
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The Elf/Dwarf alliance.<br />
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Elves on the right flank.<br />
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The bulk of the dwarf axemen in the centre.<br />
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Dwarf archers and spearmen face off against the wargs.<br />
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As the centre battles advanced towards each other, the warg battle charge forward. The warg riders attack the dwarf archers, to prevent them giving missile support to the axemen next to them. These two units would remain locked in indecisive combat for the rest of the game.<br />
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The unit of wargs charge the dwarf spears, not a good move as they take heavy casualties.<br />
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The centres grind together.<br />
On the other flank the two big units of snaga orcs advanced at first, bringing them into bow range of the elves, then paused, not getting the activation cards they needed to close the gap for there own weapons to reach.<br />
This continued for a couple of turns, allowing the elves to inflict quite heavy damage on the orcs who were unable to reply.<br />
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The elite dwarven huscarls face a mass of poor quality snaga, who are "encouraged" by the presence of a unit of trolls behind them.<br />
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The wargs on the far flank are routed by the spears. Unfortunately the spears are too far away to affect the fighting in the centre.<br />
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The snaga take casualties but hold on, undoubtedly due the the presence of the Witch King himself. The fighting in the centre was a battle of attrition, several times a unit was on the point of breaking and both players had to cash in activation cards to keep their units in play.<br />
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Finally the snaga broke, but the huscarls had taken casualties and were now attacked by both the trolls and Witch King's bodyguard of large uruks.<br />
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On the Angmar left flank the snaga units finally managed to close the range and inflicted casualties on the elves, but too late and both units routed under the weight of the elven arrow storm.<br />
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The final move. With both one of the dwarven axe units and the Witch King's bodyguard almost simultaneously routing, the nazgul decides to charge the huscarls himself to try and break the deadlock. The nazgul disappears under a mass of hacking axes and is killed (or rather dispersed and his spirit flies back to Angmar).<br />
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The Angmar army morale dropped to zero, so it was a close fought victory for the Dwarf/Elf alliance.<br />
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It was a great game and a lot of fun, with several nail-biting moments. I had tweaked the snaga, previously even large units had been just speed bumps, this time they were more of a nuisance to dispose of. We both suffered with not getting movement activation cards early on when we needed them. Once the centre battles clashed they demanded all out attention and we were constandly using any spare cards to rally units (we could discard an activation card to remove a point of disorder from a unit), so the flanks were ignored.<br />
We are both looking forward to the next game and planning an all-day big battle for sometime next year.<br />
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Other games being played.<br />
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A 28mm WW2 game with Chain of Command.<br />
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Another WW2 game, this time in 15mm.<br />
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And a Wars of the Roses game, using a variant of Sharp Practice.<br />
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<br />Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com5tag:blogger.com,1999:blog-3106156044156291584.post-16230505744973621262019-12-16T08:57:00.001+00:002019-12-16T09:04:36.278+00:00More Little Boats (and even smaller boats) Colin and took our Cruel Seas boats for another outing at club on Friday, joined by Keiron who seems to be in danger of catching the CS bug.<br />
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A British raiding force of 2 Fairmile Ds, each supported by a pair of Vospers were attacking a small harbour where a Type 34 Torpedo Boat and a Tanker were moored up. It will take 2 moves for the Germans to come to action stations, at which point they can fire and cast off, but not move until the following turn.<br />
As the arrived at the target, they saw a small convoy of three merchantmen, escorted by 3 Kriegfischkutters approaching the harbour. At this point the British divided their forces, half the boats heading for the original target, whilst half veered off towards the convoy.<br />
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The German convoy enters the table.<br />
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The German Torpedo Boat and tanker, moored in harbour, are unaware....<br />
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...of the approach of the British raiders.<br />
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The little Kriegfischkutters veer aware towards the oncoming British.<br />
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Whilst casting off, the Torpedo Boat manned the forward 4" turret and took a long range shot (and I rolled a 1!). After a direct hit from a 4" shell there isn't much left of a little Vosper.<br />
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The convoy starts to scatter and the lead Kriegfischkutter exchanges shots with the closest Vosper, both ships taking damage.<br />
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Shocked by the early loss of a Vosper with it's full load of torpedoes, the British start to put fish in the water in the direction of the Torpedo Boat.<br />
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As the Type 34 pulls out of the harbour she starts to turn to avoid the spread of torpedoes....<br />
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...and succeeds in narrowly getting out of the path of the torpedoes....<br />
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...then I roll another 1 with the 4" gun! Having already taken damage, it almost wasn't worth rolling the damage dice.<br />
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And the Type 34 took out a third Vosper with it's secondary guns.<br />
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As the torpedoes move closer to the convoy, the ships continue to take evasive action.<br />
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A merchantman and a Kriegfischkutter almost collide in the confusion and as a torpedo strikes home, damaging the ships engines.<br />
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Now one of the Fairmiles explodes!<br />
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Trying to line up a torpedo on the Type 34, the last Vosper gets careless and runs into the Torpedo Boat. Then a critical hit on the Type 34 sets off one of it's torpedoes and damages the steering.<br />
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A second torpedo hits the first merchant and send her to the bottom.<br />
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A second merchant takes a hit.<br />
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It's not a dud!<br />
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The Type 34's 20mm guns finish off the last Vosper (not much was needed after the earlier collision).<br />
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A torpedo hits the tanker as she starts to pull away from the dockside, but this one is a dud!<br />
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The Luftwaffe finally make an appearance, but the Stuka misses the last Fairmile.<br />
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Who its the third merchantman. This time the British score a "broken back" on the critical hits table and the vessel rapidly sinks.<br />
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Out of control the Type 34 veers around and takes a double hit from the Fairmiles two 6 pounder guns, with is enough to finally sink the torpedo boat.<br />
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Turning their attention back to the convoy, the last British crew take out one of the Kriegfischkutter escorts.<br />
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But in the following move is sunk in turn by the last undamaged escort.<br />
All the British raiders were now accounted for, but the Fairmile still had fish in the water...<br />
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.....one of which scored a second hit on the last surviving merchantman which sent her beneath the waves.<br />
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The situation at the end of the game, The Germans have 2 Kriegfischkutters left (well one and a half really) and the tanker makes it's escape.<br />
Working out the VPs for this scenario, the game was a draw. 100 VPs for each merchant, 75 for the Type 34 minus 50 VP for each British boat lost. They needed 100 VPs for a win, zero or less would have been a German victory.<br />
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No one minded, because we had had a lot of fun!<br />
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Other games at the club that night.<br />
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A Necromunda game (or Kill Team, I forgot to check).<br />
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A 6mm Sci-fi battle with Futurewar Commander.<br />
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A WW1 naval engagement with much smaller ships (I think by Tumbling Dice).<br />
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WW2 US vs Japanese Chain of Command game.<br />
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I thought Banzai charges across open ground were a Japanese tactic?<br />
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Not fair, using real tanks against the Japanese tin cans in tracks.Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com4tag:blogger.com,1999:blog-3106156044156291584.post-72834797584397013052019-11-29T23:29:00.002+00:002019-11-30T08:58:31.287+00:00More Cruel SeasOn Friday we played another Cruel Seas scenario at the Tring Club. Colin organised an opposed beach landing, the British had to get an undisclosed number of troops onto the beach, escorted by a Flower class corvette and 4 Fairmile D's. The Germans had two bunkers on the beach with a 50mm AT gun in each and 4 S-boats.<br />
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In the end the S-boats were all sunk quite quickly (one by a German torpedo!), for the loss of only 1 Fairmile, so we allowed Mark to have two more in reserve, which turned the game around completely. We also sank both the reserve S-boats but not before they had sunk another Fairmile, two of the LCIs and one of the LCAs. When the bunker guns finished off the last LCI the Brits could no longer get enough troops onto the beach to achieve their victory conditions.<br />
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Just a few pictures.<br />
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The initial wave of s-boats move forward.<br />
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The view of the landing fleet from the beach.<br />
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Two Fairmiles cut across the front of the LCAs to get to grips with the S-boats.<br />
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The first successful torpedo hit for the Germans, unfortunately it was on an S-boat.</div>
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A second torpedo hit on the large LCI quickly sunk it.</div>
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Other games that evening:</div>
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An Indian Mutiny game with Sharp Practice.<br />
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A second Sharp Practice game in the ACW, the Union forces.<br />
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And the rebel cavalry advance.<br />
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And a Warhammer 40K game.</div>
<br />Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com2tag:blogger.com,1999:blog-3106156044156291584.post-65455318256735564792019-11-18T17:36:00.002+00:002019-11-18T17:36:47.238+00:00More Mounties at TringI ran another 1920's skirmish game at the club this week, unfortunately this time my Mounties didn't get their man!<br />
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I used the same scenario as the last game <a href="http://tringwargames.blogspot.com/search/label/Pulp">LINK</a> , but this time with only 4 players.<br />
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The set up at the start, clockwise from the top left, Frenchie's gang, Tony "No Nose" and his hoods, the Mounties and Lumberjack's gang.<br />
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Tony's bunch of low life.<br />
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The heroic officers of the law.<br />
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Lumberjack and his men.<br />
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First blood to the Mounties! One of Tony's gunmen is dead and another has been knocked down with a minor graze.<br />
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Frenchie rapidly advances towards one of the trucks, whist his men start shooting at anything that moves. Taking on all three other players at once was not going to prove to be the best plan in the long run!<br />
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Another of Tony's minions falls to the dead-eye RCMP.<br />
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Some of Lumberjack's men try to out flank Frenchie.....</div>
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....and take out one of his goons.<br />
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Two of Frenchie's men get into the truck and start the engine, but one of them is shot down my Lumberjack's men.<br />
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Caught in a cross fire Frenchie drops along with most of his gang (that will teach him to start a fight with everyone else at once!).<br />
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His last minion attempts to drive off with one of the trucks, but is riddled with bullets by the Mounties.<br />
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After their earlier successes, one of the two Mounties picking off Tony's men is taken out by the gangster's return fire.<br />
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The final situation. All the Mounties are now down, one of Lumberjack's men is racing off in one of the trucks and Tony's last gangster had just got his truck over the bridge and across the border into the USA.</div>
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Other games on last Friday:</div>
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A Congo game.</div>
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A 6mm Black Powder game set in the War of the Spanish Succession.<br />
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A Dystopian Wars naval battle.<br />
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And a game of the new Necromunda, which unfortunately wasn't set up by the time I went to take a picture!</div>
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<br />Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com2tag:blogger.com,1999:blog-3106156044156291584.post-27779137573402758282019-10-05T08:22:00.003+01:002019-10-05T08:22:43.189+01:00Dragon Rampant Memorial Game 2019We held our annual Dragon Rampant Memorial Game at Tring Wargames Club on Friday, in tribute to the club members we have sadly lost.<br />
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As always it was an example of utter chaos! Voodoo necromancer, experimental scientist and utter nutter, Doctor RR, had stolen all the kingdoms gold and created an army of monsters to protect it. All the various factions have joined together to destroy the recreant and reclaim their cash. However, in any alliance there are underlying tensions, each player was secret assigned a "Blood Enemy" for whom he had a particular loathing.<br />
Victory points were awarded for each treasure token reclaimed, for attacking the blood enemy and for each of Doctor RR's, or your blood enemy's units destroyed as a result of your actions.<br />
I cannot attempt to describe a narrative of the game, suffice to say much confusion and back-stabbing was the order of the day!<br />
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My Damned demon leads my advance, followed by a unit of great swordsmen.<br />
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My elite unit of axemen cover the flank.<br />
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A unit of Doctor RR's beastmen await the advance.<br />
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Bill's wizard and apprentice are screened by his light riders.<br />
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Henry's Necromancer advances through a magical fog.<br />
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Summoning a unit of skeletal archers.<br />
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Keiron's Badlands Army advance in the centre, his shooters taking to the high ground to get a better view.<br />
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A giant wolf prepares to defend it's master's treasure.<br />
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Bill's spearmen clash with a unit of beastmen.<br />
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Martin's dragon unleashes flame on a giant wolf.<br />
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Losing to Bill's spearmen, the battered beastmen fall back.<br />
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Keiron's ratmen charge forward.<br />
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Henry's elite foot martial mummies advance.<br />
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Despite having failed to achieve any Victory Points for almost the entire game, I managed to come out on top in the final two moves! I attacked my blood enemy and routed one of his units, killed one of Doctor RR's monstrous creations and grabbed a treasure token at the last minute. 4 VPs was the winning score.<br />
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A lot of fun was had by all, our departed friends would have loved it!<br />
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<br />Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com4tag:blogger.com,1999:blog-3106156044156291584.post-81239587701657649552019-09-07T10:12:00.001+01:002019-09-07T10:12:12.363+01:00Sword and Spear - 10mm Wars of the Roses gameWe gave Sword and Spear another outing with our Wars of the Roses armies at the last club night. We have played these rules a few times, but I'm still not convinced with then for this period. I've previously enjoyed them for games with Dark Age shieldwall armies and Roman era games, so we will persevere. I think we need to try a couple of tweaks to better reflect Bill and Bow units and see how they go.<br />
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The battlefield was an open valley with hills and wooded areas on either edge.<br />
Mark and Henry set up the Yorkists with their mercenary pike block in the centre of the line, with their Irish kerns on one flank and mercenary handgunners, backed by border horse, on the other.<br />
I decided on a bit of a gamble and split my Lancastrian force, intending to take the high ground on either flank. On each flank I put bowmen on the far end of my line with the melee troops closer to the centre of the table. If I took the hills I could hope the advantage of the ground would help be beat of their attacks, or if I had the opportunity I could envelope one (or both) of their flanks.<br />
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On Mark's flank my archers quickly took possession of the hill while my handgunners into the wood in front of it. Mark countered by moving his handgunners up block them, but that brought them into range of one of my longbow units, who rolled a 6 for activation (which I used to add a bonus to their shooting) and cut the handgunners down. His line now look a bit exposed so he brought the border horse forward to screen his flank.<br />
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On Henry's flank the hill was farther away so my longbowmen plodded forward onto the lower slopes. The Yorkist main line didn't do anything much for the first few turns of the game. Henry was reluctant to advance until he had secured the hill on his flank and Mark didn't want to advance unsupported. I wasn't sure why, my deployment meant I was effective fighting two separate battles on the flanks, The gap between my troops was for too much for me to have reinforced the flank facing Mark, even if Henry had decided to retire! As it was, their inactivity allowed me to concentrate on my flanking maneuvers.<br />
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Henry decided to contest the hill with his Irish kerns and moved them forward, reaching the top of the hill first. However light infantry with javelins against longbows wasn't going to end well...and it didn't. One kern unit routed straight away from the arrow storm. The other did get close enough to inflict one hit on a longbow unit before it to was blasted away. Henry now brought his reserve unit of mounted men-at-arms up but my longbowmen planted stakes and stood back, making rude hand gestures. He decided a frontal charge probably wasn't worth it, so pulled them back again, out of range. This allowed me to take control of the hill, from where I could pepper his infantry with bowfire if they decided to advance against my melee troops after all. In the next turn Henry decided to strike before my archers had time to set their stakes and charged up the hill with his knights in very shiny armour. He hoped the lance charge would smash the unit on the end of my line and give his infantry the opportunity to advance unmolested. \Even with the advantage of ground I was not in a good position, but the dice gods smiled upon me and the charge failed, with equal casualties on both sides. This was the opportunity my border horse were waiting for as they were hanging around behind the line of bowmen and they charged the end of the knights line in turn. It was enough to send the knights over the edge and the unit routed. Henry now pivoted the end of his line to face the bowmen on the hill.<br />
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On Mark's flank I had positioned two longbow units to be able to shoot at his flanking unit, whilst the handgunners moved around their flank. The light horse were quickly cut down by the archers and I moved on to his next unit in the line. Seeing his line slowly crumble didn't appeal, so Mark decided to charge forward (at last), detaching a longbow unit to prevent his line being flanked. It didn't help, now under fire from 3 units, the flank guard soon gave way. As the Yorkists advanced their archers concentrated on my men-at-arms in the centre of my melee line, who took a couple of hits before the lines clashed. In the melee Mark concentrated his attacks on the men-at-arms, hoping to break them and isolate the billmen on either side. Overall he inflicted more hits than he took in the melee, but my line held and I now had archers behind the Yorkist flank. My next activation roll was just what I needed, two 6's and two 5's! I was able to charge a unit of archers into the flank of Mark's end unit, the maneuvre another unit of archers aside, allowed a clear charge for my reserve heavy cavalry to hit the same end unit. Under the successive hammer blow the unit routed.<br />
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By now the Yorkist pikemen in the centre had started to move across to support Mark's attack, but it was two late. In the next round of combat, as I rolled up his line, two more units routed and the Yorkist army reached break point!<br />
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No so many pictures this game, I'm not sure what was wrong, but several came out blurred this time.<br />
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The Yorkist Line</div>
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The Lancastrian Left Flank</div>
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The Lancastrian Right Flank</div>
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Kerns and Knights face off against my longbowmen</div>
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Yorkist losses at the end of turn 2</div>
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Yorkist losses at the end of turn 4 (sorry no pictures of the Lancastrian losses, I didn't lose a single unit in the game)</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl8Htjj6iN0uo_Je6OY17sQtsftwX7Y-7ezWr_CBapG0r5g_ITrXdPUcAI3IL9oA9LwYhJkC68fXZhfuQ1c1E8g7kHZzi7TPnm7zF48dguyKPVkwoUvPBj-buIeRNjuwkCuJLQjiIzJew/s1600/20190906_221259.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl8Htjj6iN0uo_Je6OY17sQtsftwX7Y-7ezWr_CBapG0r5g_ITrXdPUcAI3IL9oA9LwYhJkC68fXZhfuQ1c1E8g7kHZzi7TPnm7zF48dguyKPVkwoUvPBj-buIeRNjuwkCuJLQjiIzJew/s320/20190906_221259.jpg" width="320" /></a></div>
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Other games on that night.<br />
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Warhammer 40K</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIsUcewSUvY-jt5V_Emi8s1UODXPf_JES5XY5g9pCDUhyphenhypheni-03kWq8azyrZ9jRBrljLRgByMks_gImUiZgUTPSExFY6cZUMy83_Vx-IzFEc_6AsMpePwlcjTrCadfgk3b4VxpBXpvyAFjg/s1600/20190906_213658.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIsUcewSUvY-jt5V_Emi8s1UODXPf_JES5XY5g9pCDUhyphenhypheni-03kWq8azyrZ9jRBrljLRgByMks_gImUiZgUTPSExFY6cZUMy83_Vx-IzFEc_6AsMpePwlcjTrCadfgk3b4VxpBXpvyAFjg/s320/20190906_213658.jpg" width="320" /></a></div>
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WW2 Chain of Command, somewhere in the Far East</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHmbiCJKSNbHE-DQo-7onLbHMz16N2Ak30QxhaWZ1cDm4PgJYLlQ9Tzj_IoQTcm4HwTuTVUnzTXQ6rv4IcWDkFvgLSATSn9Fiq5bOpRR4XJSbLq2NKtgUWnmLNP28VrnxRslDyUf1XxuE/s1600/20190906_213713.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHmbiCJKSNbHE-DQo-7onLbHMz16N2Ak30QxhaWZ1cDm4PgJYLlQ9Tzj_IoQTcm4HwTuTVUnzTXQ6rv4IcWDkFvgLSATSn9Fiq5bOpRR4XJSbLq2NKtgUWnmLNP28VrnxRslDyUf1XxuE/s320/20190906_213713.jpg" width="320" /></a></div>
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And a blast from the past, Man O'War</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV9C_i3JxPt3L5GOXuCLKrXQi72BjH6GbgO5OXkCCLV9WNIpidDCNZypRG9t2qchzdo0jqBSlo6BuhWhlrIS1M5rb_3kGdgD0yiJkh03vqfhJgU1ISeVjl1T21Q5Ut1EDOFIP3XQotYks/s1600/20190906_224627_001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV9C_i3JxPt3L5GOXuCLKrXQi72BjH6GbgO5OXkCCLV9WNIpidDCNZypRG9t2qchzdo0jqBSlo6BuhWhlrIS1M5rb_3kGdgD0yiJkh03vqfhJgU1ISeVjl1T21Q5Ut1EDOFIP3XQotYks/s320/20190906_224627_001.jpg" width="320" /></a></div>
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<br />Sun Jesterhttp://www.blogger.com/profile/16154133498669987677noreply@blogger.com8